Ray tracing on PS3, using the acceleration of PPU, No SPE acceleration is used. The code must be com
Ray tracing on PS3, using the acceleration of PPU, No SPE acceleration is used. The code must be complied with IBM xlc compiler...
Ray tracing on PS3, using the acceleration of PPU, No SPE acceleration is used. The code must be complied with IBM xlc compiler...
60 GHz ray-tracing method...
file code.zip are used to implement ray tracing technology....
高質(zhì)量圖像圖形的生成基于光線跟蹤 High Quality Rendering Using Ray Tracing and Photon Mapping...
< 圖形圖像編程精粹>>,介紹了圖形圖像編程中的一些高級(jí)知識(shí),包括2D Geometry,2D Rendering, Image Processing, Frame Buffer Technical, 3D Geometry, 3D Redering, Ray Tracing 等由...