Have you ever seen players eyes light up as they explore the worlds that you ve created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you ve never taken your games beyond the PC, now s the time! "J2ME Game Programming" is a hands-on guide that teaches you how to create games for micro-devices. You ll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you ll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you re ready to explore all that "J2ME Game Programming" has to offer!
標(biāo)簽: you created players explore
上傳時(shí)間: 2017-02-25
上傳用戶(hù):lanhuaying
Thermostat Project using DS18B20 and P89V51RD2 Microcontroller. Compiler used is SDCC. Schematic Included. Main file is "09.C". The code is written for turning the relay on and off at particular temperature thresholds.
標(biāo)簽: Microcontroller Thermostat Schematic Compiler
上傳時(shí)間: 2014-01-18
上傳用戶(hù):woshiayin
Organized in a practical problem-and-solution format, More Exceptional C++ picks up where the widely acclaimed Exceptional C++ leaves off, providing successful strategies for solving real-world problems in C++. Drawing from years of in-the-trenches experience, Herb Sutter provides tested techniques and practical solutions for programmers designing modern software systems with C++, from small projects to enterprise applications.
標(biāo)簽: problem-and-solution Exceptional Organized practical
上傳時(shí)間: 2017-04-08
上傳用戶(hù):zhuyibin
An interactive water fountain. A realistic water source in your pocket with full control. Controls: UP/DOWN - go closer/further LEFT/RIGHT - rotate # - stop rotation 1/7 - rotate camera up/down 3/9 - change water pressure 4/6 - change water rendering complexity 2/8 - ascend/descend 0 - bullet time 5 - 25 FPS limiter on/off * - HUD on/off
標(biāo)簽: water interactive realistic fountain
上傳時(shí)間: 2013-12-19
上傳用戶(hù):yuchunhai1990
Organized in a practical problem-and-solution format, More Exceptional C++ picks up where the widely acclaimed Exceptional C++ leaves off, providing successful strategies for solving real-world problems in C++. Drawing from years of in-the-trenches experience, Herb Sutter provides tested techniques and practical solutions for programmers designing modern software systems with C++, from small projects to enterprise applications.
標(biāo)簽: problem-and-solution Exceptional Organized practical
上傳時(shí)間: 2017-04-28
上傳用戶(hù):阿四AIR
Want to try a copy of Linux 2.6.29-rc5 in progess with Angstom and Opie? Opie probably isn t good for much but testing but it is kind of fun. This has a very slow boot, which is much improved since this NAND image was made. NAND image of Linux 2.6.9-rc5 with Angstrom and Opie for test. Download file. Set to NOR and power on. Install using the vivi command "Restore NAND Flash from HOST thru USB" Turn off, set to NAND, turn on. Enjoy.
標(biāo)簽: Opie probably Angstom progess
上傳時(shí)間: 2013-12-17
上傳用戶(hù):gaojiao1999
Tiny Planet is small device connected to a GSM cell phone. When the mobile receives a predefined SMS (text message), like "Activate burglar alarm" or "Start backup pump", the circuit automatically recognizes it as a command, and switches the output port accordingly. Besides switching the port on or off, the user can pulse it for a short period (e.g. 鈥淩eboot remote server鈥?.
標(biāo)簽: predefined connected receives Planet
上傳時(shí)間: 2017-05-17
上傳用戶(hù):fanboynet
SOME BACKGROUND ON DESIGN PATTERNS The term “design patterns” sounds a bit formal to the uninitiated and can be somewhat off-putting when you first encounter it. But, in fact, design patterns are just convenient ways of reusing object-oriented code between projects and between programmers. The idea behind design patterns is simple-- write down and catalog common interactions between objects that programmers have frequently found useful.
標(biāo)簽: BACKGROUND uninitiate PATTERNS patterns
上傳時(shí)間: 2013-12-22
上傳用戶(hù):shizhanincc
在大多2440開(kāi)發(fā)板BSP中的SMDK2440\DRIVERS\backlite目錄下一般都有背光驅(qū)動(dòng)。在注冊(cè)表中添加如下函數(shù)的時(shí)候,開(kāi)機(jī)時(shí)確實(shí)可以打印"!!!!!!!!!!!! BACKLIGHT ON !!!!!!!!!!!!,如果沒(méi)有操作大概1分鐘后也可以打印!!!!!!!!!!!! BACKLIGHT off !!!!!!!!!!!!。但打印("!!!!!!!!!!!! BACKLIGHT off !!!!!!!!!!!!后,就算有觸發(fā)事件(在觸摸屏上點(diǎn)擊,或者移動(dòng)鼠標(biāo))也不會(huì)打印"!!!!!!!!!!!! BACKLIGHT ON !!!!!!!!!!!!。 其實(shí)這個(gè)驅(qū)動(dòng)大體是正確的,只是當(dāng)鍵盤(pán)鼠標(biāo)或觸摸屏輸入時(shí)候gwes 發(fā)送“PowerManager/ActivityTimer/UserActivity” event,而不是原驅(qū)動(dòng)中的“("UserInputEvent") ”修改后的源程序如下(SMDK2440\DRIVERS\backlite目錄下bak_hw.cpp文件)。
標(biāo)簽: 2440 DRIVERS acklite SMDK
上傳時(shí)間: 2013-12-25
上傳用戶(hù):cx111111
軟件思路:選擇RAO做為模擬輸入通道 連續(xù)轉(zhuǎn)換4次再求平均值做為轉(zhuǎn)換結(jié)果最后結(jié)構(gòu)只取低8位結(jié)果送數(shù)碼管的低3位顯示 硬件要求:撥碼開(kāi)關(guān)S14第2位置ON,第1位置off撥碼開(kāi)關(guān)S6全部置ON,S5第4-6位置ON,第1-3位置off為不影響結(jié)果,其他撥碼開(kāi)關(guān)置off。
標(biāo)簽: RAO S14 轉(zhuǎn)換 軟件
上傳時(shí)間: 2017-08-04
上傳用戶(hù):zhouli
蟲(chóng)蟲(chóng)下載站版權(quán)所有 京ICP備2021023401號(hào)-1