蕃茄炸彈超人[ACT]I ve no Tomatoes 開放原始碼,45度視角,有點像炸彈超人, 你操作一個"蕃茄",在迷宮里炸敵人,這是跨平臺游戲。游戲目的很簡單,就是把對手炸了,至於為什么主角是蕃茄... 游戲本身是開源的,而且跨Windows/Linux/Mac,基於SDL,說起來SDL跨平臺的能力是很不錯...雖然有些人不是很喜歡。游戲支援2人同時玩~
上傳時間: 2016-10-02
上傳用戶:我干你啊
一個老掉牙的遊戲,某天 download 到 for mac 的 Quinn http://www.simonhaertel.de/ , 另家人愛不釋手 , 但另人煩腦的是 , 它只有在家裏的 mac 才能玩 , 家裏的那個人很希望在公司也可以玩到這個遊戲打發時間....Orz (太閒) , 身為會寫 Java 的老公當然要展現一下專長 , 在老婆大人的監製下 Java 化了這個遊戲 , 也是我寫的第一個遊戲 , 請各位大大多多指教!!
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上傳時間: 2014-01-25
上傳用戶:Yukiseop
linux下arp查詢的源代碼,可以檢測網關MAC,自動探測IP沖突
上傳時間: 2014-01-11
上傳用戶:SimonQQ
it is programed on dsk6455,and test * 1 Internal memory Version * 2 External memory(SDRAM) * 3 Flash * 4 Codec * 5 UserIO * 6 MemPattern(Fill pattern) * 7 MemPattern(Address Pattern) * 8 DSP * 9 LED/Swt * 10 Codec LoopBack *
上傳時間: 2013-12-11
上傳用戶:wqxstar
獲取本機外網IP,獲取PPPOE IP,獲取本機MAC地址,
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上傳時間: 2016-11-02
上傳用戶:duoshen1989
Top module name : SHIFTER (File name : SHIFTER.v) 2. Input pins: SHIFT [3:0], IN [15:0], SIGN, RIGHT. 3. Output pins: OUT [15:0]. 4. Input signals generated from test pattern are latched in one cycle and are synchronized at clock rising edge. 5. The SHIFT signal describes the shift number. The shift range is 0 to 15. 6. When the signal RIGHT is high, it shifts input data to right. On the other hand, it shifts input data to left. 7. When the signal SIGN is high, the input data is a signed number and it shifts with sign extension. However, the input data is an unsigned number if the signal SIGN is low. 8. You can only use following gates in Table I and need to include the delay information (Tplh, Tphl) in your design.
上傳時間: 2013-12-13
上傳用戶:himbly
Top module name : SHIFTER (File name : SHIFTER.v) 2. Input pins: SHIFT [3:0], IN [15:0], SIGN, RIGHT. 3. Output pins: OUT [15:0]. 4. Input signals generated from test pattern are latched in one cycle and are synchronized at clock rising edge. 5. The SHIFT signal describes the shift number. The shift range is 0 to 15. 6. When the signal RIGHT is high, it shifts input data to right. On the other hand, it shifts input data to left. 7. When the signal SIGN is high, the input data is a signed number and it shifts with sign extension. However, the input data is an unsigned number if the signal SIGN is low. 8. You can only use following gates in Table I and need to include the delay information (Tplh, Tphl) in your design.
上傳時間: 2014-01-20
上傳用戶:三人用菜
DSR-UU is a DSR implementation that runs in Linux and in the ns-2 network simulator. DSR-UU implements most of the basic DSR features specified in the DSR draft (version 10). One big exception is flow extensions. DSR-UU does NOT use ARP, so do not be surprised if you do not see ARP traffic. DSR-UU instead uses its own neighbor table that sets up the MAC-to-IP translation during route discovery.
標簽: DSR-UU implementation simulator network
上傳時間: 2016-11-06
上傳用戶:er1219
This code in this directory implements the binary hopfield network.Source code may be found in HOPNET.CPP. A sample training file is H7x8N4.trn. Sample test pattern files are: H7x8D4.TST, H5x8D7.TST,H5x8D7.TST and H5x8D9.TST, Output of the program goes to both the screen and a file, ARCHIVE.LST.
標簽: code implements directory hopfield
上傳時間: 2013-12-27
上傳用戶:ruixue198909
arp綁定攻擊代碼,強行arp綁定,對某MAC強行綁定錯誤的IP地址,也可以用于ARP欺騙,轉移其通訊數據
上傳時間: 2016-11-08
上傳用戶:dsgkjgkjg