Behavioral models are used in games and computer graphics for realistic simulation of massive crowds. In this paper, we present a GPU based implementation of Reynolds [1987] algorithm for simulating flocks of birds and propose an extension to consider environment self occlusion. We performed several experiments and the results showed that the proposed approach runs up to three times faster than the original algorithm when simulating high density crowds, without compromising significantly the original crowd behavior.
標(biāo)簽: Behavioral simulation realistic computer
上傳時間: 2017-09-08
上傳用戶:hanli8870
Per gli interessati ai metodi della compressione una vera miniera d oro, oltre 70 algoritmi all interno di moduli base indipendenti consentono a questo programma di mostrare il loro utilizzo e le loro performances, ecco elencati alcuni di essi : base64/crc32/fibonacci/mtf/freq/adddif/bwt/fix12/fix128/flatter/ huffman/lzw/lzs/rle/lbe/hash/vbc/scrambler, e tanti tanti altri.
標(biāo)簽: compressione interessati algoritmi miniera
上傳時間: 2013-12-16
上傳用戶:時代電子小智
This is the source code of a digital clock implemented using Atmel 8 bit AVR Controller(ATMega16). To fully understand it look at the hardware implementation shown in attached photo(pdf).
標(biāo)簽: implemented Controller digital ATMega
上傳時間: 2014-08-18
上傳用戶:moshushi0009
Here an embedded System-on-Chip is build, in an Xilinx Spartan-3 FPGA with Microblaze as the processor.A PLB core System is made with the VGA IP core attached to it. The software written for the MicroBlaze processor specifies the object, the color and the movement of the display. The functionality of the module is verified by implementation on Spartan 3.
標(biāo)簽: System-on-Chip Microblaze embedded Spartan
上傳時間: 2013-12-20
上傳用戶:上善若水
If you are a C++ programmer who desires a fuller understanding of what is going on "under the hood," then Inside the C++ Object Model is for you! Inside the C++ Object Model focuses on the underlying mechanisms that support object-oriented programming within C++: constructor semantics, temporary generation, support for encapsulation, inheritance, and "the virtuals"-virtual functions and virtual inheritance. This book shows how your understanding the underlying implementation models can help you code more efficiently and with greater confidence. Lippman dispells the misinformation and myths about the overhead and complexity associated with C++, while pointing out areas in which costs and trade offs, sometimes hidden, do exist. He then explains how the various implementation models arose, points out areas in which they are likely to evolve, and why they are what they are. He covers the semantic implications of the C++ object model and how that model affects your programs.
標(biāo)簽: understanding programmer desires fuller
上傳時間: 2017-09-25
上傳用戶:gtzj
Complete coverage of all four CCNP exams: ? EIGRP, OSPF, IS-IS, and BGP ? Optimizing routing ? IP multicast ? IPv6 ? VLAN implementation ? Spanning Tree ? InterVLAN routing ? Layer 3 redundancy ? Wireless LANs ? VoIP in campus networks ? Campus network security ? Frame-mode MPLS ? IPsec ? Cisco device hardening ? Cisco IOS? threat defenses ? Cisco VoIP ? QoS and AutoQoS ? Wireless scalability
標(biāo)簽: Optimizing Complete coverage routing
上傳時間: 2017-09-26
上傳用戶:cuibaigao
剛性系統(tǒng)數(shù)值積分算法BDF,并給出了高效的計算方法,MATLAB中ODE15s算法的考慮文獻(xiàn)。
標(biāo)簽: BDF 方法
上傳時間: 2015-03-20
上傳用戶:2576206879
This tutorial will focus on the strong connection between C++ and SystemC by making the analogy between Hardware modeling and Object-Oriented modeling. The first section will look at the creation of Hardware components in C++. The second section will highlight the benefits of a SystemC implementation. Lastly, a worked example will allow you to gain experience with the steps involved in the creation, and simulation, of a SystemC design.
標(biāo)簽: systemc
上傳時間: 2015-06-25
上傳用戶:ycc‘eeworm
A heapfile implementation in Minibase project
上傳時間: 2015-10-17
上傳用戶:jinxueHou
implementation of myqueue.h
標(biāo)簽: myqueue
上傳時間: 2018-02-10
上傳用戶:guo361
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