This handbook presents a thorough overview in 45 chapters from more than 100 renowned experts in the field. It provides the tools to help overcome the problems of video storage, cataloging, and retrieval, by exploring content standardization and other content classification and analysis methods. The challenge of these complex problems make this book a must-have for video database practitioners in the fields of image and video processing, computer vision, multimedia systems, data mining, and many other diverse disciplines. Topics include video segmentation and summarization, archiving and retrieval, and modeling and representation.
With the release of PHP 5 web developers need a guide to developing with PHP 5 to both learn its complex new features and more fully implement the long-standing features on which PHP s success is built. PHP 5 in Practice is a reference guide that provides developers with easy-to-use and easily extensible code to solve common PHP problems. It focuses on providing real code solutions to problems, allowing the reader to learn by seeing exactly what is happening behind the scenes to get your solution. Because a real-life situation will rarely match the book s example problems precisely, PHP 5 in Practice explains the solution well enough that you will understand it and can learn how to truly solve your own problem.
Text processing often involves matching text against a pattern. Although Java s character and assorted string classes offerlow- levelpattern- matching support, that support commonly leads to complex code. To help you write simplerpattern- matching code, Java provides regular expressions. After introducing you to terminology and thejava.util. regex package, Jeff Friesen explores many regular expression constructs supported by that package s Pattern class. Then he examines Pattern s methods and the additionaljava.util. regex classes. In conclusion, he presents a practical application of regular expressions.
penMesh is a generic and efficient data structure for representing and manipulating polygonal meshes. OpenMesh is developed at the Computer Graphics Group, RWTH Aachen , as part of the OpenSGPlus project, is funded by the German Ministry for Research and Education ( BMBF), and will serve as geometry kernel upon which the so-called high level primitives (e.g. subdivision surfaces or progressive meshes) of OpenSGPlus are built.
It was designed with the following goals in mind :
Flexibility : provide a basis for many different algorithms without the need for adaptation.
Efficiency : maximize time efficiency while keeping memory usage as low as possible.
Ease of use : wrap complex internal structure in an easy-to-use interface.
書名:基本商業(yè)程序的建模
Essential Business Process Modeling (Paperback)
作者: Mike Havey
出版商:O Reilly 1 edition (August 18, 2005)
內(nèi)容介紹:
Ten years ago, groupware bundled with email and calendar applications helped track the flow of work from person to person within an organization. Workflow in today s enterprise means more monitoring and orchestrating massive systems. A new technology called Business Process Management, or BPM, helps software architects and developers design, code, run, administer, and monitor complex network-based business processes.
BPM replaces those sketchy flowchart diagrams that business analysts draw on whiteboards with a precise model that uses standard graphical and XML representations, and an architecture that allows it converse with other services, systems, and users.
The creation of believable and endearing characters in computer
graphics presents a number of technical challenges, including the
modeling, animation and rendering of complex shapes such as
heads, hands, and clothing.
The purpose of this lab is to introduce the concept of FSMs with a datapath, and to
study the usage of more complex test benches. Also, we enforce a rudimentary design
methodology by assuming that the students are part of a bigger project, and have no
knowledge of VHDL-implementation of the datapath (made by a hypothetical other
group) other than its predefined Entity Interface until they come to the lab.
The rest of this document is structured as follows: Section 2 describes some prelimi-
nary reading and exercises that should be done before the lab. Section 3 details the
design tasks that should be carried out to pass this lab.
An AHB system is made of masters slaves and interconnections. A general approach to include all possible "muxed" implementation of multi layered AHB systems and arbitrated AHB ones can be thought as an acyclic graph where every source node is a master, every destination node is a slave and every internal node is an arbiter there must
be one and only one arc exiting a master and one or more entering a slave (single slave verus multi-slave or arbitrated slave) an arbiter can have as many input and output connections as needed. A bridge is a special node that collapses one or more slave nodes and a master node in a new "complex" node.