VxWorks 6.6 BSP開發執導
This document describes, in general terms, the elements that make up a board
support package [BSP], the requirements for a VxWorks BSP, and the general
behavior of a BSP during the boot process. This document outlines the steps
needed to port an existing BSP to a new hardware platform or to write a new
VxWorks BSP for custom hardware using a reference BSP or template BSP as a
starting point. It provides hints and tips for debugging a BSP and solving common
BSP development problems. It also provides information on the BSP validation test
suite [BSP VTS] that is used to assess the functionality of a VxWorks BSP.
SKIN INSTALLATION
Blue Skin Analyzer in Php-MYSQL
1. Upload folder from zip on your server into the folder "style" of
ActualAnalyzer.
2. Point your browser to your domain to file "admin.php" and select skin
in section "Settings".
SKIN INSTALLATION
Grey Skin Analyzer--PHP-MYSQL
1. Upload folder from zip on your server into the folder "style" of
ActualAnalyzer.
2. Point your browser to your domain to file "admin.php" and select skin
in section "Settings".
In communication systems channel poses an important role. channels can convolve many different kind of distortions to our information. In perticular wireless channels multipath distortion is sevear.
and more sevear is such distortion is random.
To handle this, multipath affected channels require Equalizers at receaver end.
such equalizer uses different learning Algorithms for identifying channels continuously.
This project is VHDL implementation of LMS learning algorithm with pipelined architecture. so this implementation can work with higher data rates with less clock speed requirments and so with less power consumpiton
It uses Fixed point arithmatic blocks for filtering so suitable for coustom asic.
ieee754的標準,原英文版的!Twenty years ago anarchy threatened floating-point arithmetic. Over a dozen commercially significant arithmetics
boasted diverse wordsizes, precisions, rounding procedures and over/underflow behaviors, and more were in the
works. “Portable” software intended to reconcile that numerical diversity had become unbearably costly to
develop.
Thirteen years ago, when IEEE 754 became official, major microprocessor manufacturers had already adopted it
despite the challenge it posed to implementors. With unprecedented altruism, hardware designers had risen to its
challenge in the belief that they would ease and encourage a vast burgeoning of numerical software. They did
succeed to a considerable extent. Anyway, rounding anomalies that preoccupied all of us in the 1970s afflict only
CRAY X-MPs — J90s now.
Computing and the way people use C for doing it keeps changing as years go by. So overwhelming has been the response to all the previous editions of “Let Us C” that I have now decided that each year I would come up with a new edition of it so that I can keep the readers abreast with the way C is being used at that point in time.
This book has existed (in one form or another) since the first edition of C# and the .NET Platform
was published in conjunction with the release of .NET 1.0 Beta 2, circa the summer of 2001. Since
that point, I have been extremely happy and grateful to see that this text was very well received by
the press and, most important, by readers. Over the years it was nominated as a Jolt Award finalist
(I lost . . . crap!) and for the 2003 Referenceware Excellence Award in the programming book category
Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundreds to thousands of triangles. We wanted to apply interpolated shading on the objects, so that they appeared more
smooth and realisitc, and to have a camera that orbitted around the object, which allowed us to
look arond the object with a stationary light source. We chose to do this in hardware, because our initial implementation using running software on the NIOS II processor was too slow. Implementing parallelism in hardware is also easier to do than in software, which allows for more efficiency. We used Professor Land s floating point hardware, which allowed us to do calculations efficiency, which is essential to graphics.
matlab有限元網格劃分程序
DistMesh is a simple MATLAB code for generation of unstructured triangular and tetrahedral meshes. It was developed by Per-Olof Persson (now at UC Berkeley) and Gilbert Strang in the Department of Mathematics at MIT. A detailed description of the program is provided in our SIAM Review paper, see documentation below.
One reason that the code is short and simple is that the geometries are specified by Signed Distance Functions. These give the shortest distance from any point in space to the boundary of the domain. The sign is negative inside the region and positive outside. A simple example is the unit circle in 2-D, which has the distance function d=r-1, where r is the distance from the origin. For more complicated geometries the distance function can be computed by interpolation between values on a grid, a common representation for level set methods.
For the actual mesh generation, DistMesh uses the Delaunay triangulation routine in MATLAB and tries to optimize the node locations by a force-based smoothing procedure. The topology is regularly updated by Delaunay. The boundary points are only allowed to move tangentially to the boundary by projections using the distance function. This iterative procedure typically results in very well-shaped meshes.
Our aim with this code is simplicity, so that everyone can understand the code and modify it according to their needs. The code is not entirely robust (that is, it might not terminate and return a well-shaped mesh), and it is relatively slow. However, our current research shows that these issues can be resolved in an optimized C++ code, and we believe our simple MATLAB code is important for demonstration of the underlying principles.
To use the code, simply download it from below and run it from MATLAB. For a quick demonstration, type "meshdemo2d" or "meshdemond". For more details see the documentation.
《分析性寫作》,介紹言簡意賅:
The popular, brief rhetoric that treats writing as thinking, WRITING ANALYTICALLY, Sixth Edition, offers a series of prompts that lead you through the process of analysis and synthesis and help you to generate original and well-developed ideas. The book's overall point is that learning to write well means learning to use writing as a way of thinking well. To that end, the strategies of this book describe thinking skills that employ writing. As you will see, this book treats writing as a tool of thought--a means of undertaking sustained acts of inquiry and reflection.