Game programmers, check out the only book on data structures written especially for you! Described in layman s terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data structures, too. Data Structures for Game Programmers is written in C++, and any special skills required to understand the book will be explained within it. The CD will include source code of the book, compiled demo s of the source, graphical demo code, plus tools such as Visual C++ 5, SDL, STLPort, Paint Shop Pro, and an SDL Primer by Ernest Pazera.
Universal.Data.Access.Components 2.50
Universal Data Access Components (UniDAC) is a library of components that provides direct access to most popular database servers from Delphi, Delphi for .NET and, C++Builder. UniDAC can work with such servers as Oracle, Microsoft SQL Server, MySQL, Interbase, Firebird. The UniDAC library is designed to help programmers develop faster and cleaner cross-database applications. UniDAC is a complete replacement for such standard universal technology as dbExpress. UniDAC is a handy in use and efficient data access solution bringing into play many features specific to each server.
Rotation tool, totates a single image contained in HANDLE.HANDLE can be a handle to figure, axes, or image object.
This GUI is a pure imitation of ROTATEGUI from Birju Patel and uses some code from that function. However, it has extended functionalities and was re-writen using R13 syntax. Which means that it can be compiled with the V3.x compiler.
RS_latch using vhdl,
When using static gates as building blocks, the most fundamental latch is the simple SR latch, where S and R stand for set and reset. It can be constructed from a pair of cross-coupled NOR (Not OR) logic gates. The stored bit is present on the output marked Q.
Normally, in storage mode, the S and R inputs are both low, and feedback maintains the Q and Q outputs in a constant state, with Q the complement of Q. If S (Set) is pulsed high while R is held low, then the Q output is forced high, and stays high when S returns to low similarly, if R (Reset) is pulsed high while S is held low, then the Q output is forced low, and stays low when R returns to low.
wireless tools: used to manipulate
the Wireless Extensions. The Wireless Extensions is an interface allowing you to set Wireless LAN specific parameters and get the specific stats.
It also contains the IfRename package, used for advance renaming of network interfaces. We have cross compile to arm linux. and fixed some bug (eg:sometime the essid will be rename to a long name, or sometime it will disaply the essid twice)
* 1. Run the Advanced Evaluation Board (AEB) Control software program
* (Start>AudioCodes IPM-260 SDK>).
* 2. Connect the Evaluation Board s E1 connector to the IPM-260 s first E1
* interface (E1 - 0), using the supplied cross connect E1 cable,
* according to the following scheme
The book then branches out into different approaches for incorporating Ajax, which include:
The Prototype and script.aculo.us Javascript libraries, the Dojo and Rico libraries, and DWR
Integrating Ajax into Java ServerPages (JSP) applications
Using Ajax with Struts
Integrating Ajax into Java ServerFaces (JSF) applications
Using Google s GWT, which offers a pure Java approach to developing web applications: your client-side components are written in Java, and compiled into HTML and JavaScript