Finds a (near) optimal solution to the Traveling Salesman Problem (TSP) by setting up a Genetic Algorithm (GA) to search for the shortest path (least distance needed to travel to each city exactly once)
The present document specifies the CAMEL Application Part (CAP) supporting the fourth phase of the network feature Customized Applications for Mobile network Enhanced Logic. CAP is based on a sub-set of the ETSI Core INAP CS-2 as specified by ETSI EN 301 140 1 [26]. Descriptions and definitions provided by ETSI EN 301 140 1 [26] are directly referenced by this standard in the case no additions or clarifications are needed for the use in the CAP.
We present a particle filter construction for a system that exhibits
time-scale separation. The separation of time-scales allows two simplifications
that we exploit: i) The use of the averaging principle for the
dimensional reduction of the system needed to solve for each particle
and ii) the factorization of the transition probability which allows the
Rao-Blackwellization of the filtering step. Both simplifications can be
implemented using the coarse projective integration framework. The
resulting particle filter is faster and has smaller variance than the particle
filter based on the original system. The convergence of the new
particle filter to the analytical filter for the original system is proved
and some numerical results are provided.
This the second tutorial of the Writing Device Drivers series. There seems to be a lot of interest in the topic, so this article will pick up where the first left off. The main focus of these articles will be to build up little by little the knowledge needed to write device drivers. In this article, we will be building on the same example source code used in part one. In this article, we will expand on that code to include Read functionality, Handle Input/Ouput Controls also known as IOCTLs, and learn a bit more about IRPs.
μC/OS-II Goals
Probably the most important goal of μC/OS-II was to make it backward compatible with μC/OS (at least from an
application’s standpoint). A μC/OS port might need to be modified to work with μC/OS-II but at least, the application
code should require only minor changes (if any). Also, because μC/OS-II is based on the same core as μC/OS, it is just
as reliable. I added conditional compilation to allow you to further reduce the amount of RAM (i.e. data space) needed
by μC/OS-II. This is especially useful when you have resource limited products. I also added the feature described in
the previous section and cleaned up the code.
Where the book is concerned, I wanted to clarify some of the concepts described in the first edition and provide
additional explanations about how μC/OS-II works. I had numerous requests about doing a chapter on how to port
μC/OS and thus, such a chapter has been included in this book for μC/OS-II.
Motoko it s a 2D library to handle the graphical user interface of the game. It supports the basic controls of the windows GUI look like: PictureBox, TextBox, ListBox, LabelBox, ControlListBox, ComboBox, Button, CheckButton, Dialog, Panel, HScrollBar and VScrollBar. It uses the library CRM32Pro, so the CRM32Pro devkit will be needed to develop any application with Motoko, and it s contained in the Motoko devkit. The Motoko library is under the LGPL license, so read first the license if you want to make any change to the library.
This document is intended to serve as an introduction to Wavelet processing through a set of Matlab experiments. These experiments will gives an overview of three fundamental tasks in signal and image processing : signal, denoising and compression. These scripts are selfs contents (needed additional Matlab functions can be downloaded while reading the lectures).
Each one of these five lectures should take between 1h and 2h in order to tests the various features of the scripts. One should copy/paste the provided code into a file names e.g. tp1.m, and launch the script directly from Matlab comand line > tp1 . Some of the scripts contains "holes" that you should try to fill on your own.
I also provide the complete correction of these lectures as a set of Matlab scripts, but you should try as much as possible to avoid using them.
LiteSQL is a C++ library that integrates C++ objects tightly to relational database and thus provides an object persistence layer. LiteSQL supports SQLite3, PostgreSQL and MySQL as backends. LiteSQL creates tables, indexes and sequences to database and upgrades schema when needed.
The program md.f implements a simple molecular dynamics simulation in continuous real space. The velocity Verlet algorithm is used to implement the time stepping. The force and energy computations are performed in parallel, as is the time integration. (The program uses some Fortran90 features, so an F90 compiler may be needed.)
Hibernate: A Developer s Notebook shows you how to use Hibernate to automate persistence: you write natural Java objects and some simple configuration files, and Hibernate automates all the interaction between your objects and the database. You don t even need to know the database is there, and you can change from one database to another simply by changing a few statements in a configuration file. If you ve needed to add a database backend to your application, don t put it off. It s much more fun than it used to be, and Hibernate: A Developer s Notebook shows you why.