Have you ever seen players eyes light up as they explore the worlds that you ve created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you ve never taken your games beyond the PC, now s the time! "J2ME Game Programming" is a hands-on guide that teaches you how to create games for micro-devices. You ll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you ll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you re ready to explore all that "J2ME Game Programming" has to offer!
escription: The Rijndael Encryption algorithm has been recently recognized as an AES (Advanced Encryption Standard). It was recently (April 2001) released in Visual Basic. The source code here is for Micro$oft Visual C++ 6.0 for developing and testing. Have fun with it!
Java has become a confusing world. Five years ago, there were few decisions to make once
you started programming in Java—you used AWT for graphical user interfaces, sockets for
network programming, and hacked together everything else you needed. Since then, though,
the APIs available for the Java language have grown, and grown. . . and grown. Now you can
dabble in Swing, servlets, Enterprise JavaBeans (EJB), JavaMail, and more. Additionally,
there are now packages of APIs, like the Java 2 Micro Edition (J2ME) and Java 2 Enterprise
Edition (J2EE). While these packages seem to be nicely wrapped bundles of useful APIs, they
don t help the average developer figure out how to piece together the APIs contained in these
packages. Though it s simple to find documentation on the individual APIs, getting the "big
picture" is difficult, at best. One of the most interesting, but difficult, aspects of Java today is
building Java enterprise applications using the J2EE package.
This manual describes SAMSUNG s S3C2410A 16/32-bit RISC microprocessor. This product is designed to provide
hand-held devices and general applications with cost-effective, low-power, and high-performance micro-controller
solution in small die size. To reduce total system cost, the S3C2410A includes the following components separate
16KB Instruction and 16KB Data Cache, MMU to handle virtual memory management, LCD Controller (STN & TFT),
NAND Flash Boot Loader, System Manager (chip select logic and SDRAM Controller), 3-ch UART, 4-ch DMA, 4-ch
Timers with PWM, I/O Ports, RTC, 8-ch 10-bit ADC and Touch Screen Interface, IIC-BUS Interface, IIS-BUS
Interface, USB Host, USB Device, SD Host & Multi-Media Card Interface, 2-ch SPI and PLL for clock generation.
StarShip Battle 2004 game The Developing Mobile Phone Applications With J2ME Technology course provides students with hands-on experience with developing mobile applications on the Java 2 Platform, Micro Edition (J2ME platform) using Connected, Limited Device Configuration (CLDC) and the Mobile Interface Device Profile (MIDP). The course provides information about MIDP 1.0 and MIDP 2.0 specifications, concepts, and capabilities.