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The MATLAB Compiler automatically converts MATLAB M-files to C and C++
code. The MATLAB Compiler includes the MATLAB C/C++ Math and graphics
Libraries, which let you automatically convert your MATLAB applications to C
and C++ code for stand-alone applications.
M3GExport enables developers to export complex 3D animated scenes from Maya® directly to Mobile 3D graphics file format (M3G), the emerging 3D file format for mobile 3D games.
Created by the developers of JBenchmark3D - the leading performance measurement tool for mobile 3D graphics, M3GExport lets use sophisticated features of M3G format like skeletal animation, morphing meshes, triangle stripping and other useful optimisations.
M3GExport for Maya is available in two editions, Limited and Standard.
The Standard version contains sophisticated optimisation options used mostly by commercial game developers.
RGA: Biowaste Game Example
This C++ application demonstrates how to create a 2D mobile game for S60 devices using Real-Time graphics and Audio (RGA) APIs.
PREREQUISITES
Symbian C++ basics
Game Programming
RGA plugin
OpenC plugin
Microsoft Visual Basic developers have long clamored for complete objectoriented
language support. Microsoft Visual Basic .NET supports all the features of an objectoriented
language. In addition, the entire Microsoft .NET Framework, which includes the
development support for Microsoft Windows applications, Web applications, Web
services, graphics, and data access, is designed according to object-oriented principles.
Developers who have a firm grasp of object-oriented principles will be the strongest .NET
developers.
Java Media APIs: Cross-Platform Imaging, Media, and Visualization presents integrated Java media solutions that demonstrate the best practices for using this diverse collection. According to Sun MicroSystems, "This set of APIs supports the integration of audio and video clips, animated presentations, 2D fonts, graphics, and images, as well as speech input/output and 3D models." By presenting each API in the context of its appropriate use within an integrated media application, the authors both illustrate the potential of the APIs and offer the architectural guidance necessary to build compelling programs.
How to control the time s equence of LM3033B- 0BR3 LCD module by C51
programming was dis cus s ed in this paper. In this way the LCD module was driven by
parallel communication and the characters and graphics could be
were narrated in detail.