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  • Eh學(xué)習(xí)筆記 實(shí)際上

    Eh學(xué)習(xí)筆記 實(shí)際上,實(shí)現(xiàn)該功能非常簡(jiǎn)單(以下我以BDE為例說(shuō)明如何實(shí)現(xiàn)自動(dòng)排序): 1.在窗體上放置一個(gè) DBGridEh 組件,并將其連接到相應(yīng)的 BDE 數(shù)據(jù)集; 2.將該組件的[OptionsEn]中的 dgAutoSortMarking 屬性設(shè)置為 TRUE 3.雙擊該組件,在其彈出的屬性編輯器中添加相關(guān)字段; 4.將要排序的字段的屬性列表的 [Title]的 TitleButton 屬性設(shè)置為 TRUE 5.最后,千萬(wàn)不要忘了在 uses 子句中加上 EhlibBDE單元。

    標(biāo)簽:

    上傳時(shí)間: 2013-12-16

    上傳用戶:youke111

  • Mir2 Actor.pas if (IsFace) and (FaceIndex > -1) then begin d := aFrmMain.WFaceimg.Images

    Mir2 Actor.pas if (IsFace) and (FaceIndex > -1) then begin d := aFrmMain.WFaceimg.Images[FaceIndex * 10 + (FaceFram) mod 8] /// if HorseSurface<>nil then // dSurface.Draw (dx+shiftx, dy + hpy + ShiftY-60, d.ClientRect, d, TRUE) // else if d <> nil then begin if HorseSurface <> nil then dsurface.Draw(SayX - d.Width div 2, dy + hpy + ShiftY - 60, d.ClientRect, d, TRUE) else dsurface.Draw(SayX - d.Width div 2, dy + hpy + ShiftY - 50, d.ClientRect, d, TRUE) end end end

    標(biāo)簽: FaceIndex aFrmMain WFaceimg IsFace

    上傳時(shí)間: 2016-02-21

    上傳用戶:ruixue198909

  • disp() { setTitle("掃描線種子填充算法") setSize(width,height) setBackground(Color.white) addWindow

    disp() { setTitle("掃描線種子填充算法") setSize(width,height) setBackground(Color.white) addWindowListener(this) addMouseListener(this) addMouseMotionListener(this) setVisible(TRUE)

    標(biāo)簽: setBackground addWindow setTitle setSize

    上傳時(shí)間: 2014-09-05

    上傳用戶:haoxiyizhong

  • 編寫具有如下函數(shù)原型的遞歸與非遞歸兩種函數(shù)equ

    編寫具有如下函數(shù)原型的遞歸與非遞歸兩種函數(shù)equ,負(fù)責(zé)判斷數(shù)組a與b的前n個(gè)元素值是否按下標(biāo)對(duì)應(yīng)完全相同,是則返回TRUE,否則返回false。并編制主函數(shù)對(duì)它們進(jìn)行調(diào)用,以驗(yàn)證其正確性。 bool equ(int a[], int b[], int n) 提示:遞歸函數(shù)中可按如下方式來(lái)分解并處理問(wèn)題,先判斷最后一個(gè)元素是否相同,不同則返false;相同則看n是否等于1,是則返回TRUE,否則進(jìn)行遞歸調(diào)用(傳去實(shí)參a、b與 n-1,去判斷前n-1個(gè)元素的相等性),并返回遞歸調(diào)用的結(jié)果(與前n-1個(gè)元素的是否相等性相同)。

    標(biāo)簽: equ 函數(shù) 遞歸 編寫

    上傳時(shí)間: 2013-12-03

    上傳用戶:梧桐

  • 1)創(chuàng)建任意字符型有序(遞增排序)單循環(huán)鏈表(即鏈表的字符元素隨機(jī)在鍵盤上輸入)

    1)創(chuàng)建任意字符型有序(遞增排序)單循環(huán)鏈表(即鏈表的字符元素隨機(jī)在鍵盤上輸入),長(zhǎng)度限定在15之內(nèi); 2)打印(遍歷)該鏈表(依次打印出表中元素值); 3)在鏈表中查找第i個(gè)元素,i合法返回元素值,否則,返回FALSE; 4)在鏈表中查找與一已知字符相同的第一個(gè)結(jié)點(diǎn),有則返回TRUE,否則,返回FALSE; 5)在鏈表中按照有序方式插入一已知字符元素; 6)在線性表中刪除第i個(gè)結(jié)點(diǎn); 7)計(jì)算鏈表的長(zhǎng)度

