Ink Blotting
One method for escaping from a maze is via ‘ink-blotting’. In this method your starting square
is marked with the number ‘1’. All free, valid squares north, south, east and west around the
number ‘1‘ are marked with a number ‘2’. In the next step, all free, valid squares around the two
are marked with a ‘3’ and the process is repeated iteratively until :
The exit is found (a free square other than the starting position is reached on the very edge
of the maze), or,
No more free squares are available, and hence no exit is possible.
Threads are essential to Java programming, but learning to use them effectively is a nontrivial task. This new edition of the classic Java Threads shows you how to take full advantage of Java s threading facilities and brings you up-to-date with the watershed changes in Java 2 Standard Edition version 5.0 (J2SE 5.0). It provides a thorough, step-by-step approach to threads programming.
This document is designed to aid anyone considering whether to write an
emulator for an arcade game machine. It will attempt to answer frequently
asked questions, give a step by step tutorial, and provide the resources
necessary for a capable programmer to begin work on an emulator for an
arcade game.
In just 24 lessons of one hour or less, you will be able to build dynamic Web sites using JavaServer Pages. Using a straightforward, step-by-step approach, each lesson builds on the previous ones, enabling you to learn the essentials of JavaServer Pages 2.0 from the ground up. The book includes Apache Tomcat, Sun s reference implementation of JSP, so you can start developing applications immediately.
This guide describes Freescale’s BeeKit Wireless Connectivity Toolkit configuration tool used for ZigBee, 802.15.4, or SMAC application development. The guide describes system requirements, installation, and how to launch BeeKit. The book then guides users through a simple step-by-step process of how to open and load a demonstration project through the CodeWarrior IDE without further modification. This allows for a quick evaluation of Freescale’s ZigBee technology.
java的一個源代碼,、
public class ThunderBoltAct extends Canvas implements Runnable {
private int TIMEOUT = 0
private final static int NUMERIC = 10000 //總分
private final static int INERRGAL = 60 //頻率
private final static int MAXBATTLE = 3 //最大飛機數
private final static int MAXBALLNUM = 30 //最多飛機子彈數
private final static int MAXCOPTERNUM = 16 //最大敵機數
private final static int MAXCOPTERBALLNUM = 16 //最多敵機子彈數
private final static int STEP = 1
private final static int MINCOPTER = 2 //最小敵機數