書名:基本商業程序的建模
Essential Business Process Modeling (Paperback)
作者: Mike Havey
出版商:O Reilly 1 edition (August 18, 2005)
內容介紹:
Ten years ago, groupware bundled with email and calendar applications helped track the flow of work from person to person within an organization. Workflow in today s enterprise means more monitoring and orchestrating massive systems. A new technology called Business Process Management, or BPM, helps software architects and developers design, code, run, administer, and monitor complex network-based business processes.
BPM replaces those sketchy flowchart diagrams that business analysts draw on whiteboards with a precise model that uses standard graphical and XML representations, and an architecture that allows it converse with other services, systems, and users.
This book describes a collection of standards, conventions,
and guidelines for creating effective UML diagrams. They are
based on sound, proven principles that will lead to diagrams
that are easier to understand and work with.
UML指南An important part of the Unified Modeling Language (UML) is the facilities for drawing use case
diagrams. Use cases are used during the analysis phase of a project to identify and partition system
functionality. They separate the system into actors and use cases.
This project allows you to learn communication systems in greater depth. It contains the Simulink files (*.mdl) which are block design files of various communication systems such as AM, DSB-SC, FM, PLL, Data Acquisition, Digital Data Transmission, PCM and Delta Modulation.
The idea here is to implement experiments of a traditional communication lab using Simulink.
Most of the block diagrams are self explanatory. More information on the systems and their implementation can be found in the word documents included in the lab directories
Design patterns are elegant, adaptable, and reusable solutions to everyday software development problems. Programmers use design patterns to organize objects in programs, making them easier to write and modify. C# Design Patterns: A Tutorial is a practical guide to writing C# programs using the most common patterns.
This tutorial begins with clear and concise introductions to C#, object-oriented programming and inheritance, and UML diagrams. Each chapter that follows describes one of twenty-three design patterns, recommends when to use it, and explains the impact that it will have on the larger design. The use of every pattern is demonstrated with simple example programs. These programs are illustrated with screen shots and UML diagrams displaying how the classes interact. Each of these programs is available on the companion CD-ROM and can be run, examined, edited, and applied.
This the beta version of the Christmas tree rendering whitepaper. A final version
will be released in a later SDK with additional information and diagrams. Please visit
the NVIDIA developer web page for updates: