JCommon is a Java class library that is used by JFreeChart, Pentaho Reporting and a few other projects. The library contains miscellaneous classes that support:
* configuration and dependency management code
* a general logging framework
* text utilities
* user interface classes for displaying information about applications
* custom layout managers
* a date chooser panel
* serialization utilities
JCommon is licensed under the terms of the GNU Lesser General Public Licence (LGPL) version 2.1 or later.
Face Transfer is a method for mapping videorecorded perfor-mances of one individual to facial animations of another. It extracts visemes (speech-related mouth articulations), expressions, and three-dimensional (3D) pose from monocular video or 鏗乴m footage.
The xapp851.zip archive includes the following subdirectories. The specific
contents of each subdirectory below:
\rtl - HDL design files
\sim - simulation files
\synth - Synthesis related files
\par - Place/Route related files
Video-DVM is a very cheap DVM that shows how an output as complex as a videocomposite signal can be generated entirely in software: two I/O pins and three resistors are all the hardware required. Connected to any TV set it displays voltages, included max and min peaks, using both giant digits and an analog bar-display . A serial data output for computer data logging is provided, too.
As a programming language, C is rather like Pascal or Fortran.. Values are stored in variables.
Programs are structured by defining and calling functions. Program flow is controlled using loops, if
statements and function calls. Input and output can be directed to the terminal or to files. Related data
can be stored together in arrays or structures.
MATSNL is a package of MATLAB M-files for computing wireless sensor node lifetime/power budget and solving optimal node architecture choice problems. It is intended as an analysis and simulation tool for researchers and educators that are easy to use and modify. MATSNL is designed to give the rough power/ lifetime predictions based on node and application specifications while giving useful insight on platform design for the large node lifetime by providing side-by-side comparison across various platforms. The MATSNL code and manual can be found at the bottom of this page. A related list of publications describing the models used in MATSNL is posted on the ENALAB part of the 2 project at http://www.eng.yale.edu/enalab/aspire.htm
The emphasis of this book is on real-time application of Synopsys tools, used
to combat various problems seen at VDSM geometries. Readers will be
exposed to an effective design methodology for handling complex, submicron
ASIC designs. Significance is placed on HDL coding styles,
synthesis and optimization, dynamic simulation, formal verification, DFT
scan insertion, links to layout, physical synthesis, and static timing analysis.
At each step, problems related to each phase of the design flow are identified,
with solutions and work-around described in detail. In addition, crucial issues
related to layout, which includes clock tree synthesis and back-end
integration (links to layout) are also discussed at length. Furthermore, the
book contains in-depth discussions on the basics of Synopsys technology
libraries and HDL coding styles, targeted towards optimal synthesis solution.
a robots book for people who don t know the first thing about robotics! Absolute Beginner s Guide to Robots is well-written, inviting, and action-packed, with engaging ideas and fascinating factoids about robots and robot-related arts and sciences.
THIS CHAPTER INTRODUCES and Java Server Pages (and then presents
a simple example to display how to use in creating and
provides excellent support for the Apache Struts framework,
which I believe is the most popular Web framework around. I will delve into how
you can easily create Struts-based and other files of relevance to Struts.
Some of the most useful enhancements to introduced in version 10g
are related to and Struts development.
This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D
math is related to computational geometry, which deals with solving geometric problems algorithmically.
3D math and computational geometry have applications in a wide variety of fields that use computers to model or reason about the world in 3D, such as graphics, games, simulation,
robotics, virtual reality, and cinematography.
This book covers theory and practice in C++.