The emphasis of this book is on real-time application of Synopsys tools, used
to combat various Problems seen at VDSM geometries. Readers will be
exposed to an effective design methodology for handling complex, submicron
ASIC designs. Significance is placed on HDL coding styles,
synthesis and optimization, dynamic simulation, formal verification, DFT
scan insertion, links to layout, physical synthesis, and static timing analysis.
At each step, Problems related to each phase of the design flow are identified,
with solutions and work-around described in detail. In addition, crucial issues
related to layout, which includes clock tree synthesis and back-end
integration (links to layout) are also discussed at length. Furthermore, the
book contains in-depth discussions on the basics of Synopsys technology
libraries and HDL coding styles, targeted towards optimal synthesis solution.
MATSNL is a package of MATLAB M-files for computing wireless sensor node
lifetime/power budget and solving optimal node architecture choice Problems. It is intended
as an analysis and simulation tool for researchers and educators that are easy to use and
modify. MATSNL is designed to give the rough power/ lifetime predictions based on node
and application specifications while giving useful insight on platform design for the large
node lifetime by providing side-by-side comparison across various platforms.
genetic algorithm (or GA) is a search technique used in computing to find true or approximate solutions to optimization and search Problems
for function of 2 variable
This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D
math is related to computational geometry, which deals with solving geometric Problems algorithmically.
3D math and computational geometry have applications in a wide variety of fields that use computers to model or reason about the world in 3D, such as graphics, games, simulation,
robotics, virtual reality, and cinematography.
This book covers theory and practice in C++.
Very hard to design reusable Software
Design must be specific to problem on hand
Design must be general enough to address future Problems and requirements
Almost impossible to do it right the first time
Experienced designers don’t reinvent the wheel
They use good solutions again and again
Find & use recurring patterns of classes &
Very hard to design reusable Software
Design must be specific to problem on hand
Design must be general enough to address future Problems and requirements
Almost impossible to do it right the first time
Experienced designers don’t reinvent the wheel
They use good solutions again and again
Find & use recurring patterns of classes &
Very hard to design reusable Software
Design must be specific to problem on hand
Design must be general enough to address future Problems and requirements
Almost impossible to do it right the first time
Experienced designers don’t reinvent the wheel
They use good solutions again and again
Find & use recurring patterns of classes &
Very hard to design reusable Software
Design must be specific to problem on hand
Design must be general enough to address future Problems and requirements
Almost impossible to do it right the first time
Experienced designers don’t reinvent the wheel
They use good solutions again and again
Find & use recurring patterns of classes &
The Kalman filter is an efficient recursive filter that estimates the state of a linear dynamic system from a series of noisy measurements. It is used in a wide range of engineering applications from radar to computer vision, and is an important topic in control theory and control systems engineering. Together with the linear-quadratic regulator (LQR), the Kalman filter solves the linear-quadratic-Gaussian control problem (LQG). The Kalman filter, the linear-quadratic regulator and the linear-quadratic-Gaussian controller are solutions to what probably are the most fundamental Problems in control theory.
10 C++ Books:
*C++ Timesaving Techniques For Dummies (2005)
*C-C++ Programmer s Reference, 3rd Edition (2003)
*Creating Games In C++ - A Step By Step Guide (2006)
*Cryptography In C And C++ (2001)
*Effective C++, 3rd Edition (2005)
*Exceptional C++ - 47 Engineering Puzzles, *Programming Problems, And Solutions (1999)
*Exceptional C++ Style - 40 New Engineering Puzzles, Programming Problems, And Solutions (2004)
*How Not To Program In C++ (2003)
*Ivor Horton s Beginning Visual C++ 2005 (2006)
*Learn To Program With C++ (2003)