The goal of this project is to explore the idea of point-based
radiosity, which is a shooting radiosity technique suggested by Mark
Harris at UNC. The primary idea is that features available in
graphics hardware can be utilized to perform radiosity calculations.
Facilities such as flat shading, diffuse lighting, projective
textures, and mipmapping can be used to replace traditional numerical
solutions for radiosity.
Bing is a point-to-point bandwidth measurement tool (hence the b ), based on ping. Bing determines the real (raw, as opposed to available or average) throughput on a link by measuring ICMP echo requests roundtrip times for different packet sizes for each end of the link
The TMS320C64x™ DSPs (including the TMS320DM642 device) are the highest-performance fixed-point
DSP generation in the TMS320C6000™ DSP platform. The TMS320DM642 (DM642) device is based on
the second-generation high-performance, advanced VelociTI™ very-long-instruction-word (VLIW)
architecture (VelociTI.2™ ) developed by Texas Instruments (TI), making these DSPs an excellent choice
for digital media applications. The C64x™ is a code-compatible member of the C6000™ DSP platform.
The TMS320C54x, TMS320LC54x, and TMS320VC54x fixed-point, digital signal processor (DSP) families
(hereafter referred to as the ’54x unless otherwise specified) are based on an advanced modified Harvard
architecture that has one program memory bus and three data memory buses. These processors also provide
an arithmetic logic unit (ALU) that has a high degree of parallelism, application-specific hardware logic, on-chip
memory, and additional on-chip peripherals. These DSP families also provide a highly specialized instruction
set, which is the basis of the operational flexibility and speed of these DSPs.
Hardware and firmware for a DSP based digital audio MP3 player with USB pen drive funtionality, using a 16-bit fixed point Texas Instruments TMS320 C55x DSP and CompactFlash card. This is an open source and open hardware MP3 player project.
This paper shows the development of a 1024-point
radix-4 FFT VHDL core for applications in hardware signal processing, targeting low-cost FPGA technologies. The developed core is targeted into a Xilinx廬 Spartan鈩?3 XC3S200 FPGA with the inclusion of a VGA display interface and an external 16-bit data acquisition system for performance evaluation purposes. Several tests were performed in order to verify FFT core functionality, besides the time performance analysis highlights the core advantages over commercially available DSPs and Pentium-based PCs. The core is compared with similar third party IP cores targeting resourceful FPGA technologies. The novelty of this work is to provide a lowcost, resource efficient core for spectrum analysis
applications.
Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundreds to thousands of triangles. We wanted to apply interpolated shading on the objects, so that they appeared more
smooth and realisitc, and to have a camera that orbitted around the object, which allowed us to
look arond the object with a stationary light source. We chose to do this in hardware, because our initial implementation using running software on the NIOS II processor was too slow. Implementing parallelism in hardware is also easier to do than in software, which allows for more efficiency. We used Professor Land s floating point hardware, which allowed us to do calculations efficiency, which is essential to graphics.