自制51編程器
I have build my own programmer. This device can program the AT89C51 and works with it. So it can easily be adapted to programming other devices by itself.
The Atmel Flash devices are ideal for developing, since they can be reprogrammed easy, often and fast. You need only 1 or 2 devices in low cost plastic case for developing. In contrast you need 10 or more high cost windowed devices if you must develop with EPROM devices (e.g. Phillips 87C751).
MFC Black Book
Introduction:
Are you an MFC programmer? Good. There are two types of MFC programmers. What kind are you? The first kind are the good programmers who write programs that conform to the way MFC wants you to do things. The second bunch are wild-eyed anarchists who insist on getting things done their way. Me, I’m in the second group. If you are in the same boat (or would like to be) this book is for you.
This book won’t teach you MFC—not in the traditional sense. You should pick it up with a good understanding of basic MFC programming and a desire to do things differently. This isn’t a Scribble tutorial (although I will review some fundamentals in the first chapter). You will learn how to wring every drop from your MFC programs. You’ll discover how to use, abuse, and abandon the document/view architecture. If you’ve ever wanted custom archives, you’ll find that, too.
Micro In-System Programmer Brief Installation Notes
Enter the src directory.
If uisp does not compile successfully, add switch -DNO_DIRECT_IO in the
Makefile to remove support for direct I/O port access (that may be
necessary on non-PC architectures). Parallel port access should still
work if you have the Linux ppdev driver (patch for 2.2.17 is in the
kernel directory, ppdev is standard in 2.4 kernels). Please lobby
Alan Cox to include this tiny little driver in 2.2.x too :).
To make it type:
make
and to install it:
make install
If you have any further doubts, please consult UISP s homepage:
http://www.nongnu.org/uisp/
The Fortran 90 Handbook is a definitive and comprehensive guide to Fortran 90
and its use. Fortran 90, the latest standard version of Fortran, has many
excellent new features that will assist the programmer in writing efficient,
portable, and maintainable programs. The Fortran 90 Handbook is an informal
description of Fortran 90, developed to provide not only a readable
explanation of features, but also some rationale for the inclusion of features
and their use. In addition, “models” give the reader better insight as to why
things are done as they are in the language.
The Fortran 90 Handbook is a definitive and comprehensive guide to Fortran 90
and its use. Fortran 90, the latest standard version of Fortran, has many
excellent new features that will assist the programmer in writing efficient,
portable, and maintainable programs. The Fortran 90 Handbook is an informal
description of Fortran 90, developed to provide not only a readable
explanation of features, but also some rationale for the inclusion of features
and their use. In addition, “models” give the reader better insight as to why
things are done as they are in the language.
The Fortran 90 Handbook is a definitive and comprehensive guide to Fortran 90
and its use. Fortran 90, the latest standard version of Fortran, has many
excellent new features that will assist the programmer in writing efficient,
portable, and maintainable programs. The Fortran 90 Handbook is an informal
description of Fortran 90, developed to provide not only a readable
explanation of features, but also some rationale for the inclusion of features
and their use. In addition, “models” give the reader better insight as to why
things are done as they are in the language.
深入理解計算機系統(computer system:a programmer s perpective)是一本非常經典的教材,國內外很多大學都采用此教材講授ICS課程(introduction to computer system) 本代碼是該書配套的一個實驗的實現,(代碼優化,圖形學相關)得了滿分哦!
From the Publisher
Focus on 2D in Direct3D? teaches you all of the tools and tips you ll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you ll learn the skills you ll need to move from the 2D API to Direct3D. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format. Get ready to jump into the world of Direct3D!
In this edition, the majority of the book is dedicated to covering the Winsock API. Chapter 1 starts with an introduction to Winsock and is specifically geared for the beginning Winsock programmer. This chapter covers all the basics and introduces Transmission Control Protocol (TCP) and User Datagram Protocol (UDP) through simple samples, as well as providing a roadmap to advanced Winsock topics covered in other chapters. For the sake of simplicity, Chapter 1 covers the IPv4 protocol.
The BeeStack Application Development Guide describes how to develop an application for
BeeStack, including discussions on major considerations for commercial applications.
This document is intended for software developers who write applications for BeeStack-based
products using Freescale development tools.
It is assumed the reader is a programmer with at least rudimentary skills in the C programming
language and that the reader is already familiar with the edit/compile/debug process.