亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

蟲蟲首頁| 資源下載| 資源專輯| 精品軟件
登錄| 注冊

next-Generation

  • SiftGPU is an implementation of SIFT [1] for GPU. SiftGPU processes pixels parallely to build Gaussi

    SiftGPU is an implementation of SIFT [1] for GPU. SiftGPU processes pixels parallely to build Gaussian pyramids and detect DoG Keypoints. Based on GPU list generation, SiftGPU then uses a GPU/CPU mixed method to efficiently build compact keypoint lists. Finally keypoints are processed parallely to get their orientations and descriptors.

    標(biāo)簽: SiftGPU implementation processes parallely

    上傳時間: 2013-11-27

    上傳用戶:zhangjinzj

  • memcat - Copy the value of a key to standard output memflush - Flush the contents of your servers.

    memcat - Copy the value of a key to standard output memflush - Flush the contents of your servers. memrm - Remove a key(s) from the server. memstat - Dump the stats of your servers to standard output memslap - Load generation utility (benchmark!)

    標(biāo)簽: the contents memflush standard

    上傳時間: 2014-11-28

    上傳用戶:zhuimenghuadie

  • 這是KMP字符串匹配算法的實現(xiàn)代碼

    這是KMP字符串匹配算法的實現(xiàn)代碼,其中next數(shù)組的求解算法也是該進型的,避免了重復(fù)搜索的問題

    標(biāo)簽: KMP 字符串 匹配算法 代碼

    上傳時間: 2014-01-09

    上傳用戶:gtzj

  • If you are a C++ programmer who desires a fuller understanding of what is going on "under the hood,"

    If you are a C++ programmer who desires a fuller understanding of what is going on "under the hood," then Inside the C++ Object Model is for you! Inside the C++ Object Model focuses on the underlying mechanisms that support object-oriented programming within C++: constructor semantics, temporary generation, support for encapsulation, inheritance, and "the virtuals"-virtual functions and virtual inheritance. This book shows how your understanding the underlying implementation models can help you code more efficiently and with greater confidence. Lippman dispells the misinformation and myths about the overhead and complexity associated with C++, while pointing out areas in which costs and trade offs, sometimes hidden, do exist. He then explains how the various implementation models arose, points out areas in which they are likely to evolve, and why they are what they are. He covers the semantic implications of the C++ object model and how that model affects your programs.

    標(biāo)簽: understanding programmer desires fuller

    上傳時間: 2017-09-25

    上傳用戶:gtzj

  • 兩個鏈表的交集

    兩個鏈表的交集 #include<stdio.h> #include<stdlib.h> typedef struct Node{   int data;   struct  Node *next; }Node; void initpointer(struct Node *p){   p=NULL; } int  printlist(struct Node* head){   int flag=1;   head=head->next;   /*   因為標(biāo)記1的地方你用了頭結(jié)點,所以第一個數(shù)據(jù)域無效,應(yīng)該從下一個頭元結(jié)點開始   */   if(head==NULL)     printf("NULL\n");   else   {     while(head!=NULL)     {       if(flag==1)       {       printf("%d",head->data);       flag=0;       }       else       {         printf(" %d",head->data);       }       head=head->next;     }     printf("\n");   }   return 0; } struct Node *creatlist(struct Node *head) {      int n;    struct  Node *p1=(struct Node *)malloc(sizeof(struct Node));   p1->next=NULL; while(scanf("%d",&n),n!=-1) {   struct Node *pnode=(struct Node *)malloc(sizeof(struct Node));   pnode->next=NULL;      pnode->data=n;   if(head==NULL)     head=pnode;   p1->next=pnode;   p1=pnode; } return head; } struct Node *Intersect(struct Node *head1, struct Node *head2) { struct Node *p1=head1,*p2=head2;/*我這里沒有用頭指針和頭結(jié)點,這里是首元結(jié)點head1里面就是第一個數(shù)據(jù),一定要理解什么事頭指針, 頭結(jié)點,和首元結(jié)點 具體你一定要看這個博客:http://blog.sina.com.cn/s/blog_71e7e6fb0101lipz.html*/ struct Node *head,*p,*q; head = (struct Node *)malloc(sizeof(struct Node)); head->next = NULL; p = head; while( (p1!=NULL)&&(p2!=NULL) ) { if (p1->data == p2->data) { q = (struct Node *)malloc(sizeof(struct Node)); q->data = p1->data; q->next = NULL; p->next = q;//我可以認(rèn)為你這里用了頭結(jié)點,也就是說第一個數(shù)據(jù)域無效     **標(biāo)記1** p = q; p1 = p1->next; p2 = p2->next; } else if (p1->data < p2->data) { p1 = p1->next; } else { p2 = p2->next; } } return head; } int main() {   struct Node *head=NULL,*headt=NULL,*t;   //initpointer(head);//這里的函數(shù)相當(dāng)于head=NULL;  // initpointer(headt);//上面已經(jīng)寫了headt=NULL那么這里可以不用調(diào)用這個函數(shù)   head=creatlist(head);   headt=creatlist(headt);   t=Intersect(head,headt);   printlist(t); }

