This book was intended specifically for people who know how to program already but have taken only rudimentary
stabs at graphics/game programming or never taken any stab at all, such as programmers in another field or college
students looking to embark on some side projects.
This library implements the KLT Tracking algorithm [2004] for Feature Tracking in Video useful in computer vision tasks like object recognition, image indexing, tracking and structure from motion. This implementation uses programmable graphics Hardware to achieve considerable speedup in the running time of the GPU-based implementation.
This library implements the KLT Tracking algorithm [2004] for Feature Tracking in Video useful in computer vision tasks like object recognition, image indexing, tracking and structure from motion. This implementation uses programmable graphics Hardware to achieve considerable speedup in the running time of the GPU-based implementation.
軟件功能:32位圖形界面程序,可提供PG8139.EXE(DOS版)所具有的一切功能。 軟件亮點:對“8139網卡改制硬盤還原卡”的所有硬件參數改寫,通過點擊鼠標數次即可完成!-software functions : 32 graphics interface procedures, available PG8139.EXE (DOS version) have all functions. Software Spotlight : "8139 NIC restructuring disk reduction cards" all hardware parameters changed. click through several can be accomplished
This application provides much functionality for creating data-driven reports, including preview, graphics, and formatting. There is no documentation so you may have to work with it awhile, but there is a demo on how to use it, and the functionality is rich.
This book is about 3D math, the study of the mathematics behind the geometry of a 3D world. 3D
math is related to computational geometry, which deals with solving geometric problems algorithmically.
3D math and computational geometry have applications in a wide variety of fields that use computers to model or reason about the world in 3D, such as graphics, games, simulation,
robotics, virtual reality, and cinematography.
This book covers theory and practice in C++.
Very old simple tutorial I made to start-out in C game programming using DevC++ particulary in primitive graphics.
This tutorial includes info in settting up DevC++ to work with the very basic (and old) Borland s graphics.h and conio.h
Tic tac toe is (exactly what re your thinking) and it s the first game I made. Made it in one whole day in Turbo C. It uses primitive graphics drawing and also demonstrates how to output an image. Written in C, also uses a library I got from the net (included) for image output.
VideoMan (Video Manager) is an open-source C++ library that helps you developing video based applications. We created VideoMan to increase our productivity developing computer vision applications, but it can be used in many other ways.
With VideoMan is very easy and fast to initialize any kind of video input like webcams, video files, frame grabbers, IEEE 1394 cameras and so on. You can initialize multiple inputs at the same time and show them in the screen. Also, you can show the results of the processing steps of your computer vision algorithm (extracted edges, back projections, detected blobs...) This way you can see the results of what are you coding, checking the results of your algorithm steps. Moreover, the implemented visualization scheme make easier to combine computer graphics with video, for example to show a 3d model on top of video for augmented reality applications.