Cracking the Code - Wireless Programming with J2ME This book is based on the unique concept of cracking the code and mastering the technology.The technologies covered are J2ME version 1.0.2 and the applications are also tested on version 1.0.3 Beta.
標(biāo)簽: Programming the Cracking Wireless
上傳時(shí)間: 2015-08-20
上傳用戶:fhzm5658
A New Identity-based Proxy Signature Scheme from Bilinear Pairings
標(biāo)簽: Identity-based Signature Bilinear Pairings
上傳時(shí)間: 2015-08-22
上傳用戶:agent
The goal of this project is to explore the idea of point-based radiosity, which is a shooting radiosity technique suggested by Mark Harris at UNC. The primary idea is that features available in graphics hardware can be utilized to perform radiosity calculations. Facilities such as flat shading, diffuse lighting, projective textures, and mipmapping can be used to replace traditional numerical solutions for radiosity.
標(biāo)簽: point-based radiosity shooting explore
上傳時(shí)間: 2015-08-24
上傳用戶:change0329
USB HASP key emulator, based on USB bus driver
標(biāo)簽: USB emulator driver based
上傳時(shí)間: 2015-08-28
上傳用戶:tzl1975
This version of malloc for VxWorks contains two different algorithms. One is the BSD based Kingsley "bucket" allocator which has some unique fragmentation behavior. The other is Doug Lea s well tested allocator that tries to minimize fragmentation while keeping the speed/space requirements. 非常實(shí)用,可移植用作實(shí)現(xiàn)跨平臺(tái)的嵌入式的內(nèi)存分配機(jī)制.
標(biāo)簽: algorithms different Kingsley contains
上傳時(shí)間: 2015-08-28
上傳用戶:hfmm633
本書(shū)以4個(gè)面向來(lái)表現(xiàn)C++的本質(zhì):procedural(程序性的)、generic(泛型的)、object-based(個(gè)別對(duì)象的)、object-oriented(面向?qū)ο蟮模?。本?shū)的組織圍繞著一系列逐漸繁復(fù)的程序問(wèn)題,以及用以解決這些問(wèn)題的語(yǔ)言特性。循此方式,你不只學(xué)到C++的函數(shù)和結(jié)構(gòu),也會(huì)學(xué)習(xí)到它們的設(shè)計(jì)目的和基本原理。 你可以由本書(shū)發(fā)現(xiàn)以下關(guān)鍵主題: ● Generic (泛型)編程風(fēng)格和Standard Template Library(STL) ● Object-based(個(gè)別對(duì)象)編程風(fēng)格和class的設(shè)計(jì) ● Object-oriented(面向?qū)ο?編程風(fēng)格和classes階層體系的設(shè)計(jì) ● Function template 和class template 的設(shè)計(jì)和運(yùn)用 ● Exception handling(異常處理)與執(zhí)行期型別鑒定(Run-Time Type Identification)
標(biāo)簽: object-oriented object-based procedural generic
上傳時(shí)間: 2013-12-30
上傳用戶:362279997
以昆馬克勞斯解logic equ lex yacc實(shí)現(xiàn)
上傳時(shí)間: 2015-09-02
上傳用戶:徐孺
The project Adventure is a simple text-based adventure game. The game, as given, involves the hero trying to find his way from a deep dark forest to home and his true love. There s very little else the player can do apart from moving from place to place. It s not really very interesting. This project can be of use beyond the given, rather boring forest adventure though. You can use it as a basis for developing your own adventure game with different, more interesting commands, areas, items, people and so on. The package ope.adventure contains classes to describe the game world.
標(biāo)簽: game text-based The Adventure
上傳時(shí)間: 2014-01-15
上傳用戶:cursor
A new blind adaptive multiuser detection scheme based on a hybrid of Kalman filter and subspace estimation is proposed. It is shown that the detector can be expressed as an anchored signal in the signal subspace and the coefficients can be estimated by the Kalman filter using only the signature waveform and the timing of the desired user.
標(biāo)簽: multiuser detection adaptive subspace
上傳時(shí)間: 2015-09-07
上傳用戶:xieguodong1234
A Java web application, based on Struts and Hibernate, that serves as an online running log. Users may enter information about workouts, and can track historical performance and data using web-based charts.
標(biāo)簽: application Hibernate running Struts
上傳時(shí)間: 2015-09-08
上傳用戶:weixiao99
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