    標(biāo)簽: c語言編程

    上傳時間: 2015-04-27

    上傳用戶:coco2017co

  • 7143_keilC51v612完全解密版

            keil C51 v6.12 完全解密版的安裝說明      安裝方法是先將V6.12安裝程序用復(fù)制到某個目錄下,如復(fù)制到D:\keilC51  然后執(zhí)行D:\keilC51\setup\setup.exe 安裝程序,選擇安裝Eval Version版進  行安裝。  注冊碼:K199U-20071-12A9U      當(dāng)出現(xiàn)Please insert the add-on disk的提示畫面,可按next按鈕(不用  插入軟盤)。      安裝好之后就可以使用,沒有代碼大小的限制,這是完全版,比 Eval版增  加浮點庫等內(nèi)容。

    標(biāo)簽: keilC51v612

    上傳時間: 2015-07-17

    上傳用戶:f29876

  • distmesh

    matlab有限元網(wǎng)格劃分程序 DistMesh is a simple MATLAB code for generation of unstructured triangular and tetrahedral meshes. It was developed by Per-Olof Persson (now at UC Berkeley) and Gilbert Strang in the Department of Mathematics at MIT. A detailed description of the program is provided in our SIAM Review paper, see documentation below. One reason that the code is short and simple is that the geometries are specified by Signed Distance Functions. These give the shortest distance from any point in space to the boundary of the domain. The sign is negative inside the region and positive outside. A simple example is the unit circle in 2-D, which has the distance function d=r-1, where r is the distance from the origin. For more complicated geometries the distance function can be computed by interpolation between values on a grid, a common representation for level set methods. For the actual mesh generation, DistMesh uses the Delaunay triangulation routine in MATLAB and tries to optimize the node locations by a force-based smoothing procedure. The topology is regularly updated by Delaunay. The boundary points are only allowed to move tangentially to the boundary by projections using the distance function. This iterative procedure typically results in very well-shaped meshes. Our aim with this code is simplicity, so that everyone can understand the code and modify it according to their needs. The code is not entirely robust (that is, it might not terminate and return a well-shaped mesh), and it is relatively slow. However, our current research shows that these issues can be resolved in an optimized C++ code, and we believe our simple MATLAB code is important for demonstration of the underlying principles. To use the code, simply download it from below and run it from MATLAB. For a quick demonstration, type "meshdemo2d" or "meshdemond". For more details see the documentation.

