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  • 雅馬哈機(jī)器人操控軟件VIPplus

    VIP+ is support software for YAMAHA RCX series robot controllers. In addition to the functions of the previously released "VIP Windows" software, VIP+ includes an easy-to-use GUI (graphical user interface). VIP+ also allows control by 2 or more controllers or access to a controller from 2 or more clients via Ethernet connection. ● With VIP+ you can: ? Do offline editing of all data used on robot controllers ? Operate and monitor robots connected to robot controllers ? Do online editing of all data used with robot controllers ? Back up and restore robot controller data ● Functions and features newly added to VIP+: ? Ethernet connection to controllers ? Supports data input in spreadsheet software format ? Seamless backup and restoring of controller information such as point data ? Syntax coloring ? Data transfer between the online controller and an offline document by drag & drop ? Executes online commands using a terminal window ? Controller tree and document tree functions similar to Windows Explorer

    標(biāo)簽: 雅馬哈 VIPplus

    上傳時(shí)間: 2015-11-18

    上傳用戶:anncol

  • a sub-cell WENO reconstruction method

    We introduce a sub-cell WENO reconstruction method to evaluate spatial derivatives in the high-order ADER scheme. The basic idea in our reconstruction is to use only r stencils to reconstruct the point-wise values of solutions and spatial derivatives for the 2r-1 th order ADER scheme in one dimension, while in two dimensions, the dimension-by-dimension sub-cell reconstruction approach for spatial derivatives is employed. Compared with the original ADER scheme of Toro and Titarev (2002) [2] that uses the direct derivatives of reconstructed polynomials for solutions to evaluate spatial derivatives, our method not only reduces greatly the computational costs of the ADER scheme on a given mesh, but also avoids possible numerical oscillations near discontinuities, as demonstrated by a number of one- and two-dimensional numerical tests. All these tests show that the 5th-order ADER scheme based on our sub-cell reconstruction method achieves the desired accuracy, and is essentially non-oscillatory and computationally cheaper for problems with discontinuities.

    標(biāo)簽: 高精度格式

    上傳時(shí)間: 2016-01-13

    上傳用戶:ccsdcczd

  • R for beginners

    The goal of the present document is to give a starting point for people newly interested in R. I chose to emphasize on the understanding of how R works, with the aim of a beginner, rather than expert use.

    標(biāo)簽: R

    上傳時(shí)間: 2016-04-08

    上傳用戶:mrchen...

  • c#簡單計(jì)算器

    // 學(xué)生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person {   char name[10];   int ID;   int cj_yw;   int cj_sx;   struct person* next;   struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance,                      HINSTANCE hPrevInstance,                      LPSTR     lpCmdLine,                      int       nCmdShow) {   // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow))  { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0))  { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))  { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // //  FUNCTION: MyRegisterClass() // //  PURPOSE: Registers the window class. // //  COMMENTS: // //    This function and its usage is only necessary if you want this code //    to be compatible with Win32 systems prior to the 'RegisterClassEx' //    function that was added to Windows 95. It is important to call this function //    so that the application will get 'well formed' small icons associated //    with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX);  wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // //   FUNCTION: InitInstance(HANDLE, int) // //   PURPOSE: Saves instance handle and creates main window // //   COMMENTS: // //        In this function, we save the instance handle in a global variable and //        create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {    HWND hWnd;    hInst = hInstance; // Store instance handle in our global variable    hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);    if (!hWnd)    {       return FALSE;    }    ShowWindow(hWnd, nCmdShow);    UpdateWindow(hWnd);    return TRUE; } // //  FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // //  PURPOSE:  Processes messages for the main window. // //  WM_COMMAND - process the application menu //  WM_PAINT - Paint the main window //  WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message)  { case WM_COMMAND: wmId    = LOWORD(wParam);  wmEvent = HIWORD(wParam);  // Parse the menu selections: switch (wmId) { case IDM_ABOUT:   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);   break; case IDM_EXIT:   DestroyWindow(hWnd);   break; default:   return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam);    }    return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)  { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; }     return FALSE; }

    標(biāo)簽: 計(jì)算器 學(xué)生

    上傳時(shí)間: 2016-12-29

    上傳用戶:767483511

  • 簡單的計(jì)算器

    // 學(xué)生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person {   char name[10];   int ID;   int cj_yw;   int cj_sx;   struct person* next;   struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance,                      HINSTANCE hPrevInstance,                      LPSTR     lpCmdLine,                      int       nCmdShow) {   // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow))  { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0))  { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))  { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // //  FUNCTION: MyRegisterClass() // //  PURPOSE: Registers the window class. // //  COMMENTS: // //    This function and its usage is only necessary if you want this code //    to be compatible with Win32 systems prior to the 'RegisterClassEx' //    function that was added to Windows 95. It is important to call this function //    so that the application will get 'well formed' small icons associated //    with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX);  wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // //   FUNCTION: InitInstance(HANDLE, int) // //   PURPOSE: Saves instance handle and creates main window // //   COMMENTS: // //        In this function, we save the instance handle in a global variable and //        create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {    HWND hWnd;    hInst = hInstance; // Store instance handle in our global variable    hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);    if (!hWnd)    {       return FALSE;    }    ShowWindow(hWnd, nCmdShow);    UpdateWindow(hWnd);    return TRUE; } // //  FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // //  PURPOSE:  Processes messages for the main window. // //  WM_COMMAND - process the application menu //  WM_PAINT - Paint the main window //  WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message)  { case WM_COMMAND: wmId    = LOWORD(wParam);  wmEvent = HIWORD(wParam);  // Parse the menu selections: switch (wmId) { case IDM_ABOUT:   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);   break; case IDM_EXIT:   DestroyWindow(hWnd);   break; default:   return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam);    }    return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)  { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; }     return FALSE; }

