可在系統引導時工作的RootKit,較簡單
1) It s very small.The basic framework is just about 100 lines of assembly code.It supports 2000,XP,2003
2) It patches the kernel at runtime(no files are patched on disk).(basic version has this code removed , so as others could understand it easily).
3) BOOT KIT is PXE-compatible.
4) It can even lead to first ever PXE virus
5)It also enables you to load other root kits if you have PhySical access(Normally root kits can only be loaded by the administrator)
This paper presents an interactive technique that
produces static hairstyles by generating individual hair strands
of the desired shape and color, subject to the presence of gravity
and collisions. A variety of hairstyles can be generated by
adjusting the wisp parameters, while the deformation is solved
efficiently, accounting for the effects of gravity and collisions.
Wisps are generated employing statistical approaches. As for
hair deformation, we propose a method which is based on
PhySical simulation concepts but is simplified to efficiently
solve the static shape of hair. On top of the statistical wisp
model and the deformation solver, a constraint-based styler
is proposed to model artificial features that oppose the natural
flow of hair under gravity and hair elasticity, such as a hairpin.
Our technique spans a wider range of human hairstyles than
previously proposed methods, and the styles generated by this
technique are fairly realistic.
小波神經網絡好文章!A method for fault detection is proposed using a trained neural network as the nominal
model of the system to be monitored. Partial PhySical knowledge, if available, can be combined
with the nominal model to perform fault isolation.
The goal of this exercise is to understand the concept of Carrier-Sensing in IEEE 802.11 standard and compare PhySical Carrier Sense and Virtual Carrier Sense mechanisms.
Embedded systems for specific applications, usually in the centre, and as the core processor for the practical application of soft
Hardware systems, the hardware is the basis of the embedded operating system and platform, the software provides the necessary operational
PhySical platform and communication interface, and general embedded system software, including operating systems and application software, which
Control is the core of the whole system, providing information such as HCI.
The goal of our final project was to design an efficient elevator simulator that can accept input from a user and mechanically operate (on a small scale) a system of 4 floors and 3 elevators using pulleys and stepper motors. Users enter input using PhySical pushbuttons or the computer. This input is then processed by the MCU and orders are given to the elevators. We attempted to devise an algorithm that can optimally handle any number of floors. This project seemed like a fun challenge and something that had practical applications. Both of us have been frustrated at times by the inefficiency of some of the elevators here at Cornell, and we wanted to see if we could do a better job.
Abstract: This thesis describes the incremental development and main features of a synthetic multi-agent system called UvA Trilearn 2001. UvA Trilearn 2001 is a robotic soccer simulation team that consists of eleven autonomous software agents. It operates in a PhySical soccer simulation system called soccer server which enables teams of autonomous software agents to play a game of soccer against each other.
IEEE 802.11a-1999 (8802-11:1999/Amd 1:2000(E)), IEEE Standard for Information technology—Telecommunications and information exchange between systems—Local and metropolitan area networks—Specific requirements—Part 11: Wireless LAN Medium Access Control (MAC) and PhySical Layer (PHY) specifications—Amendment 1: High-speed PhySical Layer in the 5 GHz band