Computational models are commonly used in engineering design and scientific discovery activities for simulating
complex physical systems in disciplines such as fluid mechanics, structural dynamics, heat transfer, nonlinear
structural mechanics, shock physics, and many others. These simulators can be an enormous aid to engineers who
want to develop an understanding and/or predictive capability for complex behaviors typically observed in the
corresponding physical systems. Simulators often serve as virtual prototypes, where a set of predefined system
parameters, such as size or location dimensions and material properties, are adjusted to improve the performance
of a system, as defined by one or more system performance objectives. Such optimization or tuning of the
virtual prototype requires executing the simulator, evaluating performance objective(s), and adjusting the system
parameters in an iterative, automated, and directed way. System performance objectives can be formulated, for
example, to minimize weight, cost, or defects; to limit a critical temperature, stress, or vibration response; or
to maximize performance, reliability, throughput, agility, or design robustness. In addition, one would often
like to design computer experiments, run parameter studies, or perform uncertainty quantification (UQ). These
approaches reveal how system performance changes as a design or uncertain input variable changes. Sampling
methods are often used in uncertainty quantification to calculate a distribution on system performance measures,
and to understand which uncertain inputs contribute most to the variance of the outputs.
A primary goal for Dakota development is to provide engineers and other disciplinary scientists with a systematic
and rapid means to obtain improved or optimal designs or understand sensitivity or uncertainty using simulationbased
models. These capabilities generally lead to improved designs and system performance in earlier design
stages, alleviating dependence on physical prototypes and testing, shortening design cycles, and reducing product
development costs. In addition to providing this practical environment for answering system performance questions,
the Dakota toolkit provides an extensible platform for the research and rapid prototyping of customized
methods and meta-algorithms
標簽:
Optimization and Uncertainty Quantification
上傳時間:
2016-04-08
上傳用戶:huhu123456
#include <malloc.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define NULL 0
#define MaxSize 30
typedef struct athletestruct /*運動員*/
{
char name[20];
int score; /*分數*/
int range; /**/
int item; /*項目*/
}ATH;
typedef struct schoolstruct /*學校*/
{
int count; /*編號*/
int serial; /**/
int menscore; /*男選手分數*/
int womenscore; /*女選手分數*/
int totalscore; /*總分*/
ATH athlete[MaxSize]; /**/
struct schoolstruct *next;
}SCH;
int nsc,msp,wsp;
int ntsp;
int i,j;
int overgame;
int serial,range;
int n;
SCH *head,*pfirst,*psecond;
int *phead=NULL,*pafirst=NULL,*pasecond=NULL;
void create();
void input ()
{
char answer;
head = (SCH *)malloc(sizeof(SCH)); /**/
head->next = NULL;
pfirst = head;
answer = 'y';
while ( answer == 'y' )
{
Is_Game_DoMain:
printf("\nGET Top 5 when odd\nGET Top 3 when even");
printf("\n輸入運動項目序號 (x<=%d):",ntsp);
scanf("%d",pafirst);
overgame = *pafirst;
if ( pafirst != phead )
{
for ( pasecond = phead ; pasecond < pafirst ; pasecond ++ )
{
if ( overgame == *pasecond )
{
printf("\n這個項目已經存在請選擇其他的數字\n");
goto Is_Game_DoMain;
}
}
}
pafirst = pafirst + 1;
if ( overgame > ntsp )
{
printf("\n項目不存在");
printf("\n請重新輸入");
goto Is_Game_DoMain;
}
switch ( overgame%2 )
{
case 0: n = 3;break;
case 1: n = 5;break;
}
for ( i = 1 ; i <= n ; i++ )
{
Is_Serial_DoMain:
printf("\n輸入序號 of the NO.%d (0<x<=%d): ",i,nsc);
scanf("%d",&serial);
if ( serial > nsc )
{
printf("\n超過學校數目,請重新輸入");
goto Is_Serial_DoMain;