    標(biāo)簽: 學(xué)生 計(jì)算器

    上傳時(shí)間: 2016-12-29

    上傳用戶:767483511

  • 基于頻率插值的4.0kbps 語音編碼器的性能和設(shè)計(jì)(英文)

    The 4.0 kbit/s speech codec described in this paper is based on a Frequency Domain Interpolative (FDI) coding technique, which belongs to the class of prototype waveform Interpolation (PWI) coding techniques. The codec also has an integrated voice activity detector (VAD) and a noise reduction capability. The input signal is subjected to LPC analysis and the prediction residual is separated into a slowly evolving waveform (SEW) and a rapidly evolving waveform (REW) components. The SEW magnitude component is quantized using a hierarchical predictive vector quantization approach. The REW magnitude is quantized using a gain and a sub-band based shape. SEW and REW phases are derived at the decoder using a phase model, based on a transmitted measure of voice periodicity. The spectral (LSP) parameters are quantized using a combination of scalar and vector quantizers. The 4.0 kbits/s coder has an algorithmic delay of 60 ms and an estimated floating point complexity of 21.5 MIPS. The performance of this coder has been evaluated using in-house MOS tests under various conditions such as background noise. channel errors, self-tandem. and DTX mode of operation, and has been shown to be statistically equivalent to ITU-T (3.729 8 kbps codec across all conditions tested.

    標(biāo)簽: frequency-domain interpolation performance Design kbit_s speech coder based and of

    上傳時(shí)間: 2018-04-08

    上傳用戶:kilohorse

  • Coordinated+Multi-Point

    Mobile communication has gained significant importance in today’s society. As of 2010, the number of mobile phone subscribers has surpassed 5 billion [ABI10], and the global annual mobile revenue is soon expected to top $1 trillion [Inf10]. While these numbers appear promising for mobile operators at first sight, the major game-changer that has come up recently is the fact that the market is more and more driven by the demand for mobile data traffic [Cis10].

    標(biāo)簽: Coordinated Multi-Point

    上傳時(shí)間: 2020-05-27

    上傳用戶:shancjb

  • Interactivity+in+Social+Media

    When digital media is perceived only as a tool to deliver content the potential for using its affordances to explore meaning is lost. Rather than seeing media only as an access point, we can view it as a way to enhance the expressiveness of content. Today blogs, wikis, messaging, mash-ups, and social media (Facebook, Twitter, YouTube and others) offer authors ways to create narrative meaning that refl ects our new media culture. We can look to the past for similarities and parallels to better understand how to use social media as a creative tool with which to dialogue, collaborate, and create interactive narratives.

    標(biāo)簽: Interactivity Social Media in

    上傳時(shí)間: 2020-05-27

    上傳用戶:shancjb

  • IP Multimedia Subsystem(IMS) Handbook

    Fixed-mobile.convergence.and.voice-data.networks.have.merged.next-gen- eration,.value-added.applications.and.integrated.multimedia.services,.com- bining. Web. browsing,. instant. messaging,. presence,. voice. over. IP,. video. conferencing,. application. sharing,. telephony,. unified. messaging,. multi- media.content.delivery,.etc..on.top.of.different.network.technologies..The. convergence.of.the.communications.networks.is.motivated.by.the.need.to. support.many.forms.of.digital.traffic.as.well.as.to.amortize.implementation. and.operational.costs.of.the.underlying.networks..Historically,.the.approach. to. build. and. deploy. multimedia. services. has. focused. upon. single-point. solutions..

    標(biāo)簽: Multimedia Subsystem Handbook IMS IP

    上傳時(shí)間: 2020-05-27

    上傳用戶:shancjb

  • LTE, WiMAX and WLAN

    For nearly a hundred years telecommunications provided mainly voice services and very low speed data (telegraph and telex). With the advent of the Internet, several data services became mainstream in telecommunications; to the point that voice is becoming an accessory to IP-centric data networks. Today, high-speed data services are already part of our daily lives at work and at home (web surfing, e-mail, virtual private networks, VoIP, virtual meetings, chats...). The demand for high-speed data services will grow even more with the increasing number of people telecommuting.

    標(biāo)簽: WiMAX WLAN LTE and

    上傳時(shí)間: 2020-05-27

    上傳用戶:shancjb

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