亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

蟲蟲首頁| 資源下載| 資源專輯| 精品軟件
登錄| 注冊

Real-Time-<b>CLOCK</b>

  • A programmable digital signal processor (PDSP) is a special-purpose microprocessor with specialized

    A programmable digital signal processor (PDSP) is a special-purpose microprocessor with specialized architecture and instruction set for implementing DSP algorithms. Typical architectural features include multiple memory partitions (onchip, off-chip, data memory, program memory, etc.), multiple (generally pipelined) arithmetic and logic units (ALUs), nonuniform register sets, and extensive hardware numeric support [1,2]. Single-chip PDSPs have become increasingly popular for real-time DSP applications [3,4].

    標簽: special-purpose microprocessor programmable specialized

    上傳時間: 2017-08-13

    上傳用戶:腳趾頭

  • Adaptive Coordinated Medium Access Control (AC-MAC), a contention-based Medium Access Control proto

    Adaptive Coordinated Medium Access Control (AC-MAC), a contention-based Medium Access Control protocol for wireless sensor networks. To handle the load variations in some real-time sensor applications, ACMAC introduces the adaptive duty cycle scheme within the framework of sensor-MAC (S-MAC).

    標簽: Control Access Medium contention-based

    上傳時間: 2014-12-22

    上傳用戶:gundan

  • A few years ago I became interested in first person shooter games and in particular how the world le

    A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.

    標簽: interested particular shooter became

    上傳時間: 2013-12-13

    上傳用戶:hanli8870

  • 自動導引小車調度(外文)

    Guided vehicles (GVs) are commonly used for the internal transportation of loads in warehouses, production plants and terminals. These guided vehicles can be routed with a variety of vehicle dispatching rules in an attempt to meet performance criteria such as minimizing the average load waiting times. In this research, we use simulation models of three companies to evaluate the performance of several real-time vehicle dispatching rules, in part described in the literature. It appears that there is a clear difference in average load waiting time between the different dispatching rules in the different environments. Simple rules, based on load and vehicle proximity (distance-based) perform best for all cases. The penalty for this is a relatively high maximum load waiting time. A distance-based rule with time truncation, giving more priority to loads that have to wait longer than a time threshold, appears to yield the best possible overall performance. A rule that particularly considers load-waiting time performs poor overall. We also show that using little pre-arrival information of loads leads to a significant improvement in the performance of the dispatching rules without changing their performance ranking.

    標簽: Testing and classifying vehicle dispatching rules in three real-world settings

    上傳時間: 2016-04-01

    上傳用戶:五塊錢的油條

  • vxworks源代碼

    大名鼎鼎的嵌入式操作系統vxworks的完整的源代碼,支持多種體系結構的嵌入式處理器,如arm,x86,i960,mc68k,mips,ppc,sparc等,包含完整的實時多任務處理及網絡tcpip,dhcp,rip等協議,tffs文件系統,以及各種硬件驅動程序如usb--All the source code of Famous vxwork Embedded operating system , it supports the Embedded processor of many kinds of systems architecture, such as arm,x86,I9600,mc68k,Mips,ppc,sparc etc, it includes entire Real-Time & multi_tasks processing and some network protocols of tcpip,dhcp,rip, tfffs file system,and various kinds of hardware drivers (eg usb) etc

    標簽: vxworks

    上傳時間: 2016-04-01

    上傳用戶:dragonman

  • 離散實驗 一個包的傳遞 用warshall

     實驗源代碼 //Warshall.cpp #include<stdio.h> void warshall(int k,int n) { int i , j, t; int temp[20][20]; for(int a=0;a<k;a++) { printf("請輸入矩陣第%d 行元素:",a); for(int b=0;b<n;b++) { scanf ("%d",&temp[a][b]); } } for(i=0;i<k;i++){ for( j=0;j<k;j++){ if(temp[ j][i]==1) { for(t=0;t<n;t++) { temp[ j][t]=temp[i][t]||temp[ j][t]; } } } } printf("可傳遞閉包關系矩陣是:\n"); for(i=0;i<k;i++) { for( j=0;j<n;j++) { printf("%d", temp[i][ j]); } printf("\n"); } } void main() { printf("利用 Warshall 算法求二元關系的可傳遞閉包\n"); void warshall(int,int); int k , n; printf("請輸入矩陣的行數 i: "); scanf("%d",&k); 四川大學實驗報告 printf("請輸入矩陣的列數 j: "); scanf("%d",&n); warshall(k,n); } 

