David Vernon is the Coordinator of the European Network for the Advancement of Artificial Cognitive Systems and he is a Visiting Professor of Cognitive Systems at the University of Genoa. He is also a member of the management team of the RobotCub integrated working on the development of open-source cognitive humanoid robot.
Over the past 27 years, he has held positions at Westinghouse Electric, Trinity College Dublin, the European Commission, the National University of Ireland Maynooth, Science Foundation Ireland, and Etisalat University College.
He has authored two and edited three books on computer vision and has published over eighty papers in the fields of Computer Vision, Robotics, and Cognitive Systems. His research interests include Fourier-based computer vision and enactive approaches to cognition.
He is currently a Professor at Etisalat University College in Sharjah-United Arab Emirates, focusing on Masters programs by research in Computing fields.".[1]
Abstract-In this paper, simple autonomous chaotic circuits
coupled by resistors are investigated. By carrying out computer
calculations and circuit experiments, irregular self-switching phenomenon
of three spatial patterns characterized by the phase
states of quasi-synchronization of chaos can be observed from
only four simple chaotic circuits. This is the same phenomenon
as chaotic wandering of spatial patterns observed very often from
systems with a large number of degrees of freedom. Namely, one
of spatial-temporal chaos observed from systems of large size can
be also generated in the proposed system consisting of only four
chaotic circuits. A six subcircuits case and a coupled chaotic circuits
networks are also studied, and such systems are confirmed
to produce more complicated spatio-temporal phenomena.
Parallel robotic manipulators can be considered a well-established option
for many different applications of manipulation, machining, guiding,
testing, control, tracking, haptic force feed-back, etc. A typical parallel robotic
manipulator (PM) consists of a mobile platform connected to the
base (fixed platform) by at least two kinematic chains called limbs. The
mobile platform can achieve between one and three independent translations
(T) and one to three independent rotations (R).
Behavioral models are used in games and computer graphics for
realistic simulation of massive crowds. In this paper, we present a
GPU based implementation of Reynolds [1987] algorithm for simulating
flocks of birds and propose an extension to consider environment
self occlusion. We performed several experiments and
the results showed that the proposed approach runs up to three
times faster than the original algorithm when simulating high density
crowds, without compromising significantly the original crowd
behavior.
I implement Dijkstra s Single Source Shortest Path, say SSP, algorithm for directed graphs using a simple data structure, say simple scheme, Fibonacci heaps, say F-heap scheme, and Pairing heaps, say P-heap scheme, and measure the relative performance of the three implementations.
Aodv for NS-2. A mobile ad-hoc network (MANET) is a kind of wireless ad-hoc network, and is a self-configuring
network of mobile routers connected wirelessly. MANET may operate in a standalone fashion, or may
be connected to the larger Internet. Many routing protocols have been developed for MANETs over
the past few years. This project evaluated three specific MANET routing protocols which are Ad-hoc
On-demand Distance Vector (AODV), Dynamic Source Routing (DSR) and Dynamic MANET Ondemand
routing protocol (DYMO) to better understand the major characteristics of these routing
protocols. Different performance aspects were investigated in this project including packet delivery
ratio, routing overhead, throughput and average end-to-end delay.
These codes require an ASCII input file called input.dat of the following form:
Lower Limit on x Upper Limit on x Final Time
Pressure for x<0 when t=0 Density for x<0 when t=0 Speed for x<0 when t=0
Pressure for x>0 when t=0 Density for x>0 when t=0 Speed for x>0 when t=0
These codes produce 8 ASCII output files:
density.out. Density vs. x
entropy.out. Entropy vs. x
mach.out. Mach number vs. x
massflux.out. Mass flux vs. x
pressure.out. Pressure vs. x
sound.out. Speed-of-sound vs. x
velocity.out. Velocity vs. x
waves.out. A description of the solution in terms of the three waves defined in the book (+,-,0).
An application that adds products to
an electronic shopping cart. The application uses three classes: Product, ShoppingCart, and ShoppingCartApplication. Part of the
work has been done for you and is provided in the student archive. You will
implement the method in ShoppingCartApplication that reads product information from the keyboard and
creates a Product object.
最小二乘法曲面擬合,包括C程序及說(shuō)明文件。對(duì)于搞三維重建的有一定幫助-Least squares surface fitting, including the C procedures and documentation. For engaging in Three-dimensional reconstruction to some extent help the
Guided vehicles (GVs) are commonly used for the internal transportation of loads in warehouses, production plants and terminals. These guided vehicles can be routed with a variety of vehicle dispatching rules in an attempt to meet performance criteria such as minimizing the average load waiting times. In this research, we use simulation models of three companies to evaluate the performance of several real-time vehicle dispatching rules, in part described in the literature. It appears that there
is a clear difference in average load waiting time between the different dispatching rules in the different environments. Simple rules, based on load and vehicle proximity (distance-based) perform best for all cases. The penalty for this is a relatively high maximum load waiting time. A distance-based rule with time truncation, giving more priority to loads that have to wait longer than a time threshold, appears to yield the best possible overall performance. A rule that particularly considers load-waiting time performs poor overall. We also show that using little pre-arrival information of loads leads to a significant improvement in the performance of the dispatching rules without changing their performance ranking.