FlashEd 0.2 是個游戲引擎包,不過和Gamepackage不同的是:
FlashEd is a 3d engine
只要功能如下:
• Multiple Cameras
• Collision Control
• Rendering Effects
• Gravity
• Polygon Animation
• Rounded Objects Rendering
• Linkable Cameras And Objects
• Shooting Control
• Active Zone Control
With OpenSSL 0.9.6, a new component has been added to support external crypto devices, for example accelerator cards. The component is called ENGINE, and has still a pretty experimental status and almost no documentation. It s designed to be fairly easily extensible by the calling programs.
This thorough, hands-on reference for database developers and administrators delivers expert guidance on sophisticated uses of Transact-SQL (T-SQL)¡ ª one of the most familiar and powerful programming languages for SQL Server. Written by a T-SQL guru, this guide focuses on language features and how they are interpreted and processed by the SQL Server execution engine. You¡ ¯ ll get in-depth coverage of the sophisticated uses of T-SQL, including triggers, user-defined functions, exception handling, and more. The book explains and compares solutions to database-development problems in both SQL Server 2000 and SQL Server 2005, discussing the new T-SQL programming features added to SQL Server 2005 in detail. Includes extensive code samples, table examples, and logic puzzles to help database developers and administrators understand the intricacies and help promote mastery of T-SQL.
EDB (Evan s Debugger) is a QT4 based binary mode debugger with the goal of having usability on par with OllyDbg. It uses a plugin architecture, so adding new features can be done with ease. The current release is for Linux, but future releases will target more platforms.
Release focus: Major feature enhancements
Changes:
A new disassembly engine. A bug that could cause crashing was fixed. There is a new flags breakdown in the register view, an environment view plugin, and improved analysis (including a good speed increase). A bug in QT where disabled events could be triggered has been worked around.
Software Engineering and Computer Games
By Rudy Rucker
Software Engineering and Computer Games was written with four broad goals:
To teach a lively style of object-oriented software engineering.
To show how to bring a complete program to the level of a commercial release.
To provide a "game engine" framework of linked classes for game development.
To help students create computer games that are interactive, rapidly executing, and visually beautiful.
The DBMS (Database Management System) example application demonstrates the usage of DBMS APIs.
The example includes a bookstore database engine and a simple Avkon GUI for testing the engine.