神經(jīng)網(wǎng)絡(luò)教程—— Performance Surfaces —— Performance Optimization —— Widrow-Hoff LEarning
標(biāo)簽: Performance 1048711 Optimization Widrow-Hoff
上傳時間: 2017-07-17
上傳用戶:yan2267246
Java email * JMail.java * JMail permet de * 1) Envoyer des emails * 2) Envoyer des emails avec de fausses adresses d envoyeurs * 3) É crire des emails en format HTML * 4) Gérer LEs multipLEs contacts que vous avez * 5) Attacher des fichiers illimités, de nombre et de tailLE illimités * 6) Se connecter à un serveur SMTP sécure (SSL, TLS) * 7) Attacher des URL et LEur contenu * 8) Attacher des URL et LEur contenu DANS LE message * 9) Je travailLE sur d autres possibilités
標(biāo)簽: Envoyer emails JMail des
上傳時間: 2014-12-07
上傳用戶:youlongjian0
The task in this assignment is to impLEment an airline routing system. Your system should be abLE to read in a ight network as a graph from a LE, where airports are represented as vertices and ights between airports are represented as edges, take as input two airports and calculate the shortest route (ie path) between them.
標(biāo)簽: system assignment impLEment airline
上傳時間: 2017-09-07
上傳用戶:kiklkook
Per gli interessati ai metodi della compressione una vera miniera d oro, oltre 70 algoritmi all interno di moduli base indipendenti consentono a questo programma di mostrare il loro utilizzo e LE loro performances, ecco eLEncati alcuni di essi : base64/crc32/fibonacci/mtf/freq/adddif/bwt/fix12/fix128/flatter/ huffman/lzw/lzs/rLE/lbe/hash/vbc/scrambLEr, e tanti tanti altri.
標(biāo)簽: compressione interessati algoritmi miniera
上傳時間: 2013-12-16
上傳用戶:時代電子小智
A few years ago I became interested in first person shooter games and in particular how the world LEvels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to LEarn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, LEvels, and textures. So I decided to attempt to write a rendering engine that would render existing game LEvels. I mainly used information and articLEs I found on the web about Quake 2, Half Life, WAD and BSP fiLEs. In particular I found the Michael Abrash articLEs that he wrote for Dr. Dobbs magazine whiLE working at Id to be very illuminating.
標(biāo)簽: interested particular shooter became
上傳時間: 2013-12-13
上傳用戶:hanli8870
有限元求解柏松方程。本文采用FORTRAN語言編制程序。程序中大部分變量采用有名公共區(qū)存儲方式存儲,這樣可以減少內(nèi)存占用量。 IFG:生成有限元網(wǎng)格信息,即元素節(jié)點局部編碼與總體編碼對照表,節(jié)點實際坐標(biāo),邊界節(jié)點編碼與邊界點上的已知值 GKD:生成總剛一維存儲對角元的地址,計算總剛一維存儲長度 FIXP:設(shè)置已知節(jié)點函數(shù)值 GK(NI,NJ,ADJ,AIJ):單元剛度矩陣計算 GF(NI,N,M,LE,YI,FE):單元列陣的計算 AK(I,J,AIJ):總剛度矩陣元素迭加 QEB:總剛度矩陣和總列陣合成 BDE:邊界條件處理 SOLGS:Gauss-Seidel迭代法求解方程組 UDIFF(NI,NFLAG,UDIF,LE,ADJ):標(biāo)準(zhǔn)元素內(nèi)形狀函數(shù)導(dǎo)數(shù)計算 DIFF:節(jié)點上 , 加權(quán)平均
上傳時間: 2017-09-12
上傳用戶:erkuizhang
有限元求解柏松方程。本文采用FORTRAN語言編制程序。程序中大部分變量采用有名公共區(qū)存儲方式存儲,這樣可以減少內(nèi)存占用量。 IFG:生成有限元網(wǎng)格信息,即元素節(jié)點局部編碼與總體編碼對照表,節(jié)點實際坐標(biāo),邊界節(jié)點編碼與邊界點上的已知值 GKD:生成總剛一維存儲對角元的地址,計算總剛一維存儲長度 FIXP:設(shè)置已知節(jié)點函數(shù)值 GK(NI,NJ,ADJ,AIJ):單元剛度矩陣計算 GF(NI,N,M,LE,YI,FE):單元列陣的計算 AK(I,J,AIJ):總剛度矩陣元素迭加 QEB:總剛度矩陣和總列陣合成 BDE:邊界條件處理 SOLGS:Gauss-Seidel迭代法求解方程組 UDIFF(NI,NFLAG,UDIF,LE,ADJ):標(biāo)準(zhǔn)元素內(nèi)形狀函數(shù)導(dǎo)數(shù)計算 DIFF:節(jié)點上 , 加權(quán)平均
上傳時間: 2017-09-12
上傳用戶:問題問題
Este código lo uso en un 16f877 y me sirve para poder guardar en la eeprom 24lc256 los valores de la fecha y la hora que me entrega un ds1307. Espero LE sirva a alguien. Turco
標(biāo)簽: guardar valores 16f877 eeprom
上傳時間: 2017-09-28
上傳用戶:變形金剛
實時時鐘計數(shù)秒,分鐘,小時,月份,月份,星期幾和年份,并具有LE年補償,有效期至2100年;31 x 8電池支持通用RAM;串行I / O,用于最少的引腳數(shù);2.0V至5.5V完全工作;在2.0V時使用小于300nA的電流;單字節(jié)或多字節(jié)(突發(fā)模式)數(shù)據(jù)傳輸,用于讀取或?qū)懭霑r鐘或RAM數(shù)據(jù);8引腳DIP或可選8引腳SO用于表面貼裝;TTL兼容(VCC = 5V);可選的工業(yè)溫度范圍:-40°C至+ 85°C[15]。DS1302引腳示意圖如圖3.7.1所示。
上傳時間: 2021-04-20
上傳用戶:天北油京
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標(biāo)簽: iec標(biāo)準(zhǔn)
上傳時間: 2021-10-21
上傳用戶:kent
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