    標(biāo)簽: 字符型 字符 元素 遞增

    上傳時(shí)間: 2013-12-25

    上傳用戶:lo25643

  • This source code has been tested under OpenWindows 2.0, Sun s X11/NeWS server. For Xlib programs th

    This source code has been tested under OpenWindows 2.0, Sun s X11/NeWS server. For Xlib programs that use KeyPress events you should either (1) set the FocusLenience resource to `TRUE , or (2) specifically notify the window manager that you want to receive KeyPress/KeyRelease events (but only in programs that need these events).

    標(biāo)簽: OpenWindows programs source server

    上傳時(shí)間: 2016-03-29

    上傳用戶:xieguodong1234

  • simulates coin tossing. Let the program toss a coin each time the user chooses the “Toss Coin” menu

    simulates coin tossing. Let the program toss a coin each time the user chooses the “Toss Coin” menu option. Count the number of times each side of the coin appears. Display the results. The program should call a separate method flip that takes no arguments and returns false for tails and TRUE for heads. [ Note: If the program realistically simulates coin tossing, each side of the coin should appear approximately half the time.]

    標(biāo)簽: the coin simulates chooses

    上傳時(shí)間: 2014-08-30

    上傳用戶:pompey

  • 主要是修改了一些2.3.0版本的Bug

    主要是修改了一些2.3.0版本的Bug,特別是當(dāng)autoCommit=false的情況下以及多線程添加Document,有些字段打開(kāi)了term-vector有些沒(méi)有打都會(huì)對(duì)索引數(shù)據(jù)造成破壞 autoCommit 選項(xiàng)是從2.2.0版本就添加了,默認(rèn)是TRUE,我對(duì)這個(gè)參數(shù)還不是很理解,都是用的默認(rèn)值TRUE。所以沒(méi)有碰到問(wèn)題。 2.3.1版本沒(méi)有包含任何新的功能,索引文件的格式也沒(méi)有變化,完全兼容2.3.0版本。 官方鼓勵(lì)所有使用2.3.0版本的應(yīng)用盡快升級(jí)到2.3.1版本。

    標(biāo)簽: Bug 修改 版本

    上傳時(shí)間: 2013-12-16

    上傳用戶:wkchong

  • The Radio Interface Layer is the name for an interface that was developed especially for the Pocket

    The Radio Interface Layer is the name for an interface that was developed especially for the Pocket PC Phone Edition. It is meant to abstract the interface with a phone/modem device. To achieve this it is closely modelled after the GSM AT command interface. Unfortunately the API was not published officially by Microsoft. Instead more high level API s were published that should be sufficient for developers. Again, unfortunately they are not sufficient. For example the API for receiving notification of incoming SMS messages is arranged for exclusively for one application per type of SMS. Apparently this will be improved upon in Pocket PC 2003. Another area is the availablity of a TRUE AT command modem interface to interact with the GSM modem directly, which is also absent.

    標(biāo)簽: especially Interface for developed

    上傳時(shí)間: 2013-12-02

    上傳用戶:wff

  • 詞法分析是編制一個(gè)讀單詞的過(guò)程

    詞法分析是編制一個(gè)讀單詞的過(guò)程,從輸入的源程序中,識(shí)別出各個(gè)具有獨(dú)立意義的單詞,即基本保留字、標(biāo)識(shí)符、常數(shù)、運(yùn)算符、分隔符五大類。并依次輸出各個(gè)單詞的內(nèi)部編碼及單詞符號(hào)自身值。程序語(yǔ)言的單詞符號(hào)一般分為五種:關(guān)鍵字(保留字/基本字)if、while、begin…;標(biāo)識(shí)符:常量名、變量名…;常數(shù):34、56.78、TRUE、‘a(chǎn)’、…;運(yùn)算符:+、-、*、/、〈、and、or、….、;界限符:, ; ( ) { } /*…。

    標(biāo)簽: 編制 過(guò)程

    上傳時(shí)間: 2016-05-31

    上傳用戶:417313137

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