    標(biāo)簽: matlab有限元網(wǎng)格劃分程序

    上傳時間: 2015-08-12

    上傳用戶:凜風(fēng)拂衣袖

  • 透明音樂播放器

    [開源 綠色軟件] [運行環(huán)境 Windows XP/7/8/10] [語言 簡體/繁體/English/Unicode] A cool music player. Powered by Bass and BassVis. 極簡本地音樂播放器,透明、純文本界面。支持輕媒體庫、歌詞、可視化。最小化到托盤,占用資源少,適合邊聽音樂邊工作。 應(yīng)網(wǎng)友要求,加入了Tag編輯、自動切換列表、播放隊列、鼠標(biāo)手勢、均衡器、音頻設(shè)備選擇、全局音量滾輪(托盤區(qū)域)、字體設(shè)置、極簡模式、鼠標(biāo)穿透、嵌入桌面、簡單布局等功能。 homepage> mcool.appinn.me ==================================================== 音頻格式APE、FLAC、WavPack、MP3、OGG、TTA、TAK、Musepack、AAC、AC3、WMA、Wav、CD、ALAC、Aiff、MOD、CUE ==================================================== 更新歷史:     3336 -2016.3.25 點睛之筆:任意布局(追上foobar2000)。Arbitrary layout (all in one).     3330 -2016.3.10 一體布局之比例調(diào)節(jié)(初具foobar2000風(fēng)貌)。Ratio adjust (all in one).     3308 -2015.11.28 歌詞微調(diào)(在選項>常規(guī)>鼠標(biāo)手勢里設(shè)置)。Adds function of lyrics tuning.     3306 -2015.11.15 電臺模式(整點時切換歌曲或列表,并非在線音樂),以及多聲卡支持。Adds radio mode, and multi sound card support.     3300 -2015.10.15 完善細(xì)節(jié),修復(fù)切歌卡住bug。完美版。Fixes some bugs.     3280 -2015.8.1   簡單布局功能。Layout (all in one) function.     3260 -2015.6.1   Win10模式。Win10 mode.     3252 -2015.5.10  任務(wù)欄進度條。Taskbar progress display.     3236 -2015.4.10  點睛之筆:透明度調(diào)節(jié)。Adds function of transparency tuning.     3232 -2015.3.25  自定義軟件名(請在mcool.ini中手動修改)。Adds function of customizing app name.     3230 -2015.3.12  Airplay復(fù)刻界面。Airplay interface copy.     3218 -2015.1.20  桌面歌詞。Desktop lyrics.     3216 -2015.1.12  一體化界面(學(xué)習(xí)Foobar2000和豆瓣FM)。All in one interface.     3212 -2015.1.6   新增Winamp音效插件支持(學(xué)習(xí)千千靜聽),以及滾輪穿透功能(學(xué)習(xí)Airplay3)。Adds Winamp DSP plugins support, and adds function of wheel transparent.     Winamp音效插件下載:http://uploadgeneration.info/Winamp/www.winamp.com/plugins/dsp-effect/5/top-rated.html     3210 -2014.12.28 重要更新:本地音量調(diào)節(jié)、自定義鼠標(biāo)鍵/手勢。Adds local volume control, and adds fuction of customizing mouse control / gesture.     3208 -2014.11.25 簡化右鍵菜單,常規(guī)項目移到選項窗口。Simplifies the popup menu, moves the general items to option window.     3206 -2014.11.22 新增文本對齊選項,重新設(shè)計導(dǎo)航按鈕。Adds option of text alignment, and redesigns the buttons of playback.     3202 -2014.11.10 新增播放記憶、片段循環(huán)(Hotkey: Ctrl+1/2)和貼邊隱藏功能。Adds functions of playback memory, AB repeat and screen side hide.     3200 -2014.11.5  新增無界面選項(先去掉托盤圖標(biāo),然后Ctrl+Alt+W隱藏界面,Ctrl+Alt+X關(guān)閉)。Adds option of no interface.     3191 -2014.8.26  嵌入桌面。Pins to desktop.     3190 -2014.8.19  音樂管理第一步:列表分組。Playlists grouping.     3186 -2014.8.10  基于列表的分級系統(tǒng)(Hotkey:0..5)。Rating system based on playlist.     3181 -2014.8.1   啟用新圖標(biāo)(由虹吸墨作者BGLL友情制作)。Uses the new icon.     3180 -2014.7.22  新增Win7任務(wù)欄特效。Adds windows 7 taskbar effect.     3166 -2014.6.29  重要更新:自動下載專輯封面(源于歌詞迷)。Downloads album covers from geci.me.     3160 -2014.6.1   重要更新:新增極簡模式,以及OGG/Opus內(nèi)置封面顯示功能。Adds minimalist mode, and adds function of displaying cover embedded in OGG/Opus.     3152 -2014.5.18  添加托盤右鍵菜單,新增MP4/M4A(ALAC)內(nèi)置封面顯示功能。Adds systray popup menu, and adds function of displaying cover embedded in MP4/M4A(ALAC).     3151 -2014.5.1   重新設(shè)計可視化效果,新增示波器效果。Redesigns visual effects, and adds oscilloscope effect.     3150 -2014.4.20  采用歌詞迷API下載歌詞。Downloads lyrics from geci.me.     3136 -2014.3.30  加入可選的按鈕,以及鼠標(biāo)穿透功能。Adds function of transparent window.     