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an-introduction-to-rfid-technolog

  • This book is for merging practical electronic devices with the Internet, for hardware and software

    This book is for merging practical electronic devices with the Internet, for hardware and software designers looking to expand their skills of JAVA programming.This book is a complete introduction to Internet-enabled devices,it provide all of the information to inexpensively build web-enabled hardware.

    標(biāo)簽: electronic for practical Internet

    上傳時間: 2013-12-15

    上傳用戶:dengzb84

  • Software-defined radios (SDRs) have been around for more than a decade. The first complete Global P

    Software-defined radios (SDRs) have been around for more than a decade. The first complete Global Positioning System (GPS) implementation was described by Dennis Akos in 1997. Since then several research groups have presented their contributions.We therefore find it timely to publish an up-to-date text on the subject and at the same time include Galileo, the forthcoming European satellitebased navigation system. Both GPS and Galileo belong to the category of Global Navigation Satellite Systems (GNSS)

    標(biāo)簽: Software-defined complete Global radios

    上傳時間: 2013-12-16

    上傳用戶:xauthu

  • 隱含馬爾可夫模型的入門資料

    隱含馬爾可夫模型的入門資料,stanford機器學(xué)習(xí)課程資料 Introduction to the HMM model.

    標(biāo)簽: 馬爾可夫模型

    上傳時間: 2017-09-04

    上傳用戶:huangld

  • Behavioral models are used in games and computer graphics for realistic simulation of massive crowd

    Behavioral models are used in games and computer graphics for realistic simulation of massive crowds. In this paper, we present a GPU based implementation of Reynolds [1987] algorithm for simulating flocks of birds and propose an extension to consider environment self occlusion. We performed several experiments and the results showed that the proposed approach runs up to three times faster than the original algorithm when simulating high density crowds, without compromising significantly the original crowd behavior.

    標(biāo)簽: Behavioral simulation realistic computer

    上傳時間: 2017-09-08

    上傳用戶:hanli8870

  • A few years ago I became interested in first person shooter games and in particular how the world le

    A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.

    標(biāo)簽: interested particular shooter became

    上傳時間: 2013-12-13

    上傳用戶:hanli8870

  • 本書是英文版

    本書是英文版,但內(nèi)容非常不錯,本書目錄如下: Table of Contents SIP—Understanding the Session Initiation Protocol, Second Edition Foreword to the First Edition Preface to - the Second Edition Preface to - the First Edition Chapter 1 - SIP and the Internet Chapter 2 - Introduction to SIP Chapter 3 - SIP Clients and Servers Chapter 4 - SIP Request Messages Chapter 5 - SIP Response Messages Chapter 6 - SIP Header Fields Chapter 7 - Related Protocols Chapter 8 - Comparison to H.323 Chapter 9 - Wireless and 3GPP Chapter 10 - Call Flow Examples Chapter 11 - Future Directions Appendix A - Changes in the SIP Specification from RFC 2543 to RFC 3261

    標(biāo)簽: 英文

    上傳時間: 2014-01-06

    上傳用戶:爺?shù)臍赓|(zhì)

  • This guide explains how data networks operate, why data systems are becoming more complicated, and h

    This guide explains how data networks operate, why data systems are becoming more complicated, and how data networks are changing to permit broadband services and applications. Table of Contents Introduction To Data Networks—PDN, LAN, MAN, WAN, and Wireless Data, Technologies and Systems Data Networks List of Figures

    標(biāo)簽: data complicated explains becoming

    上傳時間: 2017-09-26

    上傳用戶:邶刖

  • dmath

    TPMath is a library of scientific programs written in Pascal. Available in several versions according to the compiler, it is proposed as an alternative to the famous Numerical Recipes, for which the Pascal version is no longer developed, or to the Borland Numerical Methods Toolbox which is no longer available.

    標(biāo)簽: delphi math

    上傳時間: 2015-03-06

    上傳用戶:y_flin

  • 雅馬哈機器人操控軟件VIPplus

    VIP+ is support software for YAMAHA RCX series robot controllers. In addition to the functions of the previously released "VIP Windows" software, VIP+ includes an easy-to-use GUI (graphical user interface). VIP+ also allows control by 2 or more controllers or access to a controller from 2 or more clients via Ethernet connection. ● With VIP+ you can: ? Do offline editing of all data used on robot controllers ? Operate and monitor robots connected to robot controllers ? Do online editing of all data used with robot controllers ? Back up and restore robot controller data ● Functions and features newly added to VIP+: ? Ethernet connection to controllers ? Supports data input in spreadsheet software format ? Seamless backup and restoring of controller information such as point data ? Syntax coloring ? Data transfer between the online controller and an offline document by drag & drop ? Executes online commands using a terminal window ? Controller tree and document tree functions similar to Windows Explorer

    標(biāo)簽: 雅馬哈 VIPplus

    上傳時間: 2015-11-18

    上傳用戶:anncol

  • 自動導(dǎo)引小車調(diào)度(外文)

    Guided vehicles (GVs) are commonly used for the internal transportation of loads in warehouses, production plants and terminals. These guided vehicles can be routed with a variety of vehicle dispatching rules in an attempt to meet performance criteria such as minimizing the average load waiting times. In this research, we use simulation models of three companies to evaluate the performance of several real-time vehicle dispatching rules, in part described in the literature. It appears that there is a clear difference in average load waiting time between the different dispatching rules in the different environments. Simple rules, based on load and vehicle proximity (distance-based) perform best for all cases. The penalty for this is a relatively high maximum load waiting time. A distance-based rule with time truncation, giving more priority to loads that have to wait longer than a time threshold, appears to yield the best possible overall performance. A rule that particularly considers load-waiting time performs poor overall. We also show that using little pre-arrival information of loads leads to a significant improvement in the performance of the dispatching rules without changing their performance ranking.

    標(biāo)簽: Testing and classifying vehicle dispatching rules in three real-world settings

    上傳時間: 2016-04-01

    上傳用戶:五塊錢的油條

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