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  • 這是一個拼圖游戲。玩家應該將打散的小圖拼成一張大圖。 玩家可以通過鼠標和鍵盤來移動小圖

    這是一個拼圖游戲。玩家應該將打散的小圖拼成一張大圖。 玩家可以通過鼠標和鍵盤來移動小圖,移動的次數(shù)和拼成 一張大圖所化費的時間作為游戲得分的依據(jù)。 成績=1000-時間(秒)-移動步數(shù)*10 按F1鍵重新開始該游戲,按Y健可以預覽整個的圖片

    標簽: 鼠標 鍵盤 移動

    上傳時間: 2016-11-01

    上傳用戶:Yukiseop

  • a Java program that reads in the following values from the standard input device (i.e. Keyboard) an

    a Java program that reads in the following values from the standard input device (i.e. Keyboard) and writes its result on the standard output device (i.e. Console/Monitor): Inputs: A: the loan amount in dollars and cents (e.g. 150000.00). r: the net annual interest rate, expressed as an integer (e.g. 10 which means 10%) Y: the number of whole remaining years (for repayment) M: the number of remaining months Output: The program should calculate and output the amount of monthly repayments in dollars and cents as single value (e.g. $840.55)

    標簽: i.e. following the Keyboard

    上傳時間: 2013-12-15

    上傳用戶:米卡

  • 本文采用蒙特卡洛方法

    本文采用蒙特卡洛方法,將方程y=sin(x)+x與方程y=cos(x)+x之間的曲線包絡面積求解出來。

    標簽: 蒙特卡洛

    上傳時間: 2016-11-04

    上傳用戶:gtzj

  • 用蒙特卡洛方法

    用蒙特卡洛方法,求解出y=cos(x)/x在給定區(qū)間上的定積分值。

    標簽: 蒙特卡洛

    上傳時間: 2014-01-22

    上傳用戶:1966640071

  • 輸入某年某月某日

    輸入某年某月某日,判斷是不是閏年? 輸入三個整數(shù)x,y,z,請把這三個數(shù)由小到大輸出。

    標簽: 輸入

    上傳時間: 2013-12-17

    上傳用戶:aix008

  • 顯示螺旋隊列

    顯示螺旋隊列,//螺旋隊列.cpp // 21 22 ... ... // 20 7 8 9 10 // 19 6 1 2 11 // 18 5 4 3 12 // 17 16 15 14 13 //看清以上數(shù)字排列的規(guī)律,設1點的坐標是(0,0),X方向向右為正,y方向向下為正。例如,7的坐標為 //(-1,-1),2的坐標為(0,1),3的坐標為(1,1)。編程實現(xiàn)輸入任意一點坐標(x,y),輸出所對應得

    標簽: 螺旋 隊列

    上傳時間: 2013-12-18

    上傳用戶:許小華

  • 用RBF神經(jīng)網(wǎng)絡

    用RBF神經(jīng)網(wǎng)絡,完成對y=f(x)的曲線擬合。

    標簽: RBF 神經(jīng)網(wǎng)絡

    上傳時間: 2013-12-06

    上傳用戶:mikesering

  • PRINCIPLE: The UVE algorithm detects and eliminates from a PLS model (including from 1 to A componen

    PRINCIPLE: The UVE algorithm detects and eliminates from a PLS model (including from 1 to A components) those variables that do not carry any relevant information to model Y. The criterion used to trace the un-informative variables is the reliability of the regression coefficients: c_j=mean(b_j)/std(b_j), obtained by jackknifing. The cutoff level, below which c_j is considered to be too small, indicating that the variable j should be removed, is estimated using a matrix of random variables.The predictive power of PLS models built on the retained variables only is evaluated over all 1-a dimensions =(yielding RMSECVnew).

    標簽: from eliminates PRINCIPLE algorithm

    上傳時間: 2016-11-27

    上傳用戶:凌云御清風

  • 標準的遺傳算法代碼

    標準的遺傳算法代碼,下面是程序:function y=fitness(chrom,p,aim) global P_cross P_mutation [Popsize len]=size(chrom) fitness_gene=zeros(Popsize,1) in_he=zeros(4,1) out_he=zeros(4,1) in_out=0 out_out=0

    標簽: 標準 代碼 算法

    上傳時間: 2013-12-08

    上傳用戶:pkkkkp

  • The VGA example generates a 320x240 diffusion-limited-aggregation (DLA) on Altera DE2 board. A DLA i

    The VGA example generates a 320x240 diffusion-limited-aggregation (DLA) on Altera DE2 board. A DLA is a clump formed by sticky particles adhering to an existing structure. In this design, we start with one pixel at the center of the screen and allow a random walker to bounce around the screen until it hits the pixel at the center. It then sticks and a new walker is started randomly at one of the 4 corners of the screen. The random number generators for x and y steps are XOR feedback shift registers (see also Hamblen, Appendix A). The VGA driver, PLL, and reset controller from the DE2 CDROM are necessary to compile this example. Note that you must push KEY0 to start the state machine.

    標簽: diffusion-limited-aggregation DLA generates 320x240

    上傳時間: 2014-01-16

    上傳用戶:225588

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