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half-duplex

  • u can get vacation days, u put diaslaborales(first date, last day, working day (*)) (*) 5 mond

    u can get vacation days, u put diaslaborales(first date, last day, working day (*)) (*) 5 monday to friday 5.5 monday to saturday (half day)

    標(biāo)簽: diaslaborales day vacation working

    上傳時間: 2017-04-18

    上傳用戶:小眼睛LSL

  • * Use 10 MHz crystal frequency. * Use Timer0 for ten millisecond looptime. * Blink "Alive" LED e

    * Use 10 MHz crystal frequency. * Use Timer0 for ten millisecond looptime. * Blink "Alive" LED every two and a half seconds. * Use pushbutton to exercise Screens utility.

    標(biāo)簽: millisecond Use frequency looptime

    上傳時間: 2017-04-23

    上傳用戶:偷心的海盜

  • PIC_Hi-Tech_C_Mike_Pearces_I2C_routines * Use 10 MHz crystal frequency. * Use Timer0 for ten mil

    PIC_Hi-Tech_C_Mike_Pearces_I2C_routines * Use 10 MHz crystal frequency. * Use Timer0 for ten millisecond looptime. * Blink "Alive" LED every two and a half seconds. * Use pushbutton to exercise Screens utility.

    標(biāo)簽: PIC_Hi-Tech_C_Mike_Pearces_I C_routines Use frequency

    上傳時間: 2013-12-19

    上傳用戶:標(biāo)點(diǎn)符號

  • MULTIPLE ACCESS TECHNIQUES - THE MAIN ACCESSING TECHNIQUES USED IN MOBILE COMMUNICATIONS: PERFORMA

    MULTIPLE ACCESS TECHNIQUES - THE MAIN ACCESSING TECHNIQUES USED IN MOBILE COMMUNICATIONS: PERFORMANCE AND CHARACTERISTICS -Duplex transmissions - Multiple access in mobile communications -Characteristics and parameters of FDMA systems - The characteristics and parameters of the TDMA systems - The characteristics and parameters of CDMA systems -Packet Radio – PR - ALOHA

    標(biāo)簽: TECHNIQUES COMMUNICATIONS ACCESSING MULTIPLE

    上傳時間: 2013-12-23

    上傳用戶:watch100

  • A few years ago I became interested in first person shooter games and in particular how the world le

    A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.

    標(biāo)簽: interested particular shooter became

    上傳時間: 2013-12-13

    上傳用戶:hanli8870

  • The UMTS Physical Layer model consists of an end-to-end (transmitter-to-receiver) simulation of the

    The UMTS Physical Layer model consists of an end-to-end (transmitter-to-receiver) simulation of the Frequency Division Duplex (FDD) Downlink physical layer for several Dedicated Channels (DCH) as specified by the 3GPP standard (Release 99).

    標(biāo)簽: transmitter-to-receiver end-to-end simulation Physical

    上傳時間: 2014-01-11

    上傳用戶:it男一枚

  • xc8配置字

    //CONFIG 1   #pragma config FCMEN=OFF,IESO=OFF,CLKOUTEN=OFF,BOREN=NSLEEP,CPD=OFF   #pragma config CP=ON,MCLRE=OFF,PWRTE=OFF,WDTE=OFF,FOSC=INTOSC   //CONFIG 2   #pragma config LVP=OFF,BORV=LO,STVREN=OFF,PLLEN=OFF   #pragma config VCAPEN=OFF,WRT=HALF

    標(biāo)簽: xc8

    上傳時間: 2018-06-26

    上傳用戶:HMHAZM

  • RF Imperfections

    The unguided transmission of information using electromagnetic waves at radio frequency (RF) is often referred to as wireless communications, the first demonstration of which took place at the end of the 19th cen- tury and is attributed to Hertz. The technology was, shortly thereafter, commercialised by, amongst others, Marconi in one of the first wire- less communication systems, i.e., wireless telegraphy. In the first half of the 20th century the technology was developed further to enable more than the mere transmission of Morse code. This first resulted in uni- directional radio broadcasting and several years later also in television broadcasting.

    標(biāo)簽: Imperfections RF

    上傳時間: 2020-06-01

    上傳用戶:shancjb

  • The 3G IP Multimedia Subsystem (IMS)

    When 3GPP started standardizing the IMS a few years ago, most analysts expected the number of IMS deploymentsto grow dramatically as soon the initial IMS specifications were ready (3GPP Release 5 was functionallyfrozenin the first half of 2002and completedshortly after that). While those predictions have proven to be too aggressive owing to a number of upheavals hitting the ICT (Information and Communications Technologies) sector, we are now seeing more and more commercial IMS-based service offerings in the market. At the time of writing (May 2008), there are over 30 commercial IMS networks running live traffic, addingup to over10million IMS users aroundthe world; the IMS is beingdeployedglobally. In addition, there are plenty of ongoing market activities; it is estimated that over 130 IMS contracts have been awarded to all IMS manufacturers. The number of IMS users will grow substantially as these awarded contracts are launched commercially. At the same time, the number of IMS users in presently deployed networks is steadily increasing as new services are introduced and operators running these networks migrate their non-IMS users to their IMS networks.

    標(biāo)簽: Multimedia Subsystem The IMS 3G IP

    上傳時間: 2020-06-01

    上傳用戶:shancjb

  • UMTS+Network+Planning

    The continuing explosive growth in mobile communication is demanding more spectrally efficient radio access technologies than the prevalent second generation (2G) systems such as GSM to handle just the voice traffic. We are already witnessing high levels of mobile penetration exceeding 70% in some countries. It is anticipated that by 2010 more than half of all communications will be carried out by mobile cellular networks. On the other hand, the information revolution and changing life habits are bringing the requirement of commu- nicating on a multimedia level to the mobile environment. But the data handling capabilities and flexibility of the 2G cellular systems are limited.

    標(biāo)簽: Planning Network UMTS

    上傳時間: 2020-06-01

    上傳用戶:shancjb

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