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  • μC/OS-II Goals Probably the most important goal of μC/OS-II was to make it backward compatible with

    μC/OS-II Goals Probably the most important goal of μC/OS-II was to make it backward compatible with μC/OS (at least from an application’s standpoint). A μC/OS port might need to be modified to work with μC/OS-II but at least, the application code should require only minor changes (if any). Also, because μC/OS-II is based on the same core as μC/OS, it is just as reliable. I added conditional compilation to allow you to further reduce the amount of RAM (i.e. data space) needed by μC/OS-II. This is especially useful when you have RESOURCE limited products. I also added the feature described in the previous section and cleaned up the code. Where the book is concerned, I wanted to clarify some of the concepts described in the first edition and provide additional explanations about how μC/OS-II works. I had numerous requests about doing a chapter on how to port μC/OS and thus, such a chapter has been included in this book for μC/OS-II.

    標(biāo)簽: OS-II compatible important Probably

    上傳時(shí)間: 2013-12-02

    上傳用戶:jkhjkh1982

  • 兩種解決方案 Richard just finished building his new house. Now the only thing the house misses is a cute l

    兩種解決方案 Richard just finished building his new house. Now the only thing the house misses is a cute little wooden fence. He had no idea how to make a wooden fence, so he decided to order one. Somehow he got his hands on the ACME Fence Catalogue 2002, the ultimate RESOURCE on cute little wooden fences. After reading its preface he already knew, what makes a little wooden fence cute. A wooden fence consists of N wooden planks, placed vertically in a row next to each other. A fence looks cute if and only if the following conditions are met: ?The planks have different lengths, namely 1, 2, . . . , N plank length units. ?Each plank with two neighbors is either larger than each of its neighbors or smaller than each of them. (Note that this makes the top of the fence alternately rise and fall.)

    標(biāo)簽: house the finished building

    上傳時(shí)間: 2014-01-26

    上傳用戶:541657925

  • With the successful implementation of XML Schema, developers are learning how to increase productivi

    With the successful implementation of XML Schema, developers are learning how to increase productivity, improve software reliability, minimize development time, and decrease time to market. This in-depth reference is an all-in-one RESOURCE designed to help developers leverage the power and potential of XML schemas by offering a complete roadmap to their creation, design, and use.

    標(biāo)簽: implementation successful developers productivi

    上傳時(shí)間: 2013-12-08

    上傳用戶:gxrui1991

  • This source code has been tested under OpenWindows 2.0, Sun s X11/NeWS server. For Xlib programs th

    This source code has been tested under OpenWindows 2.0, Sun s X11/NeWS server. For Xlib programs that use KeyPress events you should either (1) set the FocusLenience RESOURCE to `True , or (2) specifically notify the window manager that you want to receive KeyPress/KeyRelease events (but only in programs that need these events).

    標(biāo)簽: OpenWindows programs source server

    上傳時(shí)間: 2016-03-29

    上傳用戶:xieguodong1234

  • When working with mathematical simulations or engineering problems, it is not unusual to handle curv

    When working with mathematical simulations or engineering problems, it is not unusual to handle curves that contains thousands of points. Usually, displaying all the points is not useful, a number of them will be rendered on the same pixel since the screen precision is finite. Hence, you use a lot of RESOURCE for nothing! This article presents a fast 2D-line approximation algorithm based on the Douglas-Peucker algorithm (see [1]), well-known in the cartography community. It computes a hull, scaled by a tolerance factor, around the curve by choosing a minimum of key points. This algorithm has several advantages: 這是一個(gè)基于Douglas-Peucker算法的二維估值算法。

    標(biāo)簽: mathematical engineering simulations problems

    上傳時(shí)間: 2013-12-20

    上傳用戶:changeboy

  • 可連接SQL

    可連接SQL,ORACLE等數(shù)據(jù)庫。 首先建立SHOP用戶,密碼為SHOP,賦予連接和RESOURCE權(quán)限。再建立SHOP表空間,再建立表和觸發(fā)器(在SQL源代碼.doc里)并在PASSWORD表里添加新項(xiàng)name:‘a(chǎn)dmin ,psw: admin 這是管理員登陸帳戶。 剩余的就看幫助文件吧。

    標(biāo)簽: SQL 連接

    上傳時(shí)間: 2013-12-28

    上傳用戶:lhw888

  • 非常適合內(nèi)嵌式mp3播放,例如控制臺(tái)!注意看壓縮包里readme.doc 詳細(xì)過程,在ARM及MIPS下通過 新建一個(gè) wce application,選擇 a simple windows ce