3132 -2014.3.6   簡化界面,向Foobar2K看齊;增加正在播放面板。Simplifies the interface, and adds now playing panel.     3130 -2014.2.26  重要更新:按照專輯分組。Grouping by album.     3120 -2014.2.18  優(yōu)化字體渲染(Windows7/8下)。Optimizes font rendering in Windows 7/8.     3110 -2014.1.26  點睛之筆:自定義字體顏色。Adds function of customizing font color.     3108 -2013.11.16 Last.fm同步功能(請到主頁下載插件)。Last.fm scrobbler support.     3106 -2013.11.8  可回溯的隨機播放(學(xué)習(xí)Airplay 2)。Random playback can be traced back.     3103 -2013.10.12 優(yōu)化右鍵菜單。Optimizes popup menu.     3102 -2013.9.30  修改滾動條樣式,增加音頻緩沖選項。Modifies style of scroll bar, and adds option of audio buffer length.     3100 -2013.9.10  無邊框設(shè)計;迷你模式也可以不置頂(Hotkey:T)。Borderless designs.     3086 -2013.8.20  增加歌詞面板功能。Adds function of lyrics panel.     3082 -2013.8.08  增加在可視化界面顯示歌詞功能。Adds function of displaying lyrics on visual interface.     3080 -2013.8.01  新增設(shè)置字體功能,恢復(fù)簡單的自動關(guān)機功能。Adds function of setting font, and re-adds simple function of auto shutdown.     3060 -2013.6.26  修復(fù)在迷你模式停止響應(yīng)的Bug,去掉自動關(guān)機、歌詞調(diào)整功能。Fixes bug of stop responding in mini mode, and removes functions of auto shutdown and lyrics trimming.     3050 -2013.5.23  增加手勢功能。Adds gesture function.     3030 -2013.3.10  增加Aero磨砂玻璃效果[如需源碼請聯(lián)系我],XP/Win7/8無差別顯示,按Insert鍵開啟。Adds aero glass effect.     3020 -2013.2.23  增加簡易Tag編輯功能(選中并單擊即可,相當(dāng)于資源管理器中的重命名,按照[歌手 - 歌名][專輯]格式進行編輯)。Adds function of editing audio tags (select and click, edit with [artist - title][album] format).     3010 -2013.1.23  應(yīng)網(wǎng)友要求,加入讀取內(nèi)嵌CUE、歌詞及專輯封面功能。Adds function of reading CUE, LRC and album cover built in media.     3002 -2012.11.03 無按鈕設(shè)計;微調(diào)進度條尺寸。Buttonless design; modifies the size of the progress bar.     3001 -2012.10.15 重要改進,界面即按鈕:單擊 - 播放/暫停,按住 - 前進。Important update, the interface is a button: Click - Play/Pause, Hold Down - Next.     3000 -2012.9.28  增加Win8模式。Adds Win8 mode option.     2982 -2012.8.26  在Win8下使用微軟雅黑字體。Uses Microsoft YaHei font in Windows 8 CHS.     2981 -2012.8.20  視頻以插件提供(請到主頁下載),增加單曲循環(huán)功能。Adds function of repeat track.     2980 -2012.7.26  簡化代碼,去掉視頻和MIDI支持。Removes the video and MIDI support.     2970 -2012.7.20  增加媒體信息顯示功能。Adds function of displaying media info.     2960 -2012.6.28  增加專輯封面顯示功能(Hotkey:Ins)。Adds function of displaying album cover.     2956 -2012.6.01  再次簡化界面。Simplifies the interface again.     2952 -2012.4.28  增加音頻設(shè)備選擇功能:DS、ASIO、WASAPI。Adds function of selecting playback device.     2950 -2012.3.30  *增加滾輪調(diào)節(jié)音量功能(在托盤,中鍵靜音)和媒體鍵支持。Adds function of setting volume by mouse wheel (over systray, middle click to mute), and adds multimedia keys support.     2936 -2012.3.17  微調(diào)界面,修復(fù)物理刪除失效的BUG。Fine-tunes the interface, and restores the physical delete function.     2930 -2012.2.27  增加TAK格式支持。Adds TAK format support.     2923 -2012.2.12  緊急修復(fù)上一版出現(xiàn)的字體模糊BUG(Vista/Win7下),增加在任務(wù)欄顯/隱圖標(biāo)功能(Ctrl+T)。Fixes font vague bug for Vista/Win7, and adds showing/hiding icon on taskbar function.     2920 -2012.2.08  微調(diào)界面,優(yōu)化CPU占用(啟用背景圖片時)。Fine-tunes the interface, and optimizes CPU utilization (while enable background image).     2912 -2012.1.12  增加播放隊列功能。Adds playback queue function.     2910 -2011.12.25 改進迷你模式,增加查找功能。Improves mini mode, and adds find function.     *注:此功能對殺毒軟件過敏,開啟方法:按F1進入選項,勾選全局快捷鍵。The feature is allergic to the anti-virus software.

