H=CIRCLE(CENTER,RADIUS,NOP,STYLE) This routine draws a circle with center defined as a vector CENTER, radius as a scaler RADIS. NOP is the number of points on the circle. As to STYLE, use it the same way as you use the rountine PLOT. Since the handle of the object is returned, you use routine SET to get the best result.
標(biāo)簽: routine defined CIRCLE CENTER
上傳時(shí)間: 2014-12-07
上傳用戶:as275944189
對(duì)于hook,從ring3有很多,ring3到ring0也有很多,根據(jù)api調(diào)用環(huán)節(jié)遞進(jìn)的順序,在每一個(gè)環(huán)節(jié)都有hook的機(jī)會(huì),可以有int 2e或者sysenter hook,ssdt hook,inline hook ,irp hook,object hook,idt hook等等
標(biāo)簽: hook
上傳時(shí)間: 2013-12-28
上傳用戶:ggwz258
Geoprocessor Programming Model Use CreateObject to create a Spatial Reference, a Value Table, or a FieldInfo Object
標(biāo)簽: Geoprocessor CreateObject Programming Reference
上傳時(shí)間: 2013-12-23
上傳用戶:天涯
iphone 應(yīng)用開(kāi)發(fā)手冊(cè)第二版,使用object-c語(yǔ)言和xcode開(kāi)發(fā)平臺(tái)
標(biāo)簽: iphone 應(yīng)用開(kāi)發(fā)
上傳時(shí)間: 2014-01-02
上傳用戶:王慶才
針對(duì)普通的Web瀏覽器網(wǎng)頁(yè)軟件界面,華視推出“身份證閱讀Web瀏覽器ActiveX控件” ,或者叫Web“插件” 。 ActiveX 瀏覽器控件是Microsoft提出的一組使用COM(Component Object Model,部件對(duì)象模型)使得軟件部件在 網(wǎng)絡(luò)環(huán)境中進(jìn)行交互的技術(shù)集。它與具體的編程語(yǔ)言無(wú)關(guān)。作為針對(duì)Internet應(yīng)用開(kāi)發(fā)的技術(shù),ActiveX被廣泛應(yīng)用于WEB服務(wù)器以及客戶端的各個(gè)方面。 同時(shí),ActiveX技術(shù)也被用于方便地創(chuàng)建普通的桌面應(yīng)用程序。
上傳時(shí)間: 2013-12-02
上傳用戶:manlian
易于使用的php數(shù)據(jù)訪問(wèn)對(duì)象,從業(yè)務(wù)邏輯代碼中剝離sql查詢,易于維護(hù)和擴(kuò)充功能.目前僅在自己的代碼中使用,我一個(gè)人水平有限,osdn的高手們,一起來(lái)改進(jìn)完善它吧,Simple PHP Database Object Layer.
標(biāo)簽: Databas Simple osdn php
上傳時(shí)間: 2013-11-26
上傳用戶:hongmo
Here an embedded System-on-Chip is build, in an Xilinx Spartan-3 FPGA with Microblaze as the processor.A PLB core System is made with the VGA IP core attached to it. The software written for the MicroBlaze processor specifies the object, the color and the movement of the display. The functionality of the module is verified by implementation on Spartan 3.
標(biāo)簽: System-on-Chip Microblaze embedded Spartan
上傳時(shí)間: 2013-12-20
上傳用戶:上善若水
Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundreds to thousands of triangles. We wanted to apply interpolated shading on the objects, so that they appeared more smooth and realisitc, and to have a camera that orbitted around the object, which allowed us to look arond the object with a stationary light source. We chose to do this in hardware, because our initial implementation using running software on the NIOS II processor was too slow. Implementing parallelism in hardware is also easier to do than in software, which allows for more efficiency. We used Professor Land s floating point hardware, which allowed us to do calculations efficiency, which is essential to graphics.
標(biāo)簽: Implementation Processing Graphics rendered
上傳時(shí)間: 2014-11-22
上傳用戶:shawvi
Cocoa Framework 簡(jiǎn)稱Cocoa,它是Mac OS X 上的快速應(yīng)用程序開(kāi)發(fā)(RAD, Rapid Application Development)框 架,一個(gè)高度面向?qū)ο蟮模∣bject Oriented)開(kāi)發(fā)框架。無(wú)論您是資深的Mac 開(kāi)發(fā)人員,還是即將踏入Mac 開(kāi)發(fā)世 界的新新人類,Cocoa 都是您開(kāi)發(fā)應(yīng)用程序的瑞士軍刀、樂(lè)高積木,它是您構(gòu)建Mac OS X 應(yīng)用程序最強(qiáng)大、最高 效的工具。值得一提的是,蘋(píng)果公司之所以能夠開(kāi)發(fā)出眾多頂級(jí)軟件,其實(shí)也正是因?yàn)橛兄鳦ocoa 這個(gè)秘密武器。 Cocoa 是Mac OS X 上原生支持的應(yīng)用程序開(kāi)發(fā)框架,蘋(píng)果公司強(qiáng)烈推薦所有Mac 開(kāi)發(fā)人員使用。
上傳時(shí)間: 2014-01-10
上傳用戶:xlcky
If you are a C++ programmer who desires a fuller understanding of what is going on "under the hood," then Inside the C++ Object Model is for you! Inside the C++ Object Model focuses on the underlying mechanisms that support object-oriented programming within C++: constructor semantics, temporary generation, support for encapsulation, inheritance, and "the virtuals"-virtual functions and virtual inheritance. This book shows how your understanding the underlying implementation models can help you code more efficiently and with greater confidence. Lippman dispells the misinformation and myths about the overhead and complexity associated with C++, while pointing out areas in which costs and trade offs, sometimes hidden, do exist. He then explains how the various implementation models arose, points out areas in which they are likely to evolve, and why they are what they are. He covers the semantic implications of the C++ object model and how that model affects your programs.
標(biāo)簽: understanding programmer desires fuller
上傳時(shí)間: 2017-09-25
上傳用戶:gtzj
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