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fixed-Point

  • Description The art galleries of the new and very futuristic building of the Center for Balkan Coop

    Description The art galleries of the new and very futuristic building of the Center for Balkan Cooperation have the form of polygons (not necessarily convex). When a big exhibition is organized, watching over all of the pictures is a big security concern. Your task is that for a given gallery to write a program which finds the surface of the area of the floor, from which each point on the walls of the gallery is visible. On the figure 1. a map of a gallery is given in some co-ordinate system. The area wanted is shaded on the figure 2.

    標(biāo)簽: Description futuristic galleries the

    上傳時間: 2017-02-17

    上傳用戶:1427796291

  • What I am trying to introduce here is a full fledged Java Instant messenger, which has all the featu

    What I am trying to introduce here is a full fledged Java Instant messenger, which has all the features supplied by commercial messengers like Yahoo or MSN. Although it cannot compared to be in par with those messengers, it is an attempt by me to learn Advanced Java and JNI concepts. The challenges I faced here were often overcome by referring to numerous sites, which nearly zeroes in or completely solved the issues I faced at that point of time. It improved my learning curve and also believe would do the same to you too. Ofcourse, there are some bugs and glitches, which I hope you would excuse. Thanks to anyone who takes the pain to report them or even suggest better way of doing things to me.

    標(biāo)簽: introduce messenger Instant fledged

    上傳時間: 2014-12-05

    上傳用戶:電子世界

  • Many CAD users dismiss schematic capture as a necessary evil in the process of creating PCB layout

    Many CAD users dismiss schematic capture as a necessary evil in the process of creating PCB layout but we have always disputed this point of view. With PCB layout now offering automation of both component placement and track routing, getting the design into the computer can often be the most time consuming element of the exercise. And if you use circuit simulation to develop your ideas, you are going to spend even more time working on the schematic.

    標(biāo)簽: schematic necessary creating dismiss

    上傳時間: 2014-01-25

    上傳用戶:WMC_geophy

  • Java technology is both a programming language and a platform. The Java programming language origina

    Java technology is both a programming language and a platform. The Java programming language originated as part of a research project to develop advanced software for a wide variety of network devices and embedded systems. The goal was to develop a small, reliable, portable, distributed, real-time operating platform. When the project started, C++ was the language of choice. But over time the difficulties encountered with C++ grew to the point where the problems could best be addressed by creating an entirely new language platform. Design and architecture decisions drew from a variety of languages such as Eiffel, SmallTalk, Objective C, and Cedar/Mesa. The result is a language platform that has proven ideal for developing secure, distributed, network-based end-user applications in environments ranging from network-embedded devices to the World-Wide Web and the desktop

    標(biāo)簽: programming language Java technology

    上傳時間: 2014-01-03

    上傳用戶:huangld

  • Very simple USB 1.1 PHY. Includes all the goodies: serial/parallel conversion, bit stuffing/unstuff

    Very simple USB 1.1 PHY. Includes all the goodies: serial/parallel conversion, bit stuffing/unstuffing, NRZI encoding decoding. Uses a simplified UTMI interface. Currently doesn t do any error checking in the RX section [should probably check for bit unstuffing errors]. Otherwise complete and fully functional. There is currently no test bench available. This core is very simple and is proven in hardware. I see no point of writing a test bench at this time.

    標(biāo)簽: conversion Includes parallel stuffing

    上傳時間: 2017-03-11

    上傳用戶:hn891122

  • VxWorks 6.6 BSP開發(fā)執(zhí)導(dǎo) This document describes, in general terms, the elements that make up a board

    VxWorks 6.6 BSP開發(fā)執(zhí)導(dǎo) This document describes, in general terms, the elements that make up a board support package [BSP], the requirements for a VxWorks BSP, and the general behavior of a BSP during the boot process. This document outlines the steps needed to port an existing BSP to a new hardware platform or to write a new VxWorks BSP for custom hardware using a reference BSP or template BSP as a starting point. It provides hints and tips for debugging a BSP and solving common BSP development problems. It also provides information on the BSP validation test suite [BSP VTS] that is used to assess the functionality of a VxWorks BSP.

    標(biāo)簽: describes document elements VxWorks

    上傳時間: 2017-03-23

    上傳用戶:磊子226

  • srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE]

    srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT] printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE] heightmap[0] = [rand[] 128] + 64 // initialize starting point on map CreateFractalMap[0, 0, MAPSIZE, MAPSIZE] printf["Smoothing terrain\n"] for [i = 0 i < 5 i++] SmoothMap[] MakeColorMap[]

    標(biāo)簽: MAPSIZE initialize heightmap getpid

    上傳時間: 2014-01-04

    上傳用戶:ainimao

  • srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE]

    srand[getpid[]] /* initialize some of the memory */ memset[heightmap, 0, MAPSIZE*MAPSIZE] memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT] printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE] heightmap[0] = [rand[] 128] + 64 // initialize starting point on map CreateFractalMap[0, 0, MAPSIZE, MAPSIZE] printf["Smoothing terrain\n"] for [i = 0 i < 5 i++] SmoothMap[] MakeColorMap[]

    標(biāo)簽: MAPSIZE initialize heightmap getpid

    上傳時間: 2013-12-25

    上傳用戶:CSUSheep

  • //結(jié)構(gòu) struct fb_fix_screeninfo finfo struct fb_var_screeninfo vinfo //打開設(shè)備 fd = open[

    //結(jié)構(gòu) struct fb_fix_screeninfo finfo struct fb_var_screeninfo vinfo //打開設(shè)備 fd = open["/dev/fb0", O_RDWR] if [!fd] { printf["Cannot open framebuffer device.\n"] exit[1] } //取得固定信息 if [ioctl[fd, FBIOGET_FSCREENINFO, &finfo]] { printf["Error reading fixed information.\n"] exit[1] } if [ioctl[fd, FBIOGET_VSCREENINFO, &vinfo]] { printf["Error reading variable information.\n"] exit[1] }

    標(biāo)簽: struct fb_fix_screeninfo fb_var_screeninfo finfo

    上傳時間: 2014-08-16

    上傳用戶:gut1234567

  • ppWizard has created this SportSport application for you. This application not only demonstrates t

    ppWizard has created this SportSport application for you. This application not only demonstrates the basics of using the Microsoft Foundation classes but is also a starting point for writing your application.

    標(biāo)簽: application demonstrates SportSport ppWizard

    上傳時間: 2013-12-01

    上傳用戶:zwei41

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