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Small-Pig

  • UHF讀寫器設(shè)計(jì)中的FM0解碼技術(shù)

       針對UHF讀寫器設(shè)計(jì)中,在符合EPC Gen2標(biāo)準(zhǔn)的情況下,對標(biāo)簽返回的高速數(shù)據(jù)進(jìn)行正確解碼以達(dá)到正確讀取標(biāo)簽的要求,提出了一種新的在ARM平臺下采用邊沿捕獲統(tǒng)計(jì)定時(shí)器數(shù)判斷數(shù)據(jù)的方法,并對FM0編碼進(jìn)行解碼。與傳統(tǒng)的使用定時(shí)器定時(shí)采樣高低電平的FM0解碼方法相比,該解碼方法可以減少定時(shí)器定時(shí)誤差累積的影響;可以將捕獲定時(shí)器數(shù)中斷與數(shù)據(jù)判斷解碼相對分隔開,使得中斷對解碼影響很小,實(shí)現(xiàn)捕獲與解碼的同步。通過實(shí)驗(yàn)表明,這種方法提高了解碼的效率,在160 Kb/s的接收速度下,讀取一張標(biāo)簽的時(shí)間約為30次/s。 Abstract:  Aiming at the requirement of receiving correctly decoded data from the tag under high-speed communication which complied with EPC Gen2 standard in the design of UHF interrogator, the article introduced a new technology for FM0 decoding which counted the timer counter to judge data by using the edge interval of signal capture based on the ARM7 platform. Compared with the traditional FM0 decoding method which used the timer timed to sample the high and low level, the method could reduce the accumulation of timing error and could relatively separate capture timer interrupt and the data judgment for decoding, so that the disruption effect on the decoding was small and realizd synchronization of capture and decoding. Testing result shows that the method improves the efficiency of decoding, at 160 Kb/s receiving speed, the time of the interrogator to read a tag is about 30 times/s.

    標(biāo)簽: UHF FM0 讀寫器 解碼技術(shù)

    上傳時(shí)間: 2013-11-10

    上傳用戶:liufei

  • IC封裝製程簡介(IC封裝制程簡介)

    半導(dǎo)體的產(chǎn)品很多,應(yīng)用的場合非常廣泛,圖一是常見的幾種半導(dǎo)體元件外型。半導(dǎo)體元件一般是以接腳形式或外型來劃分類別,圖一中不同類別的英文縮寫名稱原文為   PDID:Plastic Dual Inline Package SOP:Small Outline Package SOJ:Small Outline J-Lead Package PLCC:Plastic Leaded Chip Carrier QFP:Quad Flat Package PGA:Pin Grid Array BGA:Ball Grid Array         雖然半導(dǎo)體元件的外型種類很多,在電路板上常用的組裝方式有二種,一種是插入電路板的銲孔或腳座,如PDIP、PGA,另一種是貼附在電路板表面的銲墊上,如SOP、SOJ、PLCC、QFP、BGA。    從半導(dǎo)體元件的外觀,只看到從包覆的膠體或陶瓷中伸出的接腳,而半導(dǎo)體元件真正的的核心,是包覆在膠體或陶瓷內(nèi)一片非常小的晶片,透過伸出的接腳與外部做資訊傳輸。圖二是一片EPROM元件,從上方的玻璃窗可看到內(nèi)部的晶片,圖三是以顯微鏡將內(nèi)部的晶片放大,可以看到晶片以多條銲線連接四周的接腳,這些接腳向外延伸並穿出膠體,成為晶片與外界通訊的道路。請注意圖三中有一條銲線從中斷裂,那是使用不當(dāng)引發(fā)過電流而燒毀,致使晶片失去功能,這也是一般晶片遭到損毀而失效的原因之一。   圖四是常見的LED,也就是發(fā)光二極體,其內(nèi)部也是一顆晶片,圖五是以顯微鏡正視LED的頂端,可從透明的膠體中隱約的看到一片方型的晶片及一條金色的銲線,若以LED二支接腳的極性來做分別,晶片是貼附在負(fù)極的腳上,經(jīng)由銲線連接正極的腳。當(dāng)LED通過正向電流時(shí),晶片會發(fā)光而使LED發(fā)亮,如圖六所示。     半導(dǎo)體元件的製作分成兩段的製造程序,前一段是先製造元件的核心─晶片,稱為晶圓製造;後一段是將晶中片加以封裝成最後產(chǎn)品,稱為IC封裝製程,又可細(xì)分成晶圓切割、黏晶、銲線、封膠、印字、剪切成型等加工步驟,在本章節(jié)中將簡介這兩段的製造程序。

    標(biāo)簽: 封裝 IC封裝 制程

    上傳時(shí)間: 2013-11-04

    上傳用戶:372825274

  • 陶瓷電容器的溫度和電壓的變化

    Abstract: The reality of modern, small form-factor ceramic capacitors is a good reminder to always readthe data sheet. This tutorial explains how ceramic capacitor type designations, such as X7R and Y5V,imply nothing about voltage coefficients. Engineers must check the data to know, really know, how aspecific capacitor will perform under voltage.

    標(biāo)簽: 陶瓷電容器 溫度 變化 電壓

    上傳時(shí)間: 2013-11-04

    上傳用戶:梧桐

  • JILRuntime A general purpose, register based virtual machine (VM) that supports object-oriented feat

    JILRuntime A general purpose, register based virtual machine (VM) that supports object-oriented features, reference counting (auto destruction of data as soon as it is no longer used, no garbage collection), exceptions (handled in C/C++ or virtual machine code) and other debugging features. Objects and functions can be written in virtual machine code, as well as in C or C++, or any other language that can interface to C object code. The VM is written for maximum performance and thus is probably not suitable for embedded systems where a small memory footprint is required. Possible uses of the VM are in game development, scientific research, or to provide a stand-alone, general purpose programming environment.

    標(biāo)簽: object-oriented JILRuntime register supports

    上傳時(shí)間: 2013-12-23

    上傳用戶:cc1015285075

  • Client/Server版本 DBISAM compiles directly into your application with no external libraries required.

    Client/Server版本 DBISAM compiles directly into your application with no external libraries required. Runtime package support is also provided if so desired. It has a very small footprint and does not require any forms support in Delphi 6, C++Builder 6, and Kylix 2 and higher, which helps keep the size of non-UI applications like services or web applications to a minimum.

    標(biāo)簽: application libraries compiles directly

    上傳時(shí)間: 2015-04-04

    上傳用戶:sz_hjbf

  • C語言寫的編譯器

    C語言寫的編譯器,含2個(gè)small c for dos源代碼和small c for z80 源代碼。沒有解壓密碼

    標(biāo)簽: C語言 編譯器

    上傳時(shí)間: 2013-12-28

    上傳用戶:bruce

  • 本程序是用c++實(shí)現(xiàn)的多功能文本編輯器

    本程序是用c++實(shí)現(xiàn)的多功能文本編輯器,它除了可以實(shí)現(xiàn)一般文本的編輯功能,還增加了保存文檔a(save), 轉(zhuǎn)為大寫m(large),改為小寫k(small),復(fù)制段j(copy),中英文轉(zhuǎn)換t(language)等功能

    標(biāo)簽: 程序 多功能 文本編輯器

    上傳時(shí)間: 2013-12-23

    上傳用戶:wuyuying

  • The program SPLAY is a pascal to C translation of a program that Kim Kokkonen wrote in Turbo Pasca

    The program SPLAY is a pascal to C translation of a program that Kim Kokkonen wrote in Turbo Pascal to implement Splay Trees. This program compresses and decompresses files, and does a pretty good job of it. Contents: SPLAY.PAS Original TP source code SPLAY.C Translation of code to C SPLAY.EXE Compiled version of SPLAY.C (small model) README.DOC You are looking at it Read the comments at the beginning of SPLAY.C for more info.

    標(biāo)簽: program translation Kokkonen pascal

    上傳時(shí)間: 2015-05-05

    上傳用戶:rocwangdp

  • 檢測windows下rootkit對文件的隱藏。some usermode overwrites first few bytes of ZwQueryDirectoryFile and that t

    檢測windows下rootkit對文件的隱藏。some usermode overwrites first few bytes of ZwQueryDirectoryFile and that trick will fail then :( So, you will probably need a small database of the correct indexes for all Windows versions

    標(biāo)簽: ZwQueryDirectoryFile overwrites usermode windows

    上傳時(shí)間: 2014-12-08

    上傳用戶:lps11188

  • Although there has been a lot of AVL tree libraries available now, nearly all of them are meant to w

    Although there has been a lot of AVL tree libraries available now, nearly all of them are meant to work in the random access memory(RAM). Some of them do provide some mechanism for dumping the whole tree into a file and loading it back to the memory in order to make data in that tree persistent. It serves well when there s just small amount of data. When the tree is somewhat bigger, the dumping/loading process could take a lengthy time and makes your mission-critical program less efficient. How about an AVL tree that can directly use the disk for data storage ? If there s something like that, we won t need to read through the whole tree in order to pick up just a little bit imformation(a node), but read only the sectors that are neccssary for locating a certain node and the sectors in which that node lies. This is my initial motivation for writing a storage-media independent AVL Tree. However, as you step forth, you would find that it not only works fine with disks but also fine with memorys, too.

    標(biāo)簽: available libraries Although nearly

    上傳時(shí)間: 2014-01-22

    上傳用戶:zhoujunzhen

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