This handbook is a concise guide to architecting, designing, and building J2EE applications. It guides technical architects through the entire J2EE project, including identifying business requirements, performing use-case analysis, doing object and data modeling, and leading a development team through construction. Whether you are about to architect your first J2EE application or are looking for ways to keep your projects on-time and on-budget, you will refer to this handbook again and again.
The Rails Cookbook is is packed with the solutions you need to be a proficient developer with Rails, the leading framework for building the new generation of Web 2.0 applications. Recipes range from the basics, like installing Rails and setting up your development environment, to the latest techniques, such as developing RESTful web services.
Topics include:
. modeling data with the ActiveRecord library
. Setting up views with ActionView and RHTML templates
. Building your application s logic into ActionController
. Testing and debugging your Rails application
. Building responsive web applications using JavaScript and Ajax
. Ensuring that your application is security and performs well
. Deploying your application with Mongrel and Apache
. Using Capistrano to automate deployment
. Using the many Rails plugins
Working with graphics
Aspect-Oriented Software Developement
Coverage includes
Using AOSD to streamline complex systems development without sacrificing flexibility or scalability
How AOSD builds on the object-oriented paradigmand how it s different
State-of-the-art best practices for the AOSD development process
Languages and foundations: separating concerns, filter technologies, improving modularity, integrating new features, and more
Using key AOSD tools, including AspectJ, Hyper/J, JMangler, and Java Aspect Components
Engineering aspect-oriented systems: UML, concern modeling and elaboration, dependency management, and aspect composition
Developing more secure applications with AOSD techniques
Applying aspect-oriented programming to database systems
Building dynamic aspect-oriented infrastructure
The authors show to identify, design, implement, test, and refactor use-case modules, as well as extend them. They also demonstrate how to design use-case modules with the Unified modeling Language (UML)emphasizing enhancements made in UML 2.0and how to achieve use-case modularity using aspect technologies, notably AspectJ.
Key topics include
Making the case for use cases and aspects
Capturing and modeling concerns with use cases
Keeping concerns separate with use-case modules
modeling use-cases slices and aspects using the newest extensions to the UML notation
Applying use cases and aspects in projects
Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
A UML Documentation for an Elevator System:This paper is a PhD project report for the course Distributed Embedded Systems at Carnegie Mellon University. Throughout this course, a distributed real-time system – an elevator control system– is specified, designed, built, and simulated. Object Oriented Analysis and Design methods, in specific the Unified modeling Language (UML) are used when designing the system.
Verilog Overview
n Basic Structure of a Verilog Model
n Components of a Verilog Module
– Ports
– Data Types
– Assigning Values and Numbers
– Operators
– Behavioral modeling
• Continuous Assignments
• Procedural Blocks
– Structural modeling
n Summary: Verilog Environment