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Polygon

  • source code to compute the visibility Polygon of a point in a Polygon.

    source code to compute the visibility Polygon of a point in a Polygon.

    標簽: Polygon visibility compute source

    上傳時間: 2015-01-09

    上傳用戶:wpt

  • Binary Space Partioning Trees and Polygon Removal in Real Time 3D Rendering

    Binary Space Partioning Trees and Polygon Removal in Real Time 3D Rendering

    標簽: Partioning Rendering Polygon Removal

    上傳時間: 2016-02-20

    上傳用戶:zaizaibang

  • A Convex Hull is the smallest convex Polygon that contains every point of the set S. A Polygon P is

    A Convex Hull is the smallest convex Polygon that contains every point of the set S. A Polygon P is convex if and only if, for any two points A and B inside the Polygon, the line segment AB is inside P. One way to visualize a convex hull is to put a "rubber band" around all the points, and let it wrap as tight as it can. The resultant Polygon is a convex hull.

    標簽: Polygon S. the contains

    上傳時間: 2013-12-23

    上傳用戶:it男一枚

  • /* * tesswind.c * This program demonstrates the winding rule Polygon * tessellation proper

    /* * tesswind.c * This program demonstrates the winding rule Polygon * tessellation property. Four tessellated objects are drawn, * each with very different contours. When the w key is pressed, * the objects are drawn with a different winding rule. */

    標簽: demonstrates tessellation tesswind program

    上傳時間: 2013-12-10

    上傳用戶:星仔

  • PCB覆銅高級連接方式

    在AD PCB 環境下,Design>Rules>Plane> Polygon Connect style ,點中Polygon Connect style,右鍵點擊new rule ---新建一個規則點擊新建的規則既選中該規則,在name 框中改變里面的內容即可修改該規則的名稱,默認是PolygonConnect_1 ,現我們修改為GND-Via.

    標簽: PCB 覆銅 連接方式

    上傳時間: 2013-10-29

    上傳用戶:yunfan1978

  • PCB覆銅高級連接方式

    在AD PCB 環境下,Design>Rules>Plane> Polygon Connect style ,點中Polygon Connect style,右鍵點擊new rule ---新建一個規則點擊新建的規則既選中該規則,在name 框中改變里面的內容即可修改該規則的名稱,默認是PolygonConnect_1 ,現我們修改為GND-Via.

    標簽: PCB 覆銅 連接方式

    上傳時間: 2014-08-06

    上傳用戶:leixinzhuo

  • FlashEd 0.2 是個游戲引擎包

    FlashEd 0.2 是個游戲引擎包,不過和Gamepackage不同的是: FlashEd is a 3d engine 只要功能如下: • Multiple Cameras • Collision Control • Rendering Effects • Gravity • Polygon Animation • Rounded Objects Rendering • Linkable Cameras And Objects • Shooting Control • Active Zone Control

    標簽: FlashEd 0.2 引擎

    上傳時間: 2015-06-10

    上傳用戶:極客

  • 利用J2ME編寫的手機應用程序。 功能包括顯示圖片

    利用J2ME編寫的手機應用程序。 功能包括顯示圖片, 顯示區域(Polygon)以及相關的操作。

    標簽: J2ME 編寫 手機應用 程序

    上傳時間: 2016-02-23

    上傳用戶:heart520beat

  • The advantages of automation can be exploited in order to solve or to minimize the needs of manual

    The advantages of automation can be exploited in order to solve or to minimize the needs of manual approach. In order to support the development of survey accurate cadastral system, an automatic programming approach will be adopted. Database selection system will conduct several outliers integrity checking, rebuild cadastral spatial topology (cadastral lot) and make selfcorrection procedures based on cadastral survey concepts and mathematical model respective to the cadastral lots selected. This is to ensure that all cadastral lots are kept in a closed Polygon and provide accurate and "clean" cadastral information.. This system was developed in windows environment.

    標簽: advantages automation exploited minimize

    上傳時間: 2017-04-29

    上傳用戶:520

  • In the last decade the processing of Polygonal meshes has emerged as an active and very productive

    In the last decade the processing of Polygonal meshes has emerged as an active and very productive research area. This can basically be attributed to two developments:  Modern geometry acquisition devices, like laser scanners and MRT, easily produce raw Polygonal meshes of ever growing complexity  Downstream applications like analysis tools (medical imaging), computer aided manufacturing, or numerical simulations all require high quality Polygonal meshes as input. The need to bridge the gap between raw triangle soup data and high-quality Polygon meshes has driven the research on ecient data structures and algorithms that directly operate on Polygonal meshes rather than on a (most often not feasible) intermediate CAD representation.

    標簽: processing productive the Polygonal

    上傳時間: 2017-06-03

    上傳用戶:TF2015

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