source code to compute the visibility polygon of a point in a polygon.
標簽: polygon visibility compute source
上傳時間: 2015-01-09
上傳用戶:wpt
完成“快速拼寫檢查程序”的分析、設計和實現過程。 快速拼寫檢查程序基本功能說明如下: 1.進行拼寫檢查的文件以文本文件形式存儲于外存上; 2.只檢查文件中英文單詞的拼寫錯誤; 3.單詞是用字母(a…z或A…Z)定義,任一非字母字符作為分隔符; 4.判斷單詞拼寫正誤的依據是詞典,詞典以文本文件形式存放于外存上; 5.詞典文件第1行為詞典的名稱,以后每一行存放一個單詞; 6.輸出結果以文本文件形式存儲,其格式為: 第1行:被拼寫檢查的文件名 + 詞典名 第2行后的每一行: 出錯單詞 位于第x行 7.合理的GUI,注意GUI界面類與功能類的關系應比較松散。
上傳時間: 2014-01-09
上傳用戶:ggwz258
用匯編編寫的河內塔程序 將第一柱a上n-1個盤借助第二柱c移到第三柱b 把a上剩下的一個盤移到c 將n-1個盤從b借助a移到第三柱c 這三步是圖示河內塔的根本方法 功能一:自己動手移動河內塔 先按左右鍵選擇要移的盤,按箭頭上鍵確定 再按左右鍵移到要的盤 如此,再根據河內塔的規則確定較好的次數step2 功能二:圖示河內塔移動過程 根據河內塔的基本方法,確定圖象,按任意鍵選下一步,(開始時輸入level)
上傳時間: 2015-01-10
上傳用戶:chenbhdt
企鵝推冰塊游戲,A,D左右移動.K,M上下移動
標簽: 移動
上傳時間: 2015-01-10
上傳用戶:王者A
TheTool is highy customizable map editor(based on QT) which can be extended via LUA scripts. A first implentation is ready and can be published to the public. The editor is the perfect tool who wants to design some 3d games but don t have time to write
標簽: customizable extended TheTool scripts
上傳時間: 2013-12-12
上傳用戶:lanwei
Massively Multiplayer Space Trading and Combat game. This is an online strategy game, not a 3D space sim. Incorporating ideas from games such as Stars!, SE3, MOO, Tradewars, MUD/MOOs, Dune II, SimCity.
標簽: game Multiplayer Massively strategy
上傳時間: 2015-01-10
上傳用戶:caiiicc
I have written this article to capture a Windows image into a bitmap file that will support all PaintBrush tools and Thumbnail Views of Windows Explorer. I have found many programmers suffering from this problem, including me, until I wrote this article. 捕獲一個窗口圖像并存入一個支持MS畫筆的位圖文件中 我寫的這篇文章介紹了捕獲一個窗口圖像并存入一個支持所有畫筆和Windows Explorer的位圖文件中。 我發現許多程序員因這個問題而煩惱,包括我在內,直到我寫了這篇文章。 來源: http://www.codeguru.com/bitmap/WndToBmpFile.html
標簽: article Windows capture written
上傳時間: 2015-01-10
上傳用戶:hzy5825468
Displaying a large bitmap file on a dialog box, in its original size, is quite difficult in the VC++ environment. However, it is possible to display a large bitmap to a predefined area of the dialog by using the StretchBlt( ) function.The major disadvantage of this is that the clarity of the image will be lost. Check out this article for displaying large bitmaps into the desired area of your dialog box in its original size with a scrolling technique used to show the entire bitmap. 滾動顯示位圖 在VC++環境下,在一個對話框中顯示一個原始尺寸的大小的位圖文件相當是困難的。然而,通過使用 StretchBlt()函數一個給定的區域顯示一個大的位圖是可能的。主要的缺點是圖像將會失真。看了這篇通過卷動技術顯示整個位圖技術的文章,你將能夠以它的原始尺寸在給定對話框的區域內顯示一個大位圖。 來源: http://www.codeguru.com/bitmap/ScrollBitmap.html
標簽: Displaying difficult original bitmap
上傳時間: 2014-01-05
上傳用戶:yiwen213
This article is based in part on Bob Place s ADO is AOK (a simple ADO tutorial). Wrapper Usage This is consist of 2 classes. CDyndb : This Class manages connections and recordsets. Recordsets are organized as linked list (CList) and you can access them using their ids. CDynRec : This class is the node to populate for each recordsets. ADO封裝器類 這篇文章一部分基于Bob Place的《ADO is AOK》 (簡單的ADO指導) 。 包裹的用法 由2個類組成。 類CDyndb: 這個類別管理連接和記錄集。記錄集是連接起來的記錄的集合,你可以通過他們的ID訪問他們。 類CDynRec: 這個類別存放記錄集的代碼。
上傳時間: 2013-12-14
上傳用戶:wfl_yy
Atheon is a portable Server/Client program designed for easy incorporation into just about any game engine. Atheon是一個可移植的服務器/客戶端程序,設計為可以方便地集成到任何游戲引擎中。 來源: http://sourceforge.net/projects/atheon/
標簽: incorporation designed portable program
上傳時間: 2014-11-26
上傳用戶:541657925