資料->【E】光盤論文->【E1】斯坦福博士論文->04 calgary PhD INSGPS Integration Using Neural Networks for land Vehicular Navigation Applications.pdf
標簽: Applications Integration Navigation Vehicular
上傳時間: 2013-04-24
上傳用戶:Duang2016
提取NOAA PAL(Pathfinder AVHRR land cover data)中的中國部分子集
標簽: Pathfinder AVHRR cover NOAA
上傳時間: 2013-12-31
上傳用戶:小眼睛LSL
ip land attack by msdos
上傳時間: 2015-12-25
上傳用戶:日光微瀾
Inertial Navigation System for Mobile land vehicles
標簽: Navigation Inertial vehicles Mobile
上傳時間: 2017-06-04
上傳用戶:redmoons
land COVER CLASSIFICATION OF RURAL AREAS USING LIDAR DATA: A COMPARATIVE STUDY IN THE CONTEXT OF FIRE RISK
標簽: CLASSIFICATION COMPARATIVE CONTEXT COVER
上傳時間: 2017-09-17
上傳用戶:小寶愛考拉
[310] 常用攻擊程序 Abstract 這里有一些是老的,現在看來并沒有用,但他們都很有名。 1 land 攻擊一臺Win95的機器。這是Win95的一個漏洞,以其IP地址和端口向自 己的同一個端口發起連接(發SYN),Win95即會崩潰。
上傳時間: 2015-03-15
上傳用戶:希醬大魔王
MULTIDIMENSIONAL SCALING in matlab by Mark Steyvers 1999 %needs optimization toolbox %Modified by Bruce land %--Data via globals to anaylsis programs %--3D plotting with color coded groups %--Mapping of MDS space to spike train temporal profiles as described in %Aronov, et.al. "Neural coding of spatial phase in V1 of the Macaque" in %press J. Neurophysiology
標簽: MULTIDIMENSIONAL optimization Modified Steyvers
上傳時間: 2015-08-26
上傳用戶:kytqcool
數字圖像處理基礎理論,英文資料Restoration and Enhancement Space Pictures (blurred, noisy, distorted) Computerized Tomography Coding Transmission – Teleconferencing Storage – land SAT Images Pattern Recognition Blood Cell Analysis Remote Sensing Robotic Vision Computer Graphics Flight Simulation Auto Body Design Special Effect in Movie
標簽: 數字圖像處理
上傳時間: 2014-06-30
上傳用戶:plsee
kernel mode code for configuring switches. can attach to phy abstraction layer. communicates with user land tool swconfig through generic netlink
標簽: communicates abstraction configuring switches
上傳時間: 2017-01-04
上傳用戶:PresidentHuang
Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundreds to thousands of triangles. We wanted to apply interpolated shading on the objects, so that they appeared more smooth and realisitc, and to have a camera that orbitted around the object, which allowed us to look arond the object with a stationary light source. We chose to do this in hardware, because our initial implementation using running software on the NIOS II processor was too slow. Implementing parallelism in hardware is also easier to do than in software, which allows for more efficiency. We used Professor land s floating point hardware, which allowed us to do calculations efficiency, which is essential to graphics.
標簽: Implementation Processing Graphics rendered
上傳時間: 2014-11-22
上傳用戶:shawvi