fastDNAml is an attempt to solve the same problem as DNAML, but to do so
faster and using less memory, so that larger trees and/or more bootstrap
replicates become tractable. Much of fastDNAml is merely a recoding of the
PHYLIP 3.3 DNAML program from PASCAL to C.
This project attempts to implement a Database using B+Tree. The project has developed a DATABASE SYSTEM with lesser memory consumption. Its API includes simple SQL Statements and the output is displayed on the screen. Certain applications for which several features of existing databases like concurrency control, transaction management, security features are not enabled. B+trees can be used as an index for factor access to the data. Help facility is provided to know the syntax of SQL Statements.
Perl & XML.
by Erik T. Ray and Jason McIntosh
ISBN 0-596-00205-X
First Edition, published April 2002.
(See the catalog page for this book.)
Table of Contents
Copyright Page
Preface
Chapter 1: Perl and XML
Chapter 2: An XML Recap
Chapter 3: XML Basics: Reading and Writing
Chapter 4: Event Streams
Chapter 5: SAX
Chapter 6: Tree Processing
Chapter 7: DOM
Chapter 8: Beyond trees: XPath, XSLT, and More
Chapter 9: RSS, SOAP, and Other XML Applications
Chapter 10: Coding Strategies
Index
Colophon
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DAGON Approach
Object of this exercise:
Given a subject graph and a set of pattern graph in canonical representation (2-input
NAND and INV), implement the second step of DAGON approach. (Both the subject
graph and the pattern graphs are trees.)
Boosting is a meta-learning approach that aims at combining an ensemble of weak classifiers to form a strong classifier. Adaptive Boosting (Adaboost) implements this idea as a greedy search for a linear combination of classifiers by overweighting the examples that are misclassified by each classifier. icsiboost implements Adaboost over stumps (one-level decision trees) on discrete and continuous attributes (words and real values). See http://en.wikipedia.org/wiki/AdaBoost and the papers by Y. Freund and R. Schapire for more details [1]. This approach is one of most efficient and simple to combine continuous and nominal values. Our implementation is aimed at allowing training from millions of examples by hundreds of features in a reasonable time/memory.
游戲開發(fā)數(shù)據(jù)結(jié)構(gòu)Data Structures for Game Programmers
The Goodies Directory contains all sorts of stuff. For example, there are the four
3rd-Party libraries used in the book, SDL, SDL_TTF, FreeType (which SDL_TTF uses),
and STLPort, which is one implementation of the Standard Template Library.
Also, there are four articles on trees and SDL in the articles directory. These
supplement the material in the book.