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  • Expert Choice represents a significant contribution to the decision making process 工t assists a deci

    Expert Choice represents a significant contribution to the decision making process 工t assists a decision maker in solving complex problems involving many criteria and several courses of action . An Expert Choice solution to a problem reflects the expertise of the decision maker , not the computer . Behavioral scientists have spent many years studying the human mind and how it makes decisions . They have found that humans are influenced by their previous experiences and this causes them to have biases . Basic instincts , preferences and environmental factors also play key roles in how WE analyze data and make decisions . There 15 way to remove these factors from human decision making , nor would WE necessarily want to , but as the problems of our world become more and more complex , it 15 necessary for us to employ a framework to help make more logical and less biased decisions while still taking our feelings and intuition into consideration .

    標簽: contribution significant represents decision

    上傳時間: 2015-06-02

    上傳用戶:gmh1314

  • The J2000 codec was written in an effort to produce the cleanest and simplest implementation possibl

    The J2000 codec was written in an effort to produce the cleanest and simplest implementation possible of the JPEG-2000 standard. WE have put a particular emphasis on good architecture design and code simplicity, while at the same time providing an implementation as complete and efficient as possible. The source code for the codec is freely available for anyone to study or even for use in commercial programs. WE hope that our open development process and our focus on clean, straightforward code will help make the J2000 codec become a reference implementation of the JPEG-2000 standard

    標簽: implementation cleanest simplest produce

    上傳時間: 2015-07-03

    上傳用戶:dengzb84

  • This a set of notes I put together for my Computer Architecture class in 1990. Students had a proje

    This a set of notes I put together for my Computer Architecture class in 1990. Students had a project in which they had to model a microprocessor architecture of their choice. They used these notes to learn VHDL. The notes cover the VHDL-87 version of the language. Not all of the language is covered (about 95%). You may use this booklet for your own personal learning purposes. You may not use it for profit (eg, selling copies of it, using it in a course for which people pay, etc). If you want to make use of it beyond these conditions, contact me and WE can come to some arrangement.

    標簽: Architecture Computer Students together

    上傳時間: 2014-01-15

    上傳用戶:wxhwjf

  • This book is about the management of business processes. This is certainly not a new topic. Since t

    This book is about the management of business processes. This is certainly not a new topic. Since the beginning of the Industrial Revolution, it has been written about from every possible point of view—economic, sociological, psychological, accountancy, mechanical engineering and business administration. In this book, WE examine the management of business processes from the perspective of computing, or—to put it more broadly—of information technology. The reason is that information technology has made huge leaps forward in recent years, resulting in the creation of completely new ways of organizing business processes. The development of generic software packages for managing business processes—so-called workflow management systems (WFMS)—is particularly important in this respect.

    標簽: This management certainly processes

    上傳時間: 2013-11-29

    上傳用戶:shus521

  • C++ Standard Library, The: A Tutorial and Reference Nicolai M. Josuttis Publisher: Addison WE

    C++ Standard Library, The: A Tutorial and Reference Nicolai M. Josuttis Publisher: Addison WEsley First Edition August 06, 1999 ISBN: 0-201-37926-0, 832 pages

    標簽: M. Reference Publisher Standard

    上傳時間: 2014-12-04

    上傳用戶:llandlu

  • 關于FPGA流水線設計的論文 This work investigates the use of very deep pipelines for implementing circuits in

    關于FPGA流水線設計的論文 This work investigates the use of very deep pipelines for implementing circuits in FPGAs, where each pipeline stage is limited to a single FPGA logic element (LE). The architecture and VHDL design of a parameterized integer array multiplier is presented and also an IEEE 754 compliant 32-bit floating-point multiplier. WE show how to write VHDL cells that implement such approach, and how the array multiplier architecture was adapted. Synthesis and simulation WEre performed for Altera Apex20KE devices, although the VHDL code should be portable to other devices. For this family, a 16 bit integer multiplier achieves a frequency of 266MHz, while the floating point unit reaches 235MHz, performing 235 MFLOPS in an FPGA. Additional cells are inserted to synchronize data, what imposes significant area penalties. This and other considerations to apply the technique in real designs are also addressed.

