This book has existed (in one form or another) since the first edition of C# and the .NET Platform
was published in conjunction with the release of .NET 1.0 Beta 2, circa the summer of 2001. Since
that point, I have been extremely happy and grateful to see that this text was very well received by
the press and, most important, by readers. Over the years it was nominated as a Jolt Award finalist
(I lost . . . crap!) and for the 2003 Referenceware Excellence Award in the programming book category
Modern C++ Design demonstrates generic
patterns or pattern templates as a powerful new way of creating extensible designs in C++--a new way to combine templates and patterns.
Universal.Data.Access.Components 2.50
Universal Data Access Components (UniDAC) is a library of components that provides direct access to most popular database servers from Delphi, Delphi for .NET and, C++Builder. UniDAC can work with such servers as Oracle, Microsoft SQL Server, MySQL, Interbase, Firebird. The UniDAC library is designed to help programmers develop faster and cleaner cross-database applications. UniDAC is a complete replacement for such standard universal technology as dbExpress. UniDAC is a handy in use and efficient data access solution bringing into play many features specific to each server.
Exploring C++ uses a series of self–directed lessons to divide C++ into bite–sized chunks that you can digest as rapidly as you can swallow them. The book assumes only a basic understanding of fundamental programming concepts (variables, functions, expressions, statements) and requires no prior knowledge of C or any other particular language. It reduces the usually considerable complexity of C++.
The included lessons allow you to learn by doing, as a participant of an interactive education session. You’ll master each step in a one sitting before you proceed to the next. Author Ray Lischner has designed questions to promote learning new material. And by responding to questions throughout the text, youll be engaged every step of the way.
This book introduces embedded systems to C and C++ programmers. Topics include testing memory devices, writing and erasing Flash memory, verifying nonvolatile memory contents, controlling on-chip peripherals, device driver design and implementation, optimizing embedded code for size and speed, and making the most of C++ without a performance penalty. Pages : 336 Slots : 1
This book introduces embedded systems to C and C++ programmers. Topics include testing memory devices, writing and erasing Flash memory, verifying nonvolatile memory contents, controlling on-chip peripherals, device driver design and implementation, optimizing embedded code for size and speed, and making the most of C++ without a performance penalty.
This document discusses recommended practices and style for programmers using the C language in the Flight Dynamics Division environment. Guidelines are based on
generally recommended software engineering techniques, industry resources, and local
convention. The Guide offers preferred solutions to common C programming issues and illustrates through examples of C code.
From the Publisher
Focus on 2D in Direct3D? teaches you all of the tools and tips you ll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you ll learn the skills you ll need to move from the 2D API to Direct3D. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format. Get ready to jump into the world of Direct3D!