The target of the assignment is to familiarize the student with MIMO channel modeling.
The work is based on L. Schumacher’s MIMO channel model implementation, with
added capacity analysis. First the channel model implementation is introduced, and
thereafter analysis on MIMO channel with different parameters is done. Finally a short
report on the results is written.
The goal of this thesis is the development of traffic engineering rules for cellular packet
radio networks based on GPRS and EDGE. They are based on traffic models for typical
mobile applications. Load generators, representing these traffic models, are developed
and integrated into a simulation environment with the prototypical implementation of
the EGPRS protocols and models for the radio channel, which were also developed in
the framework of this thesis. With this simulation tool a comprehensive performance
evaluation is carried out that leads to the traffic engineering rules.
This manual describes SAMSUNG s S3C2410X 16/32-bit RISC microprocessor. This product is designed to
provide hand-held devices and general applications with cost-effective, low-power, and high-performance microcontroller
solution in small die size. To reduce total system cost, the S3C2410X includes the following
components separate 16KB Instruction and 16KB Data Cache, MMU to handle virtual memory management,
LCD Controller (STN & TFT), NAND Flash Boot Loader, System Manager (chip select logic and SDRAM
Controller), 3-ch UART, 4-ch DMA, 4-ch Timers with PWM, I/O Ports, RTC, 8-ch 10-bit ADC and Touch Screen
Interface, IIC-BUS Interface, IIS-BUS Interface, USB Host, USB Device, SD Host & Multi-Media Card Interface,
2-ch SPI and PLL for clock generation.
Behavioral models are used in games and computer graphics for
realistic simulation of massive crowds. In this paper, we present a
GPU based implementation of Reynolds [1987] algorithm for simulating
flocks of birds and propose an extension to consider environment
self occlusion. We performed several experiments and
the results showed that the proposed approach runs up to three
times faster than the original algorithm when simulating high density
crowds, without compromising significantly the original crowd
behavior.
This is the source code of a digital clock implemented using Atmel 8 bit AVR Controller(ATMega16). To fully understand it look at the hardware implementation shown in attached photo(pdf).
Here an embedded System-on-Chip is build, in an Xilinx Spartan-3 FPGA with Microblaze as the processor.A PLB core System is made with the VGA IP core attached to it. The software written for the MicroBlaze processor specifies the object, the color and the movement of the display. The functionality of the module is verified by implementation on Spartan 3.
This tutorial will focus on the strong connection between C++ and SystemC by making
the analogy between Hardware modeling and Object-Oriented modeling.
The first section will look at the creation of Hardware components in C++.
The second section will highlight the benefits of a SystemC implementation.
Lastly, a worked example will allow you to gain experience with the steps involved in the
creation, and simulation, of a SystemC design.