    非常適合內(nèi)嵌式mp3播放,例如控制臺(tái)!注意看壓縮包里readme.doc 詳細(xì)過程,在ARM及MIPS下通過 新建一個(gè) wce application,選擇 a simple windows ce application 在 1.tool->options->directories>include files里包含必要的頭文件 D:\WINCE500\pubilc\directx\SDK\INC D:\WINCE500\pubilc\common\SDK\INC D:\WINCE500\pubilc\common\OAK\INC D:\WINCE500\pubilc\common\DDK\INC 2. >Library files D:\WINCE500\PUBLIC\DIRECTX\SDK\LIB\MIPSII\RETAIL D:\WINCE500\PUBLIC\COMMON\SDK\LIB\MIPSII\RETAIL D:\WINCE500\PUBLIC\COMMON\OAK\LIB\MIPSII\RETAIL 3.可能要在Project->Settings->link的object/library modules 加入 commctrl.lib coredll.lib ole32.lib oleaut32.lib uuid.lib strmiids.lib newres.h play.cpp play.vcw RESOURCE.h StdAfx.cpp StdAfx.h 下面為播放源碼 #include "stdafx.h" #include<dshow.h> #include<streams.h> .......其實(shí)編譯時(shí)的 object/library modules 只要看 sourse 文件包含哪個(gè)dll,或lib 就行

    標(biāo)簽: application windows readme simple

    上傳時(shí)間: 2016-05-05

    上傳用戶:ynsnjs

  • SimpliciTI™ -1.0.3.exe for CC11xx and CC25xx SimpliciTI is a simple low-power RF network proto

    SimpliciTI™ -1.0.3.exe for CC11xx and CC25xx SimpliciTI is a simple low-power RF network protocol aimed at small (<256) RF networks. Such networks typically contain battery operated devices which require long battery life, low data rate and low duty cycle and have a limited number of nodes talking directly to each other or through an access point or range extenders. Access point and range extenders are not required but provide extra functionality such as store and forward messages. With SimpliciTI the MCU RESOURCE requirements are minimal which results in the low system cost.

    標(biāo)簽: SimpliciTI low-power network simple

    上傳時(shí)間: 2014-11-05

    上傳用戶:rishian

  • SimpliciTI™ -1.0.4.exe for CC2430 SimpliciTI is a simple low-power RF network protocol aimed

    SimpliciTI™ -1.0.4.exe for CC2430 SimpliciTI is a simple low-power RF network protocol aimed at small (<256) RF networks. Such networks typically contain battery operated devices which require long battery life, low data rate and low duty cycle and have a limited number of nodes talking directly to each other or through an access point or range extenders. Access point and range extenders are not required but provide extra functionality such as store and forward messages. With SimpliciTI the MCU RESOURCE requirements are minimal which results in the low system cost.

    標(biāo)簽: SimpliciTI low-power protocol network

    上傳時(shí)間: 2016-05-21

    上傳用戶:R50974

  • WINDOWS調(diào)試工具很強(qiáng)大

    WINDOWS調(diào)試工具很強(qiáng)大,但是學(xué)習(xí)使用它們并不容易。特別對(duì)于驅(qū)動(dòng)開發(fā)者使用的WinDbg和KD這兩個(gè)內(nèi)核調(diào)試器(CDB和NTSD是用戶態(tài)調(diào)試器)。本教程的目標(biāo)是給予一個(gè)已經(jīng)有其他調(diào)試工具使用經(jīng)驗(yàn)的開發(fā)者足夠信息,使其能通過參考WINDOWS調(diào)試工具的幫助文件進(jìn)行內(nèi)核調(diào)試。本文將假定開發(fā)者熟悉一般WINDOWS操作系統(tǒng)和進(jìn)程的建立過程。 本文的重點(diǎn)是集成內(nèi)核模式和用戶態(tài)模式的圖形化調(diào)試器WinDbg。KD在腳本和自動(dòng)化調(diào)試中更有用,并且在資深程序員中擁有一定地位,但是本教程將集中討論WinDbg,只會(huì)偶爾提到KD。 本文討論的是Windows NT 4.0,Windows 2000或以后的版本,而且目標(biāo)電腦的處理器基于X86架構(gòu)。對(duì)于64位平臺(tái),將不會(huì)特別提及。 總之,本教程由簡單介紹調(diào)試器的安裝開始,大體分成2部分,基礎(chǔ)知識(shí)和選擇技術(shù)?;A(chǔ)知識(shí)包括基本調(diào)試命令和常用調(diào)試命令。選擇技術(shù)是其他命令和在很多情況下都有用的調(diào)查方法。后者并不是調(diào)查象deadlocks, memory corruption或者RESOURCE leaks的唯一方法。第一次閱讀本教程,你可能會(huì)跳過選擇技術(shù)。你可以停止閱讀本教程而轉(zhuǎn)向微軟調(diào)試器討論組,也可以通過調(diào)試器的反饋e-mai解決更多的問題。

    標(biāo)簽: WINDOWS 調(diào)試工具

    上傳時(shí)間: 2016-06-05

    上傳用戶:1159797854

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