initial working phase of the design of said editor,
featuring multicasting, advanced linux keyboard handling,
sub-hierarchical expansion, and multiple cursors (similar
to the concept found in moonedit). The author respectfully requests your compliance with the GPL
Following is a repost of the public domain make that I posted
to net.sources a couple of months ago. I have fixed a few bugs, and
added some more features, and the resulting changes amounted to
about as much text as the whole program (hence the repost).一個(gè)編譯器C代碼,詳見REDME。
From the Publisher
Focus on 2D in Direct3D? teaches you all of the tools and tips you ll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you ll learn the skills you ll need to move from the 2D API to Direct3D. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format. Get ready to jump into the world of Direct3D!
PIC18F1320 bootloader. This a port of the PIC16F87x bootloader to the PIC18F1320. Project includes Microsoft Visual C++ source for the Windows downloader, and assembly source for the PIC core. For more background documentaiton about bootloaders in general, see the PIC16F87x
RTL-lwIP is the porting of the lwIP TCP/IP stack to
RTLinux-GPL.The focus of the RTL-lwIP stack is to reduce memory usage and code
size, making RTL-lwIP suitable for use in small clients with very
limited resources such as embedded systems.
The standard optimum Kalman filter demands complete
knowledge of the system parameters, the input forcing functions, and
the noise statistics. Several adaptive methods have already been devised
to obtain the unknown information using the measurements and
the filter residuals.
performs one of the matrix-vector operations y := alpha*A*x + beta*y, or y := alpha*A *x + beta*y, where alpha and beta are scalars, x and y are vectors and A is an
m by n matrix