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  • 光學(xué)設(shè)計(jì)軟件zemax源碼: This DLL models an nular aspheric surface as described in: "Annular surfaces in

    光學(xué)設(shè)計(jì)軟件zemax源碼: This DLL models an nular aspheric surface as described in: "Annular surfaces in annular field systems" By Jose M. Sasian Opt. eng. 36 (12) P 3401-3401 December 1997 This surface is essentially an odd aspheric surface with an offset in the aspheric terms. The sag is given by: Z = (c*r*r) / (1+(1-((1+k)*c*c*r*r))^ 1/2 ) + a*(r-q)^2 + b*(r-q)^3 + c*(r-q)^4 + ... Note the terms a, b, c, ... have units of length to the -1, -2, -3, ... power.

    標(biāo)簽: described aspheric surfaces Annular

    上傳時(shí)間: 2014-01-08

    上傳用戶:yyyyyyyyyy

  • This book is intended for "hands-on" developers or advanced students interested in understanding the

    This book is intended for "hands-on" developers or advanced students interested in understanding the strategies and tactics of concurrent network programming using C++ and object-oriented design. We describe the key design dimensions, patterns, and principles needed to develop flexible and efficient concurrent networked applications quickly and easily. Our numerous C++ code examples reinforce the design concepts and illustrate concretely how to use the core classes in ACE right away. We also take you "behind the scenes" to understand how and why the IPC and concurrency mechanisms in the ACE toolkit are designed the way they are. This material will help to enhance your design skills and to apply C++ and patterns more effectively in your own object-oriented networked applications.

    標(biāo)簽: understanding developers interested advanced

    上傳時(shí)間: 2015-08-09

    上傳用戶:epson850

  • Documentation and source code Copyright (C) 1985 by Mark E. Mallett permission is granted to distr

    Documentation and source code Copyright (C) 1985 by Mark E. Mallett permission is granted to distribute this document and the code indiscriminately. Please leave credits in place, and add your own as appropriate.

    標(biāo)簽: E. Documentation permission Copyright

    上傳時(shí)間: 2013-12-21

    上傳用戶:wlcaption

  • C++方面的一些論文

    C++方面的一些論文,希望對(duì)大家有所幫助 如An Approach for Implementing Object Persistence in C++ using Broker.pdf

    標(biāo)簽: 方面 論文

    上傳時(shí)間: 2013-12-30

    上傳用戶:saharawalker

  • This section contains a brief introduction to the C language. It is intended as a tutorial on the la

    This section contains a brief introduction to the C language. It is intended as a tutorial on the language, and aims at getting a reader new to C started as quickly as possible. It is certainly not intended as a substitute for any of the numerous textbooks on C. 2. write a recursive function FIB (n) to find out the nth element in theFibanocci sequence number which is 1,1,2,3,5,8,13,21,34,55,…3. write the prefix and postfix form of the following infix expressiona + b – c / d + e * f – g * h / i ^ j4. write a function to count the number of nodes in a binary tr

    標(biāo)簽: introduction the contains intended

    上傳時(shí)間: 2013-12-23

    上傳用戶:liansi

  • The Spectral Toolkit is a C++ spectral transform library written by Rodney James and Chuck Panaccion

    The Spectral Toolkit is a C++ spectral transform library written by Rodney James and Chuck Panaccione while at the National Center for Atmospheric Research between 2002 and 2005. The library contains a functional subset of FFTPACK and SPHEREPACK, including real and complex FFTs in 1-3 dimensions, and a spherical harmonic transform. Multithreading is supported through POSIX threads for the multidimensional transforms. This reference guide provides details of the public interface as well as the internal implementation of the library.

    標(biāo)簽: Panaccion transform Spectral spectral

    上傳時(shí)間: 2013-12-20

    上傳用戶:haoxiyizhong

  • From the Publisher Focus on 2D in Direct3D? teaches you all of the tools and tips you ll need to di

    From the Publisher Focus on 2D in Direct3D? teaches you all of the tools and tips you ll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you ll learn the skills you ll need to move from the 2D API to Direct3D. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format. Get ready to jump into the world of Direct3D!

    標(biāo)簽: the Publisher you teaches

    上傳時(shí)間: 2015-09-01

    上傳用戶:ve3344

  • 英文版,pdf格式。 詳細(xì)說(shuō)明: Title: STL Tutorial and Reference Guide: C++ Programming with the Standard Templa

    英文版,pdf格式。 詳細(xì)說(shuō)明: Title: STL Tutorial and Reference Guide: C++ Programming with the Standard Template Library (2nd Edition) URL: http://www.amazon.com/exec/obidos/tg/detail/-/0201379236/ ISBN: 0201379236 Author: David R. Musser / Gillmer J. Derge / Atul Saini / Gilmer J. Derge Publisher: Addison-Wesley Page: 560 Edition: 2nd edition (March 27, 2001) Catalog: C++ Format: PDF Size: 3.8M Supplier: December Summary: The Standard Template Library was created as the first library of genetic algorithms and data structures, with four ideas in mind: generic programming, abstractness without loss of efficiency, the Von Neumann computation model, and value semantics. This guide provides a tutorial, a description of each element of the library, and sample applications. The expanded second edition includes new code examples and demonstrations of the use of STL in real-world C++ software development it reflects changes made to STL for the final ANSI/ISO C++ language standard.

    標(biāo)簽: Programming Reference Standard Tutorial

    上傳時(shí)間: 2015-09-02

    上傳用戶:Breathe0125

  • lucene in java大家一定聽(tīng)說(shuō)過(guò)了

    lucene in java大家一定聽(tīng)說(shuō)過(guò)了,這個(gè)是它的c版本,效率上會(huì)有所提高,但是穩(wěn)定性可能會(huì)下降,希望對(duì)大家有用

    標(biāo)簽: lucene java in

    上傳時(shí)間: 2013-12-17

    上傳用戶:jennyzai

  • Klaas Gadeyne, a Ph.D. student in the Mechanical Engineering Robotics Research Group at K.U.Leuven,

    Klaas Gadeyne, a Ph.D. student in the Mechanical Engineering Robotics Research Group at K.U.Leuven, has developed a C++ Bayesian Filtering Library that includes software for Sequential Monte Carlo methods, Kalman filters, particle filters, etc.

    標(biāo)簽: Engineering Mechanical Robotics Research

    上傳時(shí)間: 2015-09-07

    上傳用戶:Altman

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