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crowd

  • crowd simulation 大規(guī)模人群運動仿真.pdf

    crowd simulation 大規(guī)模人群運動仿真.pdf

    標(biāo)簽: simulation crowd 大規(guī)模

    上傳時間: 2017-02-09

    上傳用戶:6546544

  • Behavioral models are used in games and computer graphics for realistic simulation of massive crowd

    Behavioral models are used in games and computer graphics for realistic simulation of massive crowds. In this paper, we present a GPU based implementation of Reynolds [1987] algorithm for simulating flocks of birds and propose an extension to consider environment self occlusion. We performed several experiments and the results showed that the proposed approach runs up to three times faster than the original algorithm when simulating high density crowds, without compromising significantly the original crowd behavior.

    標(biāo)簽: Behavioral simulation realistic computer

    上傳時間: 2017-09-08

    上傳用戶:hanli8870

  • Cyber-Physical Systems

    This book provides an overview of recent innovations and achievements in the broad areas of cyber-physical systems (CPS), including architecture, networking, systems, applications, security, and privacy. The book discusses various new CPS technologies from diverse aspects to enable higher level of innovation towards intelligent life. The book provides insight to the future integration, coordination and interaction between the physical world, the information world, and human beings. The book features contributions from renowned researchers and engineers, who discuss key issues from various perspectives, presenting opinions and recent CPS-related achievements.Investigates how to advance the development of cyber-physical systems Provides a joint consideration of other newly emerged technologies and concepts in relation to CPS like cloud computing, big data, fog computing, and crowd sourcing Includes topics related to CPS such as architecture, system, networking, application, algorithm, security and privacy

    標(biāo)簽: Cyber-Physical Systems

    上傳時間: 2019-04-21

    上傳用戶:danyun

  • Digital+Cities+White+Paper

    The status quo of digital cities is analysed in detail, using six different perspectives: 1. Social interaction 2. Safety 3. Data management and analytics 4. Mobility 5. Consumer Lifestyle 6. crowd-based services

    標(biāo)簽: Digital Cities White Paper

    上傳時間: 2020-05-23

    上傳用戶:shancjb

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