Calculates if the brackets in a sentence are correctly close.
Input consists, one per line, sentences with brackets, and output say YES if its correctly close, or NO int if its not saying where is the error.
Input:
()[]<>(**)
(*)
(ASA
Output:
YES
NO 2
NO 4
Implementation of Edmonds Karp algorithm that calculates maxFlow of graph.
Input:
For each test case, the first line contains the number of vertices (n) and the number of arcs (m). Then, there exist m lines, one for each arc (source vertex, ending vertex and arc weight, separated by a space). The nodes are numbered from 1 to n. The node 1 and node n should be in different sets. There are no more than 30 arcs and 15 nodes. The arc weights vary between 1 and 1 000 000.
Output:
The output is a single line for each case, with the corresponding minimum size cut.
Example:
Input:
7 11
1 2 3
1 4 3
2 3 4
3 1 3
3 4 1
3 5 2
4 6 6
4 5 2
5 2 1
5 7 1
6 7 9
Output:
5
userial is an Free project building an USB to I2C/SPI/GPIO bridge, using the Atmel AT90USB647 chip. Hardware and Software are released under an Open Source licence. It supports the following interfaces:
* USB interface (serial emulation)
* JTAG
* I2C (TWI)
* SPI
* 8 General purpose digital I/O
* 4 Analog to Digital converters (currently no firmware support)
A badic controller for the UART. It incorporates a
-- transmit and receive FIFO (from Max+Plus II s MegaWizard
-- plug-in manager). Note that no checking is done to see
-- whether the FIFOs are overflowing or not. This strictly
-- handles the transmitting and receiving of the data.
We (the Klimas family) are relative Linux newbies (with Linux since Summer 1998). We run RedHat
mostly -> the solutions might not be directly applicable to other Linux distributions (although most of
them probably will). Hope this helps, we try to be as practical as possible. Of course, we provide no
warranty whatsoever!
Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundreds to thousands of triangles. We wanted to apply interpolated shading on the objects, so that they appeared more
smooth and realisitc, and to have a camera that orbitted around the object, which allowed us to
look arond the object with a stationary light source. We chose to do this in hardware, because our initial implementation using running software on the NIOS II processor was too slow. Implementing parallelism in hardware is also easier to do than in software, which allows for more efficiency. We used Professor Land s floating point hardware, which allowed us to do calculations efficiency, which is essential to graphics.
This circuit is a nice edge detector that gives you
synchronous notification of edges on your input signal. There s no excuse for not doing this it s a tiny
circuit in just five lines of Verilog.
data are often used interchangeably, they are actually very different. Data is a set of unrelated information, and as such is of no use until it is properly evaluated. Upon evaluation, once there is some significant relation between data, and they show some relevance, then they are converted into information. Now this same data can be used for different purposes. Thus, till the data convey some information, t