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Pre-processor

  • 主要操作過程: 建立一般的二叉鏈表

    主要操作過程: 建立一般的二叉鏈表,通過遍歷進行線化,設p為當前處理結點,pre為p的前驅填標志: 若p無左:p->ltag=1;若p無右:p—>rtag=1;填線索:若p->ltag==1: p->lchild=pre 若pre->rtag== pre->rchild=p

    標簽: 操作 過程

    上傳時間: 2017-08-09

    上傳用戶:我們的船長

  • This general hash alogorithm implementation. This code has expamle for hash implementaio for 16bit t

    This general hash alogorithm implementation. This code has expamle for hash implementaio for 16bit to 64bit processor implementations

    標簽: This hash implementation implementaio

    上傳時間: 2014-02-07

    上傳用戶:15736969615

  • XT_KeyBoard interface with 8951 using Assembler and Document for Key board delivered data details, W

    XT_KeyBoard interface with 8951 using Assembler and Document for Key board delivered data details, Which will help to dvelope for any processor and controller interface.

    標簽: XT_KeyBoard Assembler interface delivered

    上傳時間: 2014-01-09

    上傳用戶:鳳臨西北

  • While faster processors, larger memory, and powerful graphics are fundamental requirements for works

    While faster processors, larger memory, and powerful graphics are fundamental requirements for workstations, users are also demanding a low-cost, solution-based approach wrapped around a standards-based technology. The Sun UltraTM 20 Workstation, which leverages the AMD OpteronTM processor with Direct Connect Architecture based on AMD64 technology, provides multiple operating system choices and leading nVidia graphics, delivers a platform that offers flexibility and performance in a cost-effective package with solutions to benefit customers across the board.

    標簽: requirements fundamental processors graphics

    上傳時間: 2017-08-17

    上傳用戶:zhaiye

  • This is a verilog code used oversampled clock to implement SPI slave. Also include C code for a ARM

    This is a verilog code used oversampled clock to implement SPI slave. Also include C code for a ARM processor as the SPI master

    標簽: code oversampled implement include

    上傳時間: 2013-12-13

    上傳用戶:leixinzhuo

  • Commercially available active noise control headphones rely on fixed analog controllers to drive "an

    Commercially available active noise control headphones rely on fixed analog controllers to drive "anti-noise" loudspeakers. Our design uses an adaptive controller to optimally cancel unwanted acoustic noise. This headphone would be particularly useful for workers who operate or work near heavy machinery and engines because the noise is selectively eliminated. Desired sounds, such as speech and warning signals, are left to be heard clearly. The adaptive control algorithm is implemented on a Texas Instruments (TI™ ) 1 TMS320C30GEL digital signal processor (DSP), which drives a Sony CD550 headphone/microphone system. Our experiments indicate that adaptive noise control results in a dramatic improvement in performance over fixed noise control. This improvement is due to the availability of high-performance programmable DSPs and the self-optimizing and tracking capabilities of the adaptive controller in response to the surrounding noise.

    標簽: Commercially controllers headphones available

    上傳時間: 2013-12-04

    上傳用戶:dyctj

  • Here an embedded System-on-Chip is build, in an Xilinx Spartan-3 FPGA with Microblaze as the process

    Here an embedded System-on-Chip is build, in an Xilinx Spartan-3 FPGA with Microblaze as the processor.A PLB core System is made with the VGA IP core attached to it. The software written for the MicroBlaze processor specifies the object, the color and the movement of the display. The functionality of the module is verified by implementation on Spartan 3.

    標簽: System-on-Chip Microblaze embedded Spartan

    上傳時間: 2013-12-20

    上傳用戶:上善若水

  • Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was t

    Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundreds to thousands of triangles. We wanted to apply interpolated shading on the objects, so that they appeared more smooth and realisitc, and to have a camera that orbitted around the object, which allowed us to look arond the object with a stationary light source. We chose to do this in hardware, because our initial implementation using running software on the NIOS II processor was too slow. Implementing parallelism in hardware is also easier to do than in software, which allows for more efficiency. We used Professor Land s floating point hardware, which allowed us to do calculations efficiency, which is essential to graphics.

    標簽: Implementation Processing Graphics rendered

    上傳時間: 2014-11-22

    上傳用戶:shawvi

  • 指紋儀URU4000B

    Biokey200/URU4000B指紋儀驅動與SDK 升級到4000B注意事項 原使用Biokey SDK的客戶,需要升級SDK開發包并安裝4000B的驅動。 注意:安裝4000B驅動前需卸載4000的驅動。 其步驟如下: 1、備份注冊表:在開始菜單中的‘運行’中運行‘Regedit’,打開注冊表,然后選中注冊表中的 [HKEY_LOCAL_MACHINE\SOFTWARE\DigitalPersona]項,單擊菜單上的注冊表->導出注冊表文件,將該項導出到文件中。 2、卸載4000的驅動程序(Biokey200/URU4000驅動)。 卸載步驟如下: 1)運行控制面板中的“添加/刪除'程序”,卸載指紋采集設備的驅動程序; 2)在開始菜單中的‘運行’中運行‘Regedit’,查看 HKEY_LOCAL_MACHINE\Software\DigitalPersona鍵值,如果有則刪除; 3)查看系統安裝目錄下system32 目錄(win98為windows\system)下的DP*.dll ,如果有則全部刪除; 4)察看Program files\zksoftware\biokey200目錄,如果有則整個刪除。 3、重新啟動計算機,安裝4000B驅動程序, 4、將Biokey SDK升級,用新的Biokey.ocx替換舊的控件,一般情況下,VB程序可以直接使用,Delphi程序則需要重新編譯。 5、用4000B的驅動,必須使用新的控件,目前只完成了1:N的控件升級,1:1的控件,暫時使用原來3.5版本的控件。 6、測試原來登記的指紋模板,看是否能正常比對,如果不能,雙擊原來備份的注冊表文件,添加到注冊表中,就可以了。 原來使用U.R.U SDK的客戶,需要更新驅動程序,同時由于U.R.U的模板有一些變化,所以需要一些改動,我們提供一份升級須知,請查看ReleaseNotes.txt.升級過程前三個步驟同上,只是需要注意,卸載的時候,查看Program files\DigitalPersona目錄,如果有則整個刪除。

    標簽: 指紋儀URU4000B

    上傳時間: 2015-03-30

    上傳用戶:12212

  • toj 4022源代碼

    #include <iostream> using namespace std; int main(){ int t; cin>>t; while(t--){ long long n; cin>>n; if(n%2==1) cout<<(n*n-1)/4<<endl; else if (n%4==0) cout <<(n*n)/4-1<<endl; else{ if(n==2) cout<<1<<endl; else{ long long k=n/2-1; cout <<k*k+2*k-3<<endl; } } } return 0; }

    標簽: 天津大學acm4022 代碼

    上傳時間: 2015-04-20

    上傳用戶:nr607

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