construct the short length of QC LDPC codes without girth 4 and girth 6
標簽: girth construct without length
上傳時間: 2017-09-27
上傳用戶:kelimu
construction Strategy of ESD Protection CircuitAbstract: The principles used to construct ESD protection on circuits and the basic conceptions of ESD protection design are presented.Key words:ESD protection/On circuit, ESD design window, ESD current path1 引言靜電放電(ESD,Electrostatic Discharge)給電子器件環境會帶來破壞性的后果。它是造成集成電路失效的主要原因之一。隨著集成電路工藝不斷發展,互補金屬氧化物半導體(CMOS,Complementary Metal-Oxide Semiconductor)的特征尺寸不斷縮小,金屬氧化物半導體(MOS, Metal-Oxide Semiconductor)的柵氧厚度越來越薄,MOS 管能承受的電流和電壓也越來越小,因此要進一步優化電路的抗ESD 性能,需要從全芯片ESD 保護結構的設計來進行考慮。
標簽: construction Strategy ESD of
上傳時間: 2013-11-09
上傳用戶:Aidane
1.The C Programming Language is a powerful, flexible andpotentially portable high-level programming language. 2.The C language may be used successfully to create a programfor an 8-bit MCU, but to produce the most efficient machinecode, the programmer must carefully construct the C Languageprogram.3.The programmer must not only create an efficient high leveldesign, but also pay attention to the detailed implementation.
上傳時間: 2013-12-27
上傳用戶:huanglang
Nios II軟件構建工具入門 The Nios® II Software Build Tools (SBT) allows you to construct a wide variety of complex embedded software systems using a command-line interface. From this interface, you can execute Software Built Tools command utilities, and use scripts other tools) to combine the command utilities in many useful ways. This chapter introduces you to project creation with the SBT at the command line This chapter includes the following sections: ■ “Advantages of Command-Line Software Development” ■ “Outline of the Nios II SBT Command-Line Interface” ■ “Getting Started in the SBT Command Line” ■ “Software Build Tools Scripting Basics” on page 3–8
上傳時間: 2013-11-15
上傳用戶:nanxia
Design Specification Introduction Goals and Objectives GameForge is a graphical tool used to aid in the design and creation of video games. It attempts to bring game development down to a level that any computer savvy user can understand, without requiring masterful programming ability. A user with limited Microsoft DirectX and/or Visual C++ programming knowledge will be able to construct a basic, 2-D arcade game. GameForge limits the amount of actual code written by the user, if not eliminating it completely. It will also assist experienced programmers in generating the Microsoft DirectX and Microsoft Windows9x overhead necessary for basic game construction, allowing them to concentrate on more detailed game design issues and implementation.
標簽: Specification Introduction Objectives GameForge
上傳時間: 2013-12-27
上傳用戶:wl9454
《JavaServer Faces》 In JavaServer Faces, developers learn how to use the new JavaServer Faces framework to build real-world web applications. The book contains everything you ll need: how to construct the HTML on the front end how to create the user interface components that connect the front end to your business objects how to write a back-end that s JSF-friendly and how to create the deployment descriptors that tie everything together. This book is a complete guide to the crucial new JSF technology.
標簽: JavaServer Faces developers framew
上傳時間: 2016-01-02
上傳用戶:redmoons
A dissipative particle swarm optimization is developed according to the self-organization of dissipative structure. The negative entropy is introduced to construct an opening dissipative system that is far-from-equilibrium so as to driving the irreversible evolution process with better fitness. The testing of two multimodal functions indicates it improves the performance effectively. structure. The negative entropy is introduced to construct an opening dissipative system that is far-from-equilibrium so as to driving the irreversible evolution process with better fitness. The testing of two multimodal functions indicates it improves the performance effectively.
標簽: self-organization optimization dissipative developed
上傳時間: 2016-03-31
上傳用戶:zgu489
These instances, whenmapped to an N-dimensional space, represent a core set that can be used to construct an approximation to theminimumenclosing ball. Solving the SVMlearning problem on these core sets can produce a good approximation solution in very fast speed. For example, the core-vector machine [81] thus produced can learn an SVM for millions of data in seconds.
標簽: N-dimensional whenmapped instances represent
上傳時間: 2016-11-23
上傳用戶:lixinxiang
Input : A set S of planar points Output : A convex hull for S Step 1: If S contains no more than five points, use exhaustive searching to find the convex hull and return. Step 2: Find a median line perpendicular to the X-axis which divides S into SL and SR SL lies to the left of SR . Step 3: Recursively construct convex hulls for SL and SR. Denote these convex hulls by Hull(SL) and Hull(SR) respectively. Step 4: Apply the merging procedure to merge Hull(SL) and Hull(SR) together to form a convex hull. Time complexity: T(n) = 2T(n/2) + O(n) = O(n log n)
標簽: contains Output convex planar
上傳時間: 2017-02-19
上傳用戶:wyc199288
Specification File adjacencyListGragh class GeneralGraph: use adjacency list to implement the graph which data structure is vector construct methods: * public GeneralGraph(): contain an empty vector store the vertex and a boolean determines whether graph is directed or not, defaulted is undirected
標簽: adjacencyListGragh Specification GeneralGraph adjacency
上傳時間: 2013-12-13
上傳用戶:lyy1234