    標簽: warshall 離散 實驗

    上傳時間: 2016-06-27

    上傳用戶:梁雪文以

  • 道理特分解法

    #include "iostream" using namespace std; class Matrix { private: double** A; //矩陣A double *b; //向量b public: int size; Matrix(int ); ~Matrix(); friend double* Dooli(Matrix& ); void Input(); void Disp(); }; Matrix::Matrix(int x) { size=x; //為向量b分配空間并初始化為0 b=new double [x]; for(int j=0;j<x;j++) b[j]=0; //為向量A分配空間并初始化為0 A=new double* [x]; for(int i=0;i<x;i++) A[i]=new double [x]; for(int m=0;m<x;m++) for(int n=0;n<x;n++) A[m][n]=0; } Matrix::~Matrix() { cout<<"正在析構中~~~~"<<endl; delete b; for(int i=0;i<size;i++) delete A[i]; delete A; } void Matrix::Disp() { for(int i=0;i<size;i++) { for(int j=0;j<size;j++) cout<<A[i][j]<<" "; cout<<endl; } } void Matrix::Input() { cout<<"請輸入A:"<<endl; for(int i=0;i<size;i++) for(int j=0;j<size;j++){ cout<<"第"<<i+1<<"行"<<"第"<<j+1<<"列:"<<endl; cin>>A[i][j]; } cout<<"請輸入b:"<<endl; for(int j=0;j<size;j++){ cout<<"第"<<j+1<<"個:"<<endl; cin>>b[j]; } } double* Dooli(Matrix& A) { double *Xn=new double [A.size]; Matrix L(A.size),U(A.size); //分別求得U,L的第一行與第一列 for(int i=0;i<A.size;i++) U.A[0][i]=A.A[0][i]; for(int j=1;j<A.size;j++) L.A[j][0]=A.A[j][0]/U.A[0][0]; //分別求得U,L的第r行,第r列 double temp1=0,temp2=0; for(int r=1;r<A.size;r++){ //U for(int i=r;i<A.size;i++){ for(int k=0;k<r-1;k++) temp1=temp1+L.A[r][k]*U.A[k][i]; U.A[r][i]=A.A[r][i]-temp1; } //L for(int i=r+1;i<A.size;i++){ for(int k=0;k<r-1;k++) temp2=temp2+L.A[i][k]*U.A[k][r]; L.A[i][r]=(A.A[i][r]-temp2)/U.A[r][r]; } } cout<<"計算U得:"<<endl; U.Disp(); cout<<"計算L的:"<<endl; L.Disp(); double *Y=new double [A.size]; Y[0]=A.b[0]; for(int i=1;i<A.size;i++ ){ double temp3=0; for(int k=0;k<i-1;k++) temp3=temp3+L.A[i][k]*Y[k]; Y[i]=A.b[i]-temp3; } Xn[A.size-1]=Y[A.size-1]/U.A[A.size-1][A.size-1]; for(int i=A.size-1;i>=0;i--){ double temp4=0; for(int k=i+1;k<A.size;k++) temp4=temp4+U.A[i][k]*Xn[k]; Xn[i]=(Y[i]-temp4)/U.A[i][i]; } return Xn; } int main() { Matrix B(4); B.Input(); double *X; X=Dooli(B); cout<<"~~~~解得:"<<endl; for(int i=0;i<B.size;i++) cout<<"X["<<i<<"]:"<<X[i]<<" "; cout<<endl<<"呵呵呵呵呵"; return 0; } 

    標簽: 道理特分解法

    上傳時間: 2018-05-20

    上傳用戶:Aa123456789

  • Crime+and+Intelligence+Analysis

    In the hit CBS crime show Person of Interest, which debuted in 2011, the two heroes—one a former Central Intelligence Agency agent and the other a billionaire technology genius—work together using the ubiquitous surveillance system in New York City to try to stop violent crime. It’s referred to by some as a science fiction cop show. But the use of advanced technology for crime analysis in almost every major police department in the United States may surpass what’s depicted on TV crime dramas such as Person of Interest. Real-time crime cen- ters (RTCCs) are a vital aspect of intelligent policing. Crime analysis is no longer the stuff of science fiction. It’s real.

    標簽: Intelligence Analysis Crime

    上傳時間: 2020-05-25

    上傳用戶:shancjb

  • Architectures for Baseband Signal Processing

    Mobile communication devices like smart phones or tablet PCs enable us to consume information at every location and at every time. The rapid development of new applications and new services and the demand to access data in real time create an increasing throughput demand. The data have to be transmitted reliably to ensure the desired quality of service. Furthermore, an improved utilization of the bandwidth is desired to reduce the cost of transmission.

    標簽: Architectures Processing Baseband Signal for

    上傳時間: 2020-05-26

    上傳用戶:shancjb

  • Compressive+Sensing+for+Wireless+Networks

    Over the past few decades, wireless communications and networking have witnessed an unprecedented growth, and have become pervasive much sooner than anyone could have predicted. For example, cellular wireless networks are expected to become the dominant and ubiquitous telecommunication means in the next few decades. The widespread success of cellular and WLAN systems prompts the development of advanced wireless systems to provide access to information services beyond voice such as telecommuting, video conferencing, interactive media, real-time internet gaming, and so on, anytime and anywhere.

    標簽: Compressive Networks Wireless Sensing for

    上傳時間: 2020-05-27

    上傳用戶:shancjb

主站蜘蛛池模板: 政和县| 汝州市| 扎鲁特旗| 罗甸县| 文水县| 中宁县| 阜新市| 镇康县| 五大连池市| 原平市| 徐汇区| 安远县| 普兰县| 托里县| 曲沃县| 工布江达县| 宜黄县| 邻水| 木兰县| 桐乡市| 调兵山市| 昌邑市| 乳源| 梨树县| 白山市| 黄龙县| 黔西| 海宁市| 宁国市| 周至县| 江门市| 大理市| 广安市| 霍山县| 邹平县| 武宁县| 应用必备| 连山| 扶沟县| 苗栗市| 汶上县|