    標(biāo)簽: 透明 音樂播放器

    上傳時間: 2016-06-10

    上傳用戶:fanghua

  • 運動會源代碼

    #include <malloc.h>       #include <stdio.h>       #include <stdlib.h>       #include <string.h>       #define NULL 0      #define MaxSize 30          typedef struct athletestruct /*運動員*/     {         char name[20];          int score; /*分?jǐn)?shù)*/         int range; /**/         int item; /*項目*/     }ATH;     typedef struct schoolstruct /*學(xué)校*/     {         int count; /*編號*/         int serial; /**/          int menscore; /*男選手分?jǐn)?shù)*/         int womenscore; /*女選手分?jǐn)?shù)*/         int totalscore; /*總分*/         ATH athlete[MaxSize]; /**/         struct schoolstruct *next;      }SCH;         int nsc,msp,wsp;      int ntsp;      int i,j;      int overgame;      int serial,range;      int n;      SCH *head,*pfirst,*psecond;      int *phead=NULL,*pafirst=NULL,*pasecond=NULL;     void create();         void input ()     {         char answer;          head = (SCH *)malloc(sizeof(SCH)); /**/         head->next = NULL;         pfirst = head;          answer = 'y';         while ( answer == 'y' )         {         Is_Game_DoMain:         printf("\nGET Top 5 when odd\nGET Top 3 when even");         printf("\n輸入運動項目序號 (x<=%d):",ntsp);         scanf("%d",pafirst);         overgame = *pafirst;         if ( pafirst != phead )         {             for ( pasecond = phead ; pasecond < pafirst ; pasecond ++ )             {                 if ( overgame == *pasecond )                 {                     printf("\n這個項目已經(jīng)存在請選擇其他的數(shù)字\n");                     goto Is_Game_DoMain;                 }             }         }         pafirst = pafirst + 1;         if ( overgame > ntsp )         {             printf("\n項目不存在");             printf("\n請重新輸入");             goto Is_Game_DoMain;         }         switch ( overgame%2 )         {         case 0: n = 3;break;         case 1: n = 5;break;         }         for ( i = 1 ; i <= n ; i++ )         {         Is_Serial_DoMain:         printf("\n輸入序號 of the NO.%d (0<x<=%d): ",i,nsc);                 scanf("%d",&serial);         if ( serial > nsc )          {             printf("\n超過學(xué)校數(shù)目,請重新輸入");             goto Is_Serial_DoMain;         }         if ( head->next == NULL )          {             create();         }         psecond = head->next ;          while ( psecond != NULL )          {             if ( psecond->serial == serial )             {                 pfirst = psecond;                 pfirst->count = pfirst->count + 1;                 goto Store_Data;             }             else             {                 psecond = psecond->next;             }         }         create();         Store_Data:                 pfirst->athlete[pfirst->count].item = overgame;         pfirst->athlete[pfirst->count].range = i;         pfirst->serial = serial;         printf("Input name:) : ");                 scanf("%s",pfirst->athlete[pfirst->count].name);         }         printf("\n繼續(xù)輸入運動項目(y&n)?");         answer = getchar();         printf("\n");         }     }         void calculate() /**/     {         pfirst = head->next;         while ( pfirst->next != NULL )         {             for (i=1;i<=pfirst->count;i++)             {                 if ( pfirst->athlete[i].item % 2 == 0 )                  {                     switch (pfirst->athlete[i].range)                     {                     case 1:pfirst->athlete[i].score = 5;break;                     case 2:pfirst->athlete[i].score = 3;break;                     case 3:pfirst->athlete[i].score = 2;break;                     }                 }                 else                  {                     switch (pfirst->athlete[i].range)                     {                     case 1:pfirst->athlete[i].score = 7;break;                     case 2:pfirst->athlete[i].score = 5;break;                     case 3:pfirst->athlete[i].score = 3;break;                     case 4:pfirst->athlete[i].score = 2;break;                     case 5:pfirst->athlete[i].score = 1;break;                     }                 }                 if ( pfirst->athlete[i].item <=msp )                  {                     pfirst->menscore = pfirst->menscore + pfirst->athlete[i].score;                 }                 else                  {                     pfirst->womenscore = pfirst->womenscore + pfirst->athlete[i].score;                 }             }             pfirst->totalscore = pfirst->menscore + pfirst->womenscore;             pfirst = pfirst->next;         }     }         void output()     {         pfirst = head->next;         psecond = head->next;         while ( pfirst->next != NULL )          {             // clrscr();              printf("\n第%d號學(xué)校的結(jié)果成績:",pfirst->serial);             printf("\n\n項目的數(shù)目\t學(xué)校的名字\t分?jǐn)?shù)");             for (i=1;i<=ntsp;i++)              {                 for (j=1;j<=pfirst->count;j++)                  {                     if ( pfirst->athlete[j].item == i )                     {                                                                         printf("\n %d\t\t\t\t\t\t%s\n %d",i,pfirst->athlete[j].name,pfirst->athlete[j].score);break;                                             }                 }             }             printf("\n\n\n\t\t\t\t\t\t按任意建 進入下一頁");             getchar();             pfirst = pfirst->next;         }     //  clrscr();          printf("\n運動會結(jié)果:\n\n學(xué)校編號\t男運動員成績\t女運動員成績\t總分");         pfirst = head->next;         while ( pfirst->next != NULL )         {             printf("\n %d\t\t %d\t\t %d\t\t %d",pfirst->serial,pfirst->menscore,pfirst->womenscore,pfirst->totalscore);             pfirst = pfirst->next;         }         printf("\n\n\n\t\t\t\t\t\t\t按任意建結(jié)束");         getchar();     }         void create()     {                 pfirst = (struct schoolstruct *)malloc(sizeof(struct schoolstruct));         pfirst->next = head->next ;         head->next = pfirst ;                 pfirst->count = 1;         pfirst->menscore = 0;         pfirst->womenscore = 0;         pfirst->totalscore = 0;     }     void Save()     {FILE *fp;     if((fp = fopen("school.dat","wb"))==NULL)     {printf("can't open school.dat\n");     fclose(fp);     return;     }     fwrite(pfirst,sizeof(SCH),10,fp);     fclose(fp);     printf("文件已經(jīng)成功保存\n");     }         void main()     {         system("cls");         printf("\n\t\t\t 運動會分?jǐn)?shù)統(tǒng)計\n");         printf("輸入學(xué)校數(shù)目 (x>= 5):");         scanf("%d",&nsc);          printf("輸入男選手的項目(x<=20):");         scanf("%d",&msp);          printf("輸入女選手項目(<=20):");         scanf("%d",&wsp);          ntsp = msp + wsp;                  phead = (int *)calloc(ntsp,sizeof(int));         pafirst = phead;         pasecond = phead;         input();         calculate();          output();         Save();     }             

