Space-Time Processing for CDMA Mobile Communications.Written for research students and design engineers, this book addresses many basic Questions related to the use of space-time processing in CDMA-based third-generation systems
是一本介紹java基礎應用的好書
Java For Artists targets both the undergraduate computer science or information technology student and the practicing programmer. It is both an introductory-level textbook and trade book.
As a textbook it employs learning objectives, skill-building exercises, suggested projects, and self-test Questions to reinforce the learning experience. The projects offered range from the easy to the extremely challenging. It covers all the topics you’d expect to find in an introductory Java programming textbook and then some.
As a trade book it goes purposefully deeper into topics cut short or avoided completely in most introductory textbooks. Its coverage of advanced GUI programming techniques, network programming and object-oriented theory will enable you to take your skills to a higher level.
This book is for you if
You re no "dummy," and you need to get quickly up to speed in intermediate to advanced C++
You ve had some experience in C++ programming, but reading intermediate and advanced C++ books is slow-going
You ve had an introductory C++ course, but you ve found that you still can t follow your colleagues when they re describing their C++ designs and code
You re an experienced C or Java programmer, but you don t yet have the experience to develop nuanced C++ code and designs
You re a C++ expert, and you re looking for an alternative to answering the same Questions from your less-experienced colleagues over and over again
C++ Common Knowledge covers essential but commonly misunderstood topics in C++ programming and design while filtering out needless complexity in the discussion of each topic. What remains is a clear distillation of the essentials required for production C++ programming, presented in the author s trademark incisive, engaging style.
THE DESIGN PATTERNS JAVA COMPANION
1. Creational Patterns 17
The Factory Pattern 18
How a Factory Works 18
Sample Code 18
The Two Derived Classes 19
Building the Factory 20
Factory Patterns in Math Computation 22
When to Use a Factory Pattern 24
Thought Questions 25
The Abstract Factory Pattern 26
A GardenMaker Factory 26
How the User Interface Works 28
Consequences of Abstract Factory 30
Thought Questions 30
The Singleton Pattern 31
Throwing the Exception 32
Creating an Instance of the Class 32
Static Classes as Singleton Patterns 33
Creating Singleton Using a Static Method 34
Get more out of your legacy systems: more performance, functionality, reliability, and manageability
Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these Questions is no, you have legacy code, and it is draining time and money away from your development efforts.
mani: MANIfold learning demonstration GUI by Todd Wittman, Department of Mathematics, University of Minnesota E-mail wittman@math.umn.edu with comments & Questions.
MANI Website: httP://www.math.umn.edu/~wittman/mani/index.html
Last Modified by GUIDE v2.5 10-Apr-2005 13:28:36
Methods obtained from various authors.
(1) MDS -- Michael Lee
(2) ISOMAP -- J. Tenenbaum, de Silva, & Langford
(3) LLE -- Sam Roweis & Lawrence Saul
(4) Hessian LLE -- D. Donoho & C. Grimes
(5) Laplacian -- M. Belkin & P. Niyogi
(6) Diffusion Map -- R. Coifman & S. Lafon
(7) LTSA -- Zhenyue Zhang & Hongyuan Zha
Please read this document before attempting to compile and run the libraries and applications! The projects
must be compiled in a particular order. Standard support Questions are about compiler and/or linker errors
that are generated when users try to compile the projects in the wrong order. Other information of interest
is available here, so read the entire document fi rst.
Wild Magic Version 2.1 is what ships with the fi rst printing of the Game Physics book. Some of the
applications that are referenced in the book did not make it onto the CD–ROM for the book. Version 2.2
contains those applications, plus more
The Synthetic PIC
Verion 1.1
This a VHDL synthesizable model of a simple PIC 16C5x microcontroller.
It is not, and is not intended as, a high fidelity circuit simulation.
This package includes the following files. Note that the license agreement
is stated in the main VHDL file, PICCPU.VHD and common Questions are answered
in the file SYNTHPIC.TXT
Files:
README.TXT This file..
SYNTHPIC.TXT Questions and Answers
PICCPU.VHD Main processor VHDL file
PICALU.VHD ALU for the PICCPU
PICREGS.VHD Data memory
PICROM.VHD Program memory (created by HEX2VHDL utility)
PICTEST.VHD Simple test bench I used to do testing (optional)
PICTEST.CMD My Viewlogic ViewSim command file (again, optional)
TEST1.ASM First program I assembled and ran on it.
TEST2.ASM Another test program..
TEST3.ASM Yet another..
TEST4.ASM Yet another..
TEST5.ASM Yet another..
TEST6.ASM Yet another..
HEX2VHDL.CPP Utility for converting
I would like to thank my advisor, Dr. A. Lynn Abbott, for helping me throughout
my research, Gary Fleming and the rest of the people at NASA Langley who provided all
the flight information and image sequences, and my parents who supported me in my
decision to enter graduate study. Also, thanks to Phichet Trisirisipal and Xiaojin Gong
for helping when I had computer vision Questions, and Nathan Herald for his help
creating an illustration.