}
if ( head->next == NULL )
{
create();
}
psecond = head->next ;
while ( psecond != NULL )
{
if ( psecond->serial == serial )
{
pfirst = psecond;
pfirst->count = pfirst->count + 1;
goto Store_Data;
}
else
{
psecond = psecond->next;
}
}
create();
Store_Data:
pfirst->athlete[pfirst->count].item = overgame;
pfirst->athlete[pfirst->count].range = i;
pfirst->serial = serial;
printf("Input name:) : ");
scanf("%s",pfirst->athlete[pfirst->count].name);
}
printf("\n繼續輸入運動項目(y&n)?");
answer = getchar();
printf("\n");
}
}
void calculate() /**/
{
pfirst = head->next;
while ( pfirst->next != NULL )
{
for (i=1;i<=pfirst->count;i++)
{
if ( pfirst->athlete[i].item % 2 == 0 )
{
switch (pfirst->athlete[i].range)
{
case 1:pfirst->athlete[i].score = 5;break;
case 2:pfirst->athlete[i].score = 3;break;
case 3:pfirst->athlete[i].score = 2;break;
}
}
else
{
switch (pfirst->athlete[i].range)
{
case 1:pfirst->athlete[i].score = 7;break;
case 2:pfirst->athlete[i].score = 5;break;
case 3:pfirst->athlete[i].score = 3;break;
case 4:pfirst->athlete[i].score = 2;break;
case 5:pfirst->athlete[i].score = 1;break;
}
}
if ( pfirst->athlete[i].item <=msp )
{
pfirst->menscore = pfirst->menscore + pfirst->athlete[i].score;
}
else
{
pfirst->womenscore = pfirst->womenscore + pfirst->athlete[i].score;
}
}
pfirst->totalscore = pfirst->menscore + pfirst->womenscore;
pfirst = pfirst->next;
}
}
void output()
{
pfirst = head->next;
psecond = head->next;
while ( pfirst->next != NULL )
{
// clrscr();
printf("\n第%d號學校的結果成績:",pfirst->serial);
printf("\n\n項目的數目\t學校的名字\t分數");
for (i=1;i<=ntsp;i++)
{
for (j=1;j<=pfirst->count;j++)
{
if ( pfirst->athlete[j].item == i )
{
printf("\n %d\t\t\t\t\t\t%s\n %d",i,pfirst->athlete[j].name,pfirst->athlete[j].score);break;
}
}
}
printf("\n\n\n\t\t\t\t\t\t按任意建 進入下一頁");
getchar();
pfirst = pfirst->next;
}
// clrscr();
printf("\n運動會結果:\n\n學校編號\t男運動員成績\t女運動員成績\t總分");
pfirst = head->next;
while ( pfirst->next != NULL )
{
printf("\n %d\t\t %d\t\t %d\t\t %d",pfirst->serial,pfirst->menscore,pfirst->womenscore,pfirst->totalscore);
pfirst = pfirst->next;
}
printf("\n\n\n\t\t\t\t\t\t\t按任意建結束");
getchar();
}
void create()
{
pfirst = (struct schoolstruct *)malloc(sizeof(struct schoolstruct));
pfirst->next = head->next ;
head->next = pfirst ;
pfirst->count = 1;
pfirst->menscore = 0;
pfirst->womenscore = 0;
pfirst->totalscore = 0;
}
void Save()
{FILE *fp;
if((fp = fopen("school.dat","wb"))==NULL)
{printf("can't open school.dat\n");
fclose(fp);
return;
}
fwrite(pfirst,sizeof(SCH),10,fp);
fclose(fp);
printf("文件已經成功保存\n");
}
void main()
{
system("cls");
printf("\n\t\t\t 運動會分數統計\n");
printf("輸入學校數目 (x>= 5):");
scanf("%d",&nsc);
printf("輸入男選手的項目(x<=20):");
scanf("%d",&msp);
printf("輸入女選手項目(<=20):");
scanf("%d",&wsp);
ntsp = msp + wsp;
phead = (int *)calloc(ntsp,sizeof(int));
pafirst = phead;
pasecond = phead;
input();
calculate();
output();
Save();
}
標簽:
源代碼
上傳時間:
2016-12-28
上傳用戶:150501
Wireless means different things to different people. For this book, it refers
to the radio systems that provide point-to-point, point-to-multipoint, and
Earth-space communications over transmission links that propagate outside
buildings through the lower atmosphere. Wireless systems are being built
that provide data transmission between computers and other devices on
one’s own desk. These are part of the wireless world but not the part where,
except for interference perhaps, the atmosphere has any influence. The intent
of this book is to provide a description of the physical phenomena that can
affect propagation through the atmosphere, present sample measurements
and statistics, and provide models that system designers can use to calculate
their link budgets and estimate the limitations the atmosphere may place on
their design.
標簽:
Communication
Propagation
Handbook
Wireless
for
上傳時間:
2020-05-31
上傳用戶:shancjb