    標(biāo)簽: 源代碼

    上傳時間: 2016-12-28

    上傳用戶:150501

  • c#簡單計算器

    // 學(xué)生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person {   char name[10];   int ID;   int cj_yw;   int cj_sx;   struct person* next;   struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance,                      HINSTANCE hPrevInstance,                      LPSTR     lpCmdLine,                      int       nCmdShow) {   // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow))  { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0))  { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))  { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // //  FUNCTION: MyRegisterClass() // //  PURPOSE: Registers the window class. // //  COMMENTS: // //    This function and its usage is only necessary if you want this code //    to be compatible with Win32 systems prior to the 'RegisterClassEx' //    function that was added to Windows 95. It is important to call this function //    so that the application will get 'well formed' small icons associated //    with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX);  wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // //   FUNCTION: InitInstance(HANDLE, int) // //   PURPOSE: Saves instance handle and creates main window // //   COMMENTS: // //        In this function, we save the instance handle in a global variable and //        create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {    HWND hWnd;    hInst = hInstance; // Store instance handle in our global variable    hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);    if (!hWnd)    {       return FALSE;    }    ShowWindow(hWnd, nCmdShow);    UpdateWindow(hWnd);    return TRUE; } // //  FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // //  PURPOSE:  Processes messages for the main window. // //  WM_COMMAND - process the application menu //  WM_PAINT - Paint the main window //  WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message)  { case WM_COMMAND: wmId    = LOWORD(wParam);  wmEvent = HIWORD(wParam);  // Parse the menu selections: switch (wmId) { case IDM_ABOUT:   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);   break; case IDM_EXIT:   DestroyWindow(hWnd);   break; default:   return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam);    }    return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)  { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; }     return FALSE; }

    標(biāo)簽: 計算器 學(xué)生

    上傳時間: 2016-12-29

    上傳用戶:767483511

主站蜘蛛池模板: 南汇区| 山东| 仁布县| 辛集市| 大兴区| 宁南县| 松江区| 通辽市| 夹江县| 海盐县| 洛隆县| 乌拉特中旗| 沂南县| 青海省| 河源市| 盐亭县| 缙云县| 孟津县| 七台河市| 法库县| 沾化县| 红桥区| 泸定县| 汾西县| 民乐县| 缙云县| 望城县| 天峨县| 都江堰市| 乌恰县| 佛学| 渑池县| 军事| 仁怀市| 左贡县| 梅河口市| 平泉县| 澄江县| 禹城市| 鹤岗市| 德安县|