    標簽: investigates implementing pipelines circuits

    上傳時間: 2015-07-26

    上傳用戶:CHINA526

  • THIS is really two books in one: a tutorial and a reference manual for JDBC, the application program

    THIS is really two books in one: a tutorial and a reference manual for JDBC, the application programming interface that makes it possible for programmers to access databases from Java. The goal is to be useful to a wide range of readers, from database novices to database experts. Therefore, WE have arranged the book so that information needed only by experts is separated out from the basic material. WE hope that driver developers as WEll as application programmers and MIS administrators will find what they need. Because different sections are aimed at different audiences, WE expect that few people will read every page. WE have sometimes duplicated explanations in an effort to make reading easier for those who do not read all sections. This book will be most helpful to those who have some knowledge of the Java programming language and SQL (Structured Query Language), but one doesn t need to be an expert in either to understand the basic concepts presented here.

    標簽: application reference tutorial program

    上傳時間: 2015-08-04

    上傳用戶:zhengzg

  • This book is intended for "hands-on" developers or advanced students interested in understanding the

    This book is intended for "hands-on" developers or advanced students interested in understanding the strategies and tactics of concurrent network programming using C++ and object-oriented design. WE describe the key design dimensions, patterns, and principles needed to develop flexible and efficient concurrent networked applications quickly and easily. Our numerous C++ code examples reinforce the design concepts and illustrate concretely how to use the core classes in ACE right away. WE also take you "behind the scenes" to understand how and why the IPC and concurrency mechanisms in the ACE toolkit are designed the way they are. This material will help to enhance your design skills and to apply C++ and patterns more effectively in your own object-oriented networked applications.

    標簽: understanding developers interested advanced

    上傳時間: 2015-08-09

    上傳用戶:epson850

  • The objective of this projectis to design, model and simulate an autocorrelation generator circuit

    The objective of this projectis to design, model and simulate an autocorrelation generator circuit using 4-bit LFSR. the register and LFSR will used D flip-flop and some gates. By the autocorrelation concept, there should be 2 same length vectors, for calculating the autocorrelation , WE have to design the register for storing the original vector and the shifter for make time delay.

    標簽: autocorrelation objective generator projectis

    上傳時間: 2015-08-17

    上傳用戶:ikemada

  • 用匯編語言做的一個打字游戲。運行環境是MASN5.0。 1,用戶打開軟件時先出現歡迎界面,當用戶輸入字符’1’時,再進入打字界面 當用戶按的是”ESC”鍵時,退出打字游戲 當用戶輸入不是數字”1”或

    用匯編語言做的一個打字游戲。運行環境是MASN5.0。 1,用戶打開軟件時先出現歡迎界面,當用戶輸入字符’1’時,再進入打字界面 當用戶按的是”ESC”鍵時,退出打字游戲 當用戶輸入不是數字”1”或者不是按的”ESC”鍵時,屏幕不動作,直到用戶輸入數字”1”或者按的”ESC”鍵時 2,打字字符從第二行開始顯示(雙數行為顯示打字內容,單數行由用戶輸入) 打字內容:1), WE will see his boat and then.WE ll say goodbye to him. 2), He ll be away for two months.WE are very proud of him. 3,用戶輸入的和上一行相對應相等時,表示輸入正確,否則輸入錯誤,則顯示’#’ 當用戶按下”ESC”鍵,退出打字程序 4,顯示用戶打字的正確性,假如錯誤數小于10字符,顯示” Very Good!” 否則顯示” Very Bad!” 5,當用戶輸入一次時,假如用戶還想重新打字游戲,請按數字鍵”3”,否則按”ESC”鍵退出打字程序

    標簽: 用戶 MASN 5.0 ESC

    上傳時間: 2015-08-17

    上傳用戶:dapangxie

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