王小平《遺傳算法——理論、應(yīng)用與軟件實(shí)現(xiàn)》隨書光盤,內(nèi)容有: \GA 本書中所附源程序C或C++代碼文件及其可執(zhí)行文件 Scs.cpp 基本分類算法源程序,輸入數(shù)據(jù)文件cfile.txt,efile.txt,gfile.txt,pfile.txt,rfile.txt,tfile.txt Sga.c 基本遺傳算法源程序, 輸入數(shù)據(jù)文件input,輸出文件output A_life.c 基于遺傳算法的人工生命模擬源程序, 輸入數(shù)據(jù)文件world GA_nn.c 基于遺傳算法優(yōu)化神經(jīng)網(wǎng)絡(luò)結(jié)構(gòu)源程序,輸入數(shù)據(jù)文件sample Patmat.c 基于遺傳算法提取基元圖形源程序 \Sources 遺傳算法相關(guān)自由軟件及代碼
標(biāo)簽: 算法 光盤 軟件實(shí)現(xiàn)
上傳時(shí)間: 2013-12-14
上傳用戶:sz_hjbf
From the Publisher Focus on 2D in Direct3D? teaches you all of the tools and tips you ll need to dive right in and begin creating your own games. If you have some knowledge of C or C++ and have been searching for a guide that will take your 2D programming into the third dimension, then search no more! In this book you ll learn the skills you ll need to move from the 2D API to Direct3D. Written from the point of view of a 2D programmer, Focus on 2D in Direct3D presents the fundamentals of the Direct3D API in an easy-to-use-and-understand format. Get ready to jump into the world of Direct3D!
標(biāo)簽: the Publisher you teaches
上傳時(shí)間: 2015-09-01
上傳用戶:ve3344
英文版,pdf格式。 詳細(xì)說明: Title: STL Tutorial and Reference Guide: C++ Programming with the Standard Template Library (2nd Edition) URL: http://www.amazon.com/exec/obidos/tg/detail/-/0201379236/ ISBN: 0201379236 Author: David R. Musser / Gillmer J. Derge / Atul Saini / Gilmer J. Derge Publisher: Addison-Wesley Page: 560 Edition: 2nd edition (March 27, 2001) Catalog: C++ Format: PDF Size: 3.8M Supplier: December Summary: The Standard Template Library was created as the first library of genetic algorithms and data structures, with four ideas in mind: generic programming, abstractness without loss of efficiency, the Von Neumann computation model, and value semantics. This guide provides a tutorial, a description of each element of the library, and sample applications. The expanded second edition includes new code examples and demonstrations of the use of STL in real-world C++ software development it reflects changes made to STL for the final ANSI/ISO C++ language standard.
標(biāo)簽: Programming Reference Standard Tutorial
上傳時(shí)間: 2015-09-02
上傳用戶:Breathe0125
The project Adventure is a simple text-based adventure game. The game, as given, involves the hero trying to find his way from a deep dark forest to home and his true love. There s very little else the player can do apart from moving from place to place. It s not really very interesting. This project can be of use beyond the given, rather boring forest adventure though. You can use it as a basis for developing your own adventure game with different, more interesting commands, areas, items, people and so on. The package ope.adventure contains classes to describe the game world.
標(biāo)簽: game text-based The Adventure
上傳時(shí)間: 2014-01-15
上傳用戶:cursor
目錄 摘要 ABSTRACT 前言 第一章 為什么要開發(fā)一個(gè)學(xué)生檔案管理系統(tǒng)? 第二章 計(jì)算機(jī)已經(jīng)成為我們學(xué)習(xí)和工作的得力助手 1.1 在中小學(xué)中用計(jì)算機(jī)管理學(xué)生檔案的意義 1.2 為將來學(xué)校上網(wǎng)做好準(zhǔn)備 1.4 學(xué)生檔案的設(shè)計(jì)分析 第三章 怎樣開發(fā)一個(gè)學(xué)生檔案管理系統(tǒng)? 2.1 編程環(huán)境的選擇 2.2 關(guān)系型數(shù)據(jù)庫(kù)的實(shí)現(xiàn) 2.3 二者的結(jié)合(DBA) 第四章 Windows下的Visual Basic 編程環(huán)境簡(jiǎn)介 3.1 告別“hello world”的年代
標(biāo)簽: ABSTRACT 計(jì)算機(jī) 目錄 管理系統(tǒng)
上傳時(shí)間: 2014-01-17
上傳用戶:wfeel
In order to thoroughly understand what makes Linux tick and why it works so well on a wide variety of systems, you need to delve deep into the heart of the kernel. The kernel handles all interactions between the CPU and the external world, and determines which programs will share processor time, in what order. It manages limited memory so well that hundreds of processes can share the system efficiently, and expertly organizes data transfers so that the CPU isn t kept waiting any longer than necessary for the relatively slow disks.
標(biāo)簽: thoroughly understand variety order
上傳時(shí)間: 2014-12-07
上傳用戶:PresidentHuang
Verilog and VHDL狀態(tài)機(jī)設(shè)計(jì),英文pdf格式 State machine design techniques for Verilog and VHDL Abstract : Designing a synchronous finite state Another way of organizing a state machine (FSM) is a common task for a digital logic only one logic block as shown in engineer. This paper will discuss a variety of issues regarding FSM design using Synopsys Design Compiler . Verilog and VHDL coding styles will be 2.0 Basic HDL coding presented. Different methodologies will be compared using real-world examples.
標(biāo)簽: Verilog VHDL and 狀態(tài)
上傳時(shí)間: 2013-12-19
上傳用戶:change0329
I believe that technology has the capacity to fundamentally improve people’s lives, and improve the world in which we live.We are now two years into what my company have called the ‘Digital Decade’.We think that by 2010 a combination of hardware and software innovation with broader social trends will change the way computing fits into our society. Mobile technology is a central part of this vision.
標(biāo)簽: improve fundamentally technology the
上傳時(shí)間: 2014-01-19
上傳用戶:kristycreasy
著名書籍《世界是平的》的電子版,英文名字是《The world is flat》
上傳時(shí)間: 2015-09-26
上傳用戶:lgnf
使用CCS編譯并下載后運(yùn)行,輸出hello world.
上傳時(shí)間: 2014-10-29
上傳用戶